Assassin's Creed leaked screenshots! And it looks amazing!

Recommended Videos

triggrhappy94

New member
Apr 24, 2010
3,376
0
0
It's still very weird to see the assassin get-up in this time period.

Also, the hit and run tactics seem like they'll have some troubles making it fit with the mechanics
 

Heaven's Guardian

New member
Oct 22, 2011
117
0
0
I'd be absolutely stunned if a single one of those was a gameplay image. The assassin isn't centered and the image is often looking down or back towards the camera, which would be infuriating in actual gameplay. Let's not get carried away because the artists made cool designs; these are not screenshots unless they are of cutscenes.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
0
0
There's some juicy info about the game as well. Too long a list so I'll put it in spoiler tags.
-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new Animus database known as Animus 3.0.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.

Everything about the game so far looks and sounds amazing, even though I was skeptical at first.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
0
0
imahobbit4062 said:
NinjaDeathSlap said:
On the one hand: DO WANT!

On the other: Increasingly worried about a rushed release schedule that would make even Call of Duty blush. The guys at Ubisoft might well be the hardest workers in the whole of the games industry for all I know, but 1 year in between games, several times over, in a series that is all about expansive, detailed environments and non-linear gameplay? It's just not long enough. The cracks were starting to show in Revelations and I really hope this fresh start for the series isn't spoiled by trying to get it out of the door too fast.

Shame that I'll be a student by then, so it's probably going to be a choice between this and Halo 4 over which one I can get when it comes out, if at all. Either way, please don't suck.
They have been working on this since AC2, Brotherhood and Revelations was done by a seperate team.
As a huge fan of AC, you have no idea how happy you've just made me. I have never been more glad to be wrong.
 

CrazyBlaze

New member
Jul 12, 2011
945
0
0
NinjaDeathSlap said:
On the one hand: DO WANT!

On the other: Increasingly worried about a rushed release schedule that would make even Call of Duty blush. The guys at Ubisoft might well be the hardest workers in the whole of the games industry for all I know, but 1 year in between games, several times over, in a series that is all about expansive, detailed environments and non-linear gameplay? It's just not long enough. The cracks were starting to show in Revelations and I really hope this fresh start for the series isn't spoiled by trying to get it out of the door too fast.
Don't forget that ACB and ACR were primary outsourced to smaller ubisoft teams. Ubisoft Montreal didn't not focus on those two games but they had their primary focus on this game.
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
skywolfblue said:
#2, 3, 6, and 9 miiiiight be gameplay. But everything else was definitely concept art and not actual gameplay.
Almost all of them were gameplay (the last few of them werent of course) although most of them seem to be "bullshots", that is when a gameplay pic is created in mind to make the game look better.
Like this

Gears 2 does look good but that DOF, the sharpness of the image, those colours and the light aren't the same as the ones in the game. Its like they did everything they could to make a good looking picture on the game using the engine capabilities to the limit since they only had to render 1 frame.
 

Jadak

New member
Nov 4, 2008
2,136
0
0
pilouuuu said:
Like a better version of Skyrim, right? I'm glad they updated the engine.
http://www.allgamesbeta.com/2012/03/assassins-creed-iii_02.html
The engine? Not a single one of those looks like a screenshot of gameplay. One one or two even look they could possibly be a screenshot of a cinematic. Most I would say are simply concept art.
 

Goofguy

New member
Nov 25, 2010
3,864
0
0
SckizoBoy said:
That said, I'm getting a hard-on thinking about who can be killed... ¬_¬
Psycho, much?

Those pics are great, I'm definitely interested in seeing how the wilderness scenes are going to play out. I keep thinking of The Last of the Mohicans where the Brits are marching through the woods and ambushed on both sides of the trail by the Hurons. I really hope this Connor guy can set up such ambushes with a bunch of recruited assassins.
 

ryanxm

New member
Jan 19, 2009
465
0
0
hah, even if they aren't gameplay screenshots, it gives some useful insight into how the game will look. Very cool stuff. I imagine that the longbow seen will replace the crossbow we've seen in previous titles, and that the musket will be replacing our faithful pistol. I think we may see the end of the hidden blade, and see it changed out for a tomahawk. Cool stuff indeed. I just hope there's some open land this time. Rome had the right idea; having a giant city, but also a decent sized rural area.
 

iNsaneMilesy

New member
Dec 10, 2008
75
0
0
CrazyBlaze said:
Wow. Games looks great. Though those might just be very detailed concept art to what they want done. So no guarantees that is what the final game will look like. I love the fact that they are getting into the wild with this. Heres hoping we get to climb some trees. Also I wonder what tribe the MC is from. Apache seems likely but depending on where they focus they could Mohawk or Oneida or some other non-six nations tribe. I hope they get into that.
It isnt Apache, wrong side of the country. He'd be one of the few remaining members of the eastern coast tribes. He look too white though, perhaps a half breed.
 

ZeroMachine

New member
Oct 11, 2008
4,397
0
0
Adam Jensen said:
There's some juicy info about the game as well. Too long a list so I'll put it in spoiler tags.
-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new Animus database known as Animus 3.0.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.

Everything about the game so far looks and sounds amazing, even though I was skeptical at first.
If it wasn't close to midnight right now, I'd scream with joy.

I guess I'll just have to do it on here.

HOLY SEXY ON A SCARLET SCARLETT JOHANSSON THAT GAME SOUNDS LIKE ASSASSIN'S CREED PERFECTION.

I need to get Revelations so I can catch myself up.

This is gonna be great :D
 

Drago-Morph

New member
Mar 28, 2010
284
0
0
They had me at "centered around Boston".

Also, if we can visit Worcester (my city, second biggest city in New England) in the Frontier section, I'll break down and cry tears of joy.

And finally, the combat sounds way better than in the last two.
 

Kungfu_Teddybear

Member
Legacy
Jan 17, 2010
2,714
0
1
Country
United Kingdom
Gender
Male
I guess I should get round to finishing Assassin's Creed: Revelations I haven't been able to get into it like I have the other Assassin's Creed games. But this looks great and may motivate me to get through it.
 

The Madman

New member
Dec 7, 2007
4,404
0
0
Seems my skepticism might have been misplaced, those actually look pretty neat. I just hope it doesn't end up turning into a 'British are evil, 'merica fuck yeah!' bit of gaming propaganda. Maybe it's just because I'm Canadian or because there are so many movies and books about that time period which portray it thus, but that stuff is getting a bit old.
 

artanis_neravar

New member
Apr 18, 2011
2,560
0
0
NinjaDeathSlap said:
imahobbit4062 said:
NinjaDeathSlap said:
On the one hand: DO WANT!

On the other: Increasingly worried about a rushed release schedule that would make even Call of Duty blush. The guys at Ubisoft might well be the hardest workers in the whole of the games industry for all I know, but 1 year in between games, several times over, in a series that is all about expansive, detailed environments and non-linear gameplay? It's just not long enough. The cracks were starting to show in Revelations and I really hope this fresh start for the series isn't spoiled by trying to get it out of the door too fast.

Shame that I'll be a student by then, so it's probably going to be a choice between this and Halo 4 over which one I can get when it comes out, if at all. Either way, please don't suck.
They have been working on this since AC2, Brotherhood and Revelations was done by a seperate team.
As a huge fan of AC, you have no idea how happy you've just made me. I have never been more glad to be wrong.
It is also the last of the Desmond series, meaning there will be no cliff hangers, but there will be more games after.
 

CatsAttackAgain

New member
Jul 14, 2010
98
0
0
CrazyBlaze said:
Wow. Games looks great. Though those might just be very detailed concept art to what they want done. So no guarantees that is what the final game will look like. I love the fact that they are getting into the wild with this. Heres hoping we get to climb some trees. Also I wonder what tribe the MC is from. Apache seems likely but depending on where they focus they could Mohawk or Oneida or some other non-six nations tribe. I hope they get into that.
Its Mohawk. The same article said they've changed the climbing so that trees are now more than weird walls and are fully climbable, and the wild area referred to as The Frontier is supposed to be 1.5 times the size of Rome in ACB.
 

Legiondude

New member
Jan 21, 2012
67
0
0
Wonder how they'll handle Washington's character, since as a Templar, he has to get his hands on an Apple to pass down through the Presidents(at least up to FDR)