Vault101 said:
does dead space really [i/]need[/i] to sell 5 million? I have a feeling this is just dickery on the part of EA...even if it is true mabye its a hole they dug themselfs...I dont know
Of course it's a hole they dug themselves. That's where the industry is and why the industry is slowly crushing itself. Besides, if they could turn a quick profit with 3 million sales, do you think they'd even be announcing this?
uh?.....did you just contratict your own comment?
Only if you believe that 3D and voiceovers are the definition of a triple a game, and if you do, then you need to back up a little.
And like I referenced, we have studios being shut down for the crime of not producing COD numbers. There's a reason. To justify the larger budgets they either need to reach more people or increase the price. High graphics games are literally what's crushing the industry, and it's 80% of the reason for online passes, day 1 DLC, and just about every other "evil" of the industry.
In that sense, I really hope AssCreed3 is the last of the Triple A games because I'm freaking sick of games needing to sell a couple million copies just to not be shelved as "failures." Gamers screw themselves over in many ways, one of which is the way they demand games with those graphics but then complain about how they don't want to pay for them. The big devs and publishers push their graphics because they know people will buy shiny stuff, which makes it more expensive, which means more sales are needed, which means fewer niche titles.
I'm starting to really hate gamers in general, because it's like an endless cycle. and it's even more annoying to hear core gamers specifically whine.
"WTF, EA? We put you in an untenable, no-win scenario and you made a choice we didn't like (which was pretty much all of them)? I'm going to boycott you (but not really, I'm going to be playing your next hit on day 1 like everyone else, because having principles is hard)!"
The gaming industry is what we (as a whole) deserve because it is what we (as a whole) made it. And yet, we (as a whole) constantly throw feces at it like we haven't climbed far enough up the evolutionary ladder to clean up our own mess.
Rant over. Back to the point:
The article and original interview are talking about blockbuster-sized games with huge budgets largely bloated by bleeding edge graphics. 3D visuals and voiceovers are both things smaller studios can do and do easily. Not only that, big studios can do with smaller budgets.