Maybe I'm getting angrier and less patient with games in my old age, but I seem to have hit a new nadir while playing Assassin's Creed Brotherhood. At one stage I actually had to get up, leave the room and go next door to punch the crap out of the sofa in order to avoid disturbing the other half too much 
The main issues I had were:
Detection & Jumping issues
Ezio will often jump off a ledge in a different direction to where I'm pointing him. This is not too bad most of the time but when it's on the final jump in a ten-minute level where you're not supposed to lose any health squares to get 100% sync, it is maddening.
Why, Ezio, did you jump to the right and into death, instead of the very obvious ledge I was pointing you at???
Timers
When, oh when, will Ubisoft learn that timers are generally hated by gamers. Nothing ruins a mission and it's immerison for me than a big bloody 0.59 on my screen.
This is especially bad in a certain Colosseum mission where the path ahead is badly signposted.
Combat and the camera
The camera is a nightmare in closed spaces..
The worst part of the game for me was the chase through the sewer. Not only are you being constantly timed by having to follow the wolf fellow, you are also fighting with the camera as it spins around erratically and makes you fall off the tiny ledges, not to mention the fact that you are being attacked by multiple foes at the same time, causing the lock on feature to fuck up the camera even more.
The camera will also wrestle control from you at key jumps, changing the direction you are supposed to point and in turn making you jump the wrong way.
Instant-fail missions
No-one likes watching loading screens over and over.
So why does the game force these ridiculous mission paramaters upon the player whereas trial and error is often the only way to get through them? Instant fails in missions are annoying enough, but when they can happen from any number of reasons it just becomes maddening.
And why, during missions where being detected means a mission restart, do dead guards magically detect me and raise the alarm after I have assassinated them?
Worst of all... why do I insta-fail a ten-minute trailing mission (with no goddamn checkpoints) if I kill the target a second or two before the game tells me I'm allowed to???
The war machines
This could be just me, but I found them all horrible to control. And getting 100% sync on the tank level was the worst experience I've had gaming this year (apart from RC Cars, that is).
The flying machine level... well, the less I say or think about that, the better.
I never had any of these things bother me in AC2, but they seemed rampant in the new game.
Other than these issues, I loved the game and enjoyed it for the most part. Am I just getting old and grumpy, or did other people find the game caused them some level of anger?
The main issues I had were:
Detection & Jumping issues
Ezio will often jump off a ledge in a different direction to where I'm pointing him. This is not too bad most of the time but when it's on the final jump in a ten-minute level where you're not supposed to lose any health squares to get 100% sync, it is maddening.
Why, Ezio, did you jump to the right and into death, instead of the very obvious ledge I was pointing you at???
Timers
When, oh when, will Ubisoft learn that timers are generally hated by gamers. Nothing ruins a mission and it's immerison for me than a big bloody 0.59 on my screen.
This is especially bad in a certain Colosseum mission where the path ahead is badly signposted.
Combat and the camera
The camera is a nightmare in closed spaces..
The worst part of the game for me was the chase through the sewer. Not only are you being constantly timed by having to follow the wolf fellow, you are also fighting with the camera as it spins around erratically and makes you fall off the tiny ledges, not to mention the fact that you are being attacked by multiple foes at the same time, causing the lock on feature to fuck up the camera even more.
The camera will also wrestle control from you at key jumps, changing the direction you are supposed to point and in turn making you jump the wrong way.
Instant-fail missions
No-one likes watching loading screens over and over.
So why does the game force these ridiculous mission paramaters upon the player whereas trial and error is often the only way to get through them? Instant fails in missions are annoying enough, but when they can happen from any number of reasons it just becomes maddening.
And why, during missions where being detected means a mission restart, do dead guards magically detect me and raise the alarm after I have assassinated them?
Worst of all... why do I insta-fail a ten-minute trailing mission (with no goddamn checkpoints) if I kill the target a second or two before the game tells me I'm allowed to???
The war machines
This could be just me, but I found them all horrible to control. And getting 100% sync on the tank level was the worst experience I've had gaming this year (apart from RC Cars, that is).
The flying machine level... well, the less I say or think about that, the better.
I never had any of these things bother me in AC2, but they seemed rampant in the new game.
Other than these issues, I loved the game and enjoyed it for the most part. Am I just getting old and grumpy, or did other people find the game caused them some level of anger?