Ask an EVE Player

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Kross

World Breaker
Sep 27, 2004
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You don't lose that much comparatively any more. You lose something like half of your highest SP skill. So if you've trained some unimportant skill like the second tier of learning skills to 5, you may lose a month of training off of that.

Or you can lose a point on one of your ship flying skills (like Battleship 5 down to Battleship 4), which can hurt a lot. It's painful enough so you don't want to forget, but not so painful that you'd want to quit the game over it.
 

Junaid Alam

New member
Apr 10, 2007
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This isn't WoW. It's not for carebears and thankfully never will be. There is always a risk of losing anything and everything. The best part of the game is the intrigue and backstabbing, and its converse, camaraderie. While they're trying to beef up the PvE that's not the game's strength by a long shot. Conquerable space and alliance warfare are the meat of the game.
 

Singing Gremlin

New member
Jan 16, 2008
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Kross said:
You don't lose that much comparatively any more. You lose something like half of your highest SP skill. So if you've trained some unimportant skill like the second tier of learning skills to 5, you may lose a month of training off of that.

Or you can lose a point on one of your ship flying skills (like Battleship 5 down to Battleship 4), which can hurt a lot. It's painful enough so you don't want to forget, but not so painful that you'd want to quit the game over it.
Really? oh, hadn't noticed that.
 

number2301

New member
Apr 27, 2008
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How does combat work in EvE? Pure maths. You actually need to calculate the amount of damage your ship can deal out compared to its damage regeneration capabilities to understand the massive amount of only very slightly different set ups you can have. I'm talking like 30 different products which appear to be virtually the same.

In combat itself its comparable to a sports management game. You can influence the tactics but its the choices you've made beforehand which make the difference.

Which is a large reason I quit. Vendetta Online has great combat, its just a shame its such a small development team. EvE with a bit of cutting down of almost identical items and proper combat a la Vendetta (as much as I don't like the phrase its what's commonly known as 'twitch') would be divine.
 

Saskwach

New member
Nov 4, 2007
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Damn, you guys are selling me on this thing. Stop it! I don't have the time or money for a new obsession!
 

ElArabDeMagnifico

New member
Dec 20, 2007
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Saskwach said:
Damn, you guys are selling me on this thing. Stop it! I don't have the time or money for a new obsession!
I was just about to say the same! I REALLY wish I had the commitment for this.
 

Singing Gremlin

New member
Jan 16, 2008
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Alright Sask, let me go over the bad things for you.

If you don't have any player-driven activities to do, it's pretty much dull as hell. Many times I logged on only to sit staring at a station wall for half an hour.

It's hard to make money out of pvp. It IS possible, with pirating (which involves finding another ship in low sec, warp scrambling them, and ordering the pilot to pay you money or you'll blow em up. Sorry! Good thing! Bad Gremlin!), and even the looting from anti-pirating (hunting pie-rats.), but generally, unless you're very clever and careful, or have a big group, you'll lose more often than you win, so pvp is usually interspersed with long periods of the pve grind, I'm afraid.

Of course, the big group thing was always going to lead to a single outcome.

If you wanna win pvp, have the biggest gank squad.

That isn't entirely true, a very well built team can beat a larger blob, but generally its just a battle to have more numbers.
 

Gooble

New member
May 9, 2008
1,158
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I've seen the ads and stuff for this game, but never actually looked it up...but from this it seems pretty awesome. Especially how it seems all the people in it, because you have to stick with it, due to the apparently steep learning curve(and therefore get really into it), are taking it as an online reality, and using propaganda and stuff.

I am now actually seriously considering joining the game :D
 

Meshakhad_v1legacy

New member
Feb 20, 2008
348
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Oh, yes, the propaganda.

Take my advice. Stay the hell away from the COAD (Corporations, Organizations and Alliances) sub-forum.
 

ElArabDeMagnifico

New member
Dec 20, 2007
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Meshakhad said:
If you haven't heard of EVE Online, you're probably blind, given how it is advertised on this site.
Oh and, just want to add this...

I have adblock plus :p so my browser is blind, not me >_>
 

Anarchemitis

New member
Dec 23, 2007
9,102
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In short, should I try the free demo just to fly spacey things, or must I commit way more than the jovialities of space adventures and must attend to many many complex tasks?
 

Portacaro

New member
Jun 3, 2008
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Eve. It works for some but its really kinda like one of those little Scion cars you hate it or you love it and sometimes I'm not all that sure which side I'm on really. The longer I play and the deeper I get the more I like it but when i was first starting out i\I only continued to play because I decided to go straight for the one year membership. Suppose I should be thankful in the end though because now its my only MMORPG. I've heard some people say that carebears are not needed but I always remind myself that theres a good chance i built the ship that just podded me.

It's all in good fun.
 

haruvister

New member
Jun 4, 2008
576
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They ran a story on the BBC Technology website a couple of months back about how popular Eve is amongst ambitious young men working in the banking sector. Kind of said it all, I thought. I never really got entrenched in the game's (*snore*) financial aspects anyway, because, given the fact that I was only obliged to click the mouse once every ten minutes and my 'skills' trained automatically, I felt kind of obsolete. Lots of windows, tutorials, obsidian frames and statistics - less of a game, more of an operating system.
 

Gemini3333

New member
Jun 5, 2008
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Meshakhad said:
If you haven't heard of EVE Online, you're probably blind, given how it is advertised on this site. You may have tried it, but been intimidated by the notorious difficulty curve. So you never really got to experience the game.

Well, this is your chance to find out about the spacefaring MMO you've heard so little about.
Complex? COMPLEX?! COMPLEX MY ASS!! how about you try to play X3 REUNION and then come talk to me about difficulty curves! i swear you need a PHD in computer science just to make heads and tails of that game!!!
 

Mloren

New member
Jun 5, 2008
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I played Eve for about a month and didnt like it. Let me be clear why:

It wasnt the difficulty or learning curve, it was that in my opinion a game (or for that matter any fictional setting) requires a certain ammount of believability.

There is a certain ammount I can suspend my disbelief before the world comes crashing down, the ammount varies depending on genre and style of game and so in a sci-fi its a very thin line. I expect a sci-fi to be based off science. at least partially. it should have some basic grounding in real physics. you can slap on hyperspace, lasers and bug-eyed aliens and im fine with that, but the basic rules should remain the same.

Thus I was immediately put off by the rediculusly slow speeds the ships travel, the ship you start with flies at roughly Mach 3, we have jet aircraft that go that fast. people try to convince me that you can get faster, but they still only go at something like Mach 6 or 7.

Lets be clear: In order for a Nasa space shuttle to stay in a low earth orbit it must maintain a constant speed of about Mach 23!
This game is supposed to be set in the future with highly advanced ships that travel between stars and yet they fly at Mach 3?

Furthermore they fly like aircraft in an atmosphere, what i wouldnt give for a game with realistic space physics, and all that aside, lets face it, the ammount of time it takes to get anywhere is NOT FUN!

Oh i bought an item but have to make 27 jumps to get it and thats going to take half an hour real time? NO THANK YOU! There are better games and better things i could be doing instead of waiting half an hour while some stupid autopilot plays the game for me.
 

Gemini3333

New member
Jun 5, 2008
44
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Mloren said:
I played Eve for about a month and didnt like it. Let me be clear why:

It wasnt the difficulty or learning curve, it was that in my opinion a game (or for that matter any fictional setting) requires a certain ammount of believability.

There is a certain ammount I can suspend my disbelief before the world comes crashing down, the ammount varies depending on genre and style of game and so in a sci-fi its a very thin line. I expect a sci-fi to be based off science. at least partially. it should have some basic grounding in real physics. you can slap on hyperspace, lasers and bug-eyed aliens and im fine with that, but the basic rules should remain the same.

Thus I was immediately put off by the rediculusly slow speeds the ships travel, the ship you start with flies at roughly Mach 3, we have jet aircraft that go that fast. people try to convince me that you can get faster, but they still only go at something like Mach 6 or 7.

Lets be clear: In order for a Nasa space shuttle to stay in a low earth orbit it must maintain a constant speed of about Mach 23!
This game is supposed to be set in the future with highly advanced ships that travel between stars and yet they fly at Mach 3?

Furthermore they fly like aircraft in an atmosphere, what i wouldnt give for a game with realistic space physics, and all that aside, lets face it, the ammount of time it takes to get anywhere is NOT FUN!

Oh i bought an item but have to make 27 jumps to get it and thats going to take half an hour real time? NO THANK YOU! There are better games and better things i could be doing instead of waiting half an hour while some stupid autopilot plays the game for me.
ok this isn't a realistic game so stop treating it like one but you are right that travveling takes forever pretty much plays itself but hey gives you a chance to enjoy the enviroment
 

Singing Gremlin

New member
Jan 16, 2008
1,222
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Mloren said:
I played Eve for about a month and didnt like it. Let me be clear why:

It wasnt the difficulty or learning curve, it was that in my opinion a game (or for that matter any fictional setting) requires a certain ammount of believability.

There is a certain ammount I can suspend my disbelief before the world comes crashing down, the ammount varies depending on genre and style of game and so in a sci-fi its a very thin line. I expect a sci-fi to be based off science. at least partially. it should have some basic grounding in real physics. you can slap on hyperspace, lasers and bug-eyed aliens and im fine with that, but the basic rules should remain the same.

Thus I was immediately put off by the rediculusly slow speeds the ships travel, the ship you start with flies at roughly Mach 3, we have jet aircraft that go that fast. people try to convince me that you can get faster, but they still only go at something like Mach 6 or 7.

Lets be clear: In order for a Nasa space shuttle to stay in a low earth orbit it must maintain a constant speed of about Mach 23!
This game is supposed to be set in the future with highly advanced ships that travel between stars and yet they fly at Mach 3?

Furthermore they fly like aircraft in an atmosphere, what i wouldnt give for a game with realistic space physics, and all that aside, lets face it, the ammount of time it takes to get anywhere is NOT FUN!

Oh i bought an item but have to make 27 jumps to get it and thats going to take half an hour real time? NO THANK YOU! There are better games and better things i could be doing instead of waiting half an hour while some stupid autopilot plays the game for me.
Just to clarify, you are there complaining about it not being realistic enough and then too realistic in the same post. Everything isn't always going to be right at hand. That's why traders make money.

And yes, you are right about speeds. Sizes also are an issue. But frankly it's just both size and speed have been scaled down. Regardless, you can't compare the in-game ships to a NASA one. In game ships do not need to escape and atmosphere - they are built in space. That and expecting CCP to factor in high level physics of 0G may be demanding a little much.

Personally, I would've thought if you're going to moan about unrealism, you'd have picked up on your ability to warp through solid objects. That happens. First time it happened to me the house reverberated with the scream "NOOO! WE'RE GOING TO CRASH!"

EDIT: Though, to those of you trying to persuade yourselves out of it. He's right. Takes yonks to get anywhere, especially in big ships.