electric method said:
DoPo said:
electric method said:
Honestly we as consumers have fueled this just as much as pubs/devs. So, ultimately, we have done this to ourselves if this eventuality comes to pass. By supporting graphics whoring, huge budget blockbusters with short campaigns/crap multiplayer and the gamut of other problems endemic to AAA gaming the gaming community has sent the message "this is what we want." The industry saw the dollar signs and went for it, without a care for long term financial stability.
Ah, I see what you mean. But this part...well, if we don't buy AAA games, they will fail (as in that standard for AAA) if we do buy them, they are doomed to fail some time later. Damned if we do, damned if we don't situation.
But yeah, AAA games will persevere, not in the current form, I'm pretty sure but they will. After all, even the very definition of triple-A is a bit muddled - it can change to accommodate other sort of expectations.
I tend to agree with you. Although, I don't quite see it as damned if we do, damned if we don't nor would I go as far to say "if we don't buy AAA games, they will fail." The AAA market we are currently "in" is a result of greed on the pubs/devs part and outright ignorance on the consumers.
What I will say is this; as consumers we accepted the status quo, then outright fueled the insane spending dev/pubs went with by continually buying those games. As consumers we didn't start the overblown budgets of AAA gaming the devs and pubs did that themselves. In all honesty, from a purely business perspective, the state of AAA gaming should not have happened. Mainly due to the fact that it is a huge risk/low reward scenario that no investor in their right mind would take. As an e.g. what we see in EA's stock value and earnings statements. Huge yearly losses and tanking stock prices.
No, what I meant was that if we don't buy the games that follow the unsustainable model, the model will not be widely adopted. If we do buy them, the model gets adopted and it crumbles onto itself later on. That's what I meant by damned if we do damned if we don't. Of course "damned" is not the best choice of words, but it's how the saying goes.
Ad for if its should have happened or not...yeah. I
think I kind of see why it began - people are awful when it comes to software projects. Even the software community suffers a lot from it. And we're talking about a software project for a specific purpouse and clearly laid out specs here, they are notorious for going over budget and/or underperforming. The fault can often be fount at both sides of the projects. And a game
is a software project. Furthermore, they are even younger than the rest of the software industry. Triple-A games are
enormous ones and they even have three sides at stake - the developers, the guys who pay them and the gamers. Trying to juggle everything to balance requires skills that, quite frankly, are not up to EA and the rest. It's a known thing for people outsider (or even, hell, from
inside) the software industry to not fully understand how it works and to have unrealistic expectations. I don't really blame them, since software engineering is damn hard and more or less new field. It's when they act upon those unrealistic expectations is when things go bad.
I'm not necessarily saying it's this, but it may very well be why the unsustainable model came to be. Or at least it's part of why.