Sib said:
i think im going to rant for a second before making my point:
Remember the 5th or so target the soldier guy in his little castle, i had it all planned out, killed the archers ninja style im on a rooftop not far behind him while hes lecturing his small army of guards, so i think "nobody can see me my plan is working well!" i target him then lob a throwing knife and think to myself "high five! stealthy ninja-ness owns" the knife then plinks off him and 20 or so guards are alerted and start pelting me with stones until i fall into their midst and get chain raped by them and him who also happens to be immune to a large sword to the face.
[Rant Over] my point was, why in all hell do they GIVE us throwing knives if our target is immune to EVERYTHING except the little hidden blade? it does cut down on your options because in the end after attempting the throwing knife thing again i just jumped down from my little roof slaughtered the whole fort full of men then stabbed him in the face with my tiny hidden blade. After i was done i just thought to myself "WHY AM I AN ASSASSIN?! I just massacred an entire fort for gods sakes!"
OK rant is really over now, bye bye
Totally my feelings. For almost every mission they forced you into a straight confrontation with your target. For a game titled Assassins Creed, it was pretty ironic that the assassinations were the poorest part of the game.
If they sequel it, they need to make more of the same but fix everything that was broken about the game, and let's face it, Creed was far from perfect.
1) Galloping your horse should not cause every guard in the area to turn against you. Fair enough, running through the streets makes a person look suspicious, but galloping through the countryside is just normal when the only other speed your horse seems capable of is a walk. Perhaps the best thing would be to have a medium speed, a canter.
2) The information you get from doing the side missions should actually be helpful in some way, and should be accessible once you've acquired it. In Creed, you didn't need to know anything about your target, just head over to the marker and walk up to him to get into a cut scene. They should take a leaf from Hitman's book and have targets that actually move around the city, so you can choose your time to strike, and have to learn your target's habits before going for the kill.
3) What I mentioned above, cut scenes that happen no matter how sneak you've been. For a game that boasted interactive cut-scenes, boy did Creed fail to deliver on that count. The best assassinations were the side mission ones where you had a time-limit and the targets moved.
4) Drop the goofy Desmond Morris and the Animus stuff. As was mentioned earlier, it seems inexplicable that Ubi would feel the need to add something more to one of the coolest game settings we've seen - you play an assassin from the Hashshashin sect in Crusades era Middle East.
Why on earth did they think they needed more than that? They should set the sequel properly in the past without forcing you to return to the 'present' after each mission. It was like the game developers decided that the player needed to be reminded that it was 'just a game' every so often.
5) More variety is needed for the side quests. If GTA can manage a whole variety of different side missions with unique individual storylines, then Ubi could have done something similar in Creed. Having only 7 missions (Save Citizen, Flag Race, Timed Assassination, Pick Pocket, Eavesdropping, Interrogation, Viewpoints) which they just repeated for each city area was shameful in this era of gaming. The technology can handle it now. That they didn't bother smacked of a rush job.
As for a setting, I'd suggest the same era, but a more European setting, France or England perhaps. My favourite city in the game was Acre - scaling the cathedral spire was magnificent. There's some great fortified cities they could model, and there's lots of documentation to help them get it accurate.
I think the idea of setting it in a futuristic setting is horrible. If you're going to do that you might as well just not make it a sequel to Assassins Creed and make a new game. If you want to free-run in a modern setting, then wait for Mirrors Edge.