Assassin's Creed III Impressions (NO SPOILERS)

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Grape_Bullion

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Mar 8, 2012
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Finished the game a few hours ago. Impressions? This is easily the most thrown together piece of trash game I've played in a while. I'm talking purely on gameplay, the story is... well I'm not upset about the story right now. I have no idea how Ubisoft put this game out. There are so many functional problems with free running, so many graphical and gameplay glitches it boggles my mind. I can't tell you how many times NPCs have been in front of me and disappeared. How many times I've gone to the homestead and there were two Achilles's to meet me. How many times I've jumped on a random guard in an attempt to jump on another, or missed an almanac page because Connor would rather climb into a window and see the life style of people in a second story window instead of going the direction I'd like him to. Words can't describe how much I despise this game, it is the epitome of why people have a negative view on the current gaming crisis.

That being said, does anyone know how to get your risk down for fucking naval convoys? Yes, I've done every naval mission, and I still have a risk of 80% when I want to send things down to the Virgin Islands. Anger over... but probably just beginning. Haven't even touched multiplayer yet.
 

CannibalCorpses

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Aug 21, 2011
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From what i've read here i might have to give it a try. I used to moan like hell about piss easy combat being over in 10 seconds and now we have fast endless spawning...sounds good to me. I doubt they will have made the game challenging enough to part with the cash to purchase it but i forsee a rental coming my way soon
 

BeeGeenie

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May 30, 2012
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Pretty much what everyone else said. The guards. Oh, the guards. So many guards, with x-ray vision and every single one of them, redcoat or rebel, has a personal grudge against Connor, the wooden boy.
 

AgentLampshade

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Nov 9, 2009
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In the first three hours, I actually got to thinking the developers pulled an MGS2 and swapped protagonists without telling anyone. That whole section was just a bit too long for me.

Then another 2 hours playing as non-robed Connor, dammit game, I just want to wear the awesome-looking assassin's robes!

After the 5 hour prologue, things pick up. The story seems interesting (I especially liked sequence 9, such a nice little change.) I agree that Connor is an unlikable douche though. I'd sooner play as Haytham. He has a nice hat.

EDIT: Also, why is Connor the only character that ages?
 

Yokillernick

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May 11, 2012
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AgentLampshade said:
EDIT: Also, why is Connor the only character that ages?
That's what I'm wondering. I think like in sequence 10 you see Achilles like on his deathbed then when you finish the game which has a timeskip of a year or so I think, the man is still alive. WTF, he was just about to die ?
 

Nerexor

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Mar 23, 2009
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The game to me feels like a whole bunch of disconnected parts that don't mesh up. You can go hunting which has nothing to do with the rest of the game except to get you money, you do homesteading which has nothing to do with the rest of the game either, you can go treasure hunting which is similarly disconnected... We seeing a pattern here?

In the other AC games, the side quests were relevant to the story. The assassination missions were you killing off unique templar flunkies, rebuilding the villa gave you regular income instead of this "sending off caravans whenever you remember to" crap, and everything meshed up pretty well. Or even better in Brotherhood when you were taking territory from the Templars and rebuilding Rome, it was all in one place, all fit together well, and was simple and easy to manage. Now I can go hunting OR play main missions OR go treasure hunting OR go sailing instead of there being a clear relationship between those aspects of the game. Don't get me wrong, each of those pieces is well done, especially the naval combat which is ridiculously fun and should be adapted to some kind of awesome Napoleanic naval war game as soon as possible. But I feel like I have 5 separate mini-games rather than one actual game.

The one section that I did find really fun despite seeing a lot of complaints about it was actually the Desmond sections. The little things they drop from the animus (like enemy radar, visible stealth fields) make them feel like Desmond is an actual assassin now having to do in real life what he was doing in the animus. Then again, I've never really felt the Desmond hate so maybe that's just me being glad he's becoming more relevant to the game.