So, Ubisoft's new AC game features four-player co-op, yet only one player character. No matter what player you are, if you play this game, you're Arno. Presumably, this is so all the cutscenes and story moments can focus on him alone. Now, this drew some flack recently, since if all four characters are the same, there's probably not going to be a woman in there. But I feel this complaint is misguided. Ubisoft isn't sexist for going in this direction.
But they are LAZY.
When you decide to make a four-player co-op mode, that comes with certain obligations. Among the most obvious is to make four characters, each with distinct personalities and storylines. Ubisoft, however, is choosing to ignore that obligation. Everyone's the main character! You all experience the same story beats, just ignore those other three guys that keep following you around, they're probably not important. How lazy is that?
The question arises, then, of why Ubisoft even bothered to make a co-op game, as they are obviously not prepared to write a story for it. The answer is simple: Four player co-op games sell! Yes, Ubisoft is reaching out to a market it's never even considered before, even while making it clear how woefully unprepared it is to do so. Does anyone else hear a train wreck coming?
Now, I'm sure some people can defend them. They're trying something different, we should give it a shot. But do you have any idea how important it is to have a four player coop game have four characters? Consider all the dialogue between characters in Left 4 Dead that made them feel real, alive. All that's gone. Would Bill's sacrifice mean nearly as much if you always played as Francis? This is just the wrong way to go about things. You don't need to put in a woman in your game, but you do need to put in some effort.
But they are LAZY.
When you decide to make a four-player co-op mode, that comes with certain obligations. Among the most obvious is to make four characters, each with distinct personalities and storylines. Ubisoft, however, is choosing to ignore that obligation. Everyone's the main character! You all experience the same story beats, just ignore those other three guys that keep following you around, they're probably not important. How lazy is that?
The question arises, then, of why Ubisoft even bothered to make a co-op game, as they are obviously not prepared to write a story for it. The answer is simple: Four player co-op games sell! Yes, Ubisoft is reaching out to a market it's never even considered before, even while making it clear how woefully unprepared it is to do so. Does anyone else hear a train wreck coming?
Now, I'm sure some people can defend them. They're trying something different, we should give it a shot. But do you have any idea how important it is to have a four player coop game have four characters? Consider all the dialogue between characters in Left 4 Dead that made them feel real, alive. All that's gone. Would Bill's sacrifice mean nearly as much if you always played as Francis? This is just the wrong way to go about things. You don't need to put in a woman in your game, but you do need to put in some effort.