It looked gameplay-like, even had a crosshair on the screen, but the next seemingly-scripted scene started perfectly from where the player happened to be standing when combat ended. It would also be badly scripted if the game let you knock enemies over the rails when they were carrying important gameplay items like new plasmids - the chances of that enemy falling to that exact point were slim.Asehujiko said:The shootout with the politician looked somewhat gameplay like. Which means that the developer playing that is either horrible at his own game or that the controls are so clunky not even the developers can use them.
There are several other examples of what would be bad level design outside of a cutscene, particularly the escape just outside the bar, and several other moments in combat where it wouldn't be immediately apparent to the player what he had to do. Particularly in the scene where Elizabeth made the molten kitchenware ball, the fact that the player would have taken cover to enable that "cutscene" would have been hard for the developers to predict, and thus bad design. There is a substantial jump in technology needed to make this all possible.
Perhaps I'm stating the obvious - I want so badly to believe that this IS real gameplay - but it seems more like someone said "make me a concept video of what the gameplay will ideally be like".