This is mostly a repost of something I sent to a few friends, but I did pick up and play the game yesterday.
If only for the visuals, everyone with a HDTV and an Xbox360 should at least rent or borrow it - it's just amazing to watch. Even if the whole damn game is desaturated shades of brown, again.
The gameplay seems to repeat in the following manner:
[ol]
[li]Get your target assignment.[/li]
[li]Travel to target city.[/li]
[li]Climb towers to look around the city.[/li]
[li]Eavesdrop, pickpocket, or interrogate to learn information about your target. You have to do X number out of the maximum to continue to the actual assassination.[/li]
[li]Go to assassination target. Watch cutscene.[/li]
[li]Follow/kill target.[/li]
[li]Run away.[/li]
[/ol]
The closest comparison to another game I can think of would be a medieval Crackdown.
The first assassination wasn't very difficult. I think it took me 2-3 hours to play through, including the lengthy tutorial chapter. For the most part, it didn't seem that there was any puzzle elements, other than using a group of scholars to sneak through the checkpoint into the city, which was a direction of the ingame help system anyway. Hopefully tracking and finding the later targets involves more.
Climbing and running around the rooftops is great. There's no jump button, you just hold down the buttons to put yourself into 'sprint mode' and you'll jump whenever it's appropriate. It sounds stupid, but it actually works well, and lets you focus on navigating. Climbing works the same way, you just hold the button and direct yourself to appropriate hand/footholds.
Combat was confusing for me at first - they don't do a great job explaining it, and you're not very good at it during the first assassination (you learn more moves and get upgrades as you get 'promoted'). You have to hit the attack button as your sword connects to chain combo attacks, and if you keep on the pattern you'll trigger a deathblow (which are awesome). The annoying part was that the help system kept telling me to do counter attacks when the character didn't know how to do them yet, which was very unhelpful.
My two major complaints would be that first, for a stealth/action sandbox game, the AI is incredibly stupid. You can raise the guards ire, climb onto the roofs, jump to the next one, and duck into a garden. 15 seconds later, nobody remembers you at all. It's the 'wanted level' system from GTA except there's a paint shop every 20 yards. Even if the guards are 'suspicious', holding a button and walking slowly will get them to ignore you. I know you're supposed to be a master of blending in, but I just can't see the guy in the white robes laden with openly displayed weaponry as being that incognito.
My second complaint is that it feels like there should be more to do. The world is so open and detailed, GTA-style, that it feels like there should be stuff to play with all over the place. There isn't. You get to do the pre-placed and one-time-only activities and that's it. Other than that, all that I've seen are a few collectible quests, and I'm not going to climb all over the city looking for 100 hidden flags. I'm probably just spoiled from GTA and it's abundance of 'stuff' - I can't think of other things that the assassin could do myself - but it feels like there should be more. I can't see turning this game on again once the missions are completed. It's a sandbox world, but there's not very many toys (just lots of sand).
I don't think this will be a game that you're going to look back on in a few years and say that it was awesome and one of your favorites ever. It is a good game though, and they took quite a bit of risk in some of the gameplay elements, and I think they paid off. It's definitely worth a rental at least, and I'm not disappointed in the purchase.
Of course, my impressions might change as I get further into the game itself.