Where it reaches the horrible middle ground where it's not realistic but it's not unrealistic. I think GTA4 was stuck in this horrible no-mans-land.
"My plan is to throw earthquakes at them!"Generic Gamer said:In a practical sense the exact moment a game is too realistic for me is when I think up a plan and realise I can't do it.
Funny you should say that, the first thing that jumped into my head for boring realism was Gran Turismo. I'll take Burnout Paradise any day.pulse2 said:I'm a fanboy of cars, so I enjoy GT and Forza tinkering.
On the other hand, getting shot in the leg and spending the last few minutes of your life crawling towards cover and fighting through agony, that can be just the right about of realism.radioactive lemur said:Or even better, if you get shot in the leg or something and get dicked around by veteran affairs filling out paperwork and shit for months before they give you the treatment you need and you can return to duty.
AgreedWhere it reaches the horrible middle ground where it's not realistic but it's not unrealistic.
I agree, I love that game to bits, but funny enough, while you say realism shouldn't be added to it, I would rather have a degree of realism in that game to make it more satisfying, though, my idea of realism isn't what they implemented.Auron225 said:For me, Monster Hunter was too realistic to be fun. And I know that may be an odd choice but I dont mean the concept - obviously that is highly unrealistic! But the mechanics... You cant run for very long at all without getting really tired, killing things can be frigging awkward and jumping is almost not an option at all. Climbing up ledges isnt unrealistically graceful either - its realistically awkward and tedious to watch - I felt more sorry for my character making him climb a huge wall filled with ledges than I did making him fight Wyverns! o.o
Never finished the thing, I think I only got about 15-20% through it. I KNOW I wouldve gotten further if the character was more nimble!
Ah, that makes sense. Like if you were firing a bazooka near a teammate and the back blast burned him alive. In most games, it wouldn't have mattered.Generic Gamer said:Well no, not like that. I mean more like "run behind that car, you flank them and we'll grenade that MG nest. Damn, killed by a sniper. Let's try again...damn, reloading takes so long. Right, one more go-FUCK! Bullets go through cars apparently! It's when I concoct a plan that makes perfect sense in gamer-think and then I can't do it. I've been playing games since Wolfenstein so there are some things I just expect to happen when i do certain things. When it doesn't work like that it gets very confusing.Ironic Pirate said:"My plan is to throw earthquakes at them!"Generic Gamer said:In a practical sense the exact moment a game is too realistic for me is when I think up a plan and realise I can't do it.
"What? You, uh, can't do that."
"Fuck! This game is too damn realistic!"
Like that? That doesn't seem to work...
beat me to it.Mortons4ck said:When it starts imitating the boring parts of life:
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Nah, lol, I wouldn't find that stressful, unless you have to wait where you got injured for a paramedic, they came to retrieve you and rushed you off to intensive care where you get put under the drugs, wake up to find you just made it and you'll be in hospital for a while before discharged.....repeat this process until doctors refuse you allow you instrum4h said:when you get shot and have to go to the hospital.
I think reloading my my 'FPS biggest bane'Generic Gamer said:Precisely, or the one that grates on me is when I reload and swing round a corner only to find that the game has implemented 'realistic reloading' and I'm promptly caught without ammo facing generic enemy #5.Ironic Pirate said:Ah, that makes sense. Like if you were firing a bazooka near a teammate and the back blast burned him alive. In most games, it wouldn't have mattered.
Fuck that guy.
Well they have to, otherwise we'd have a series of incredible snipersGeneric Gamer said:My biggest bane is the pseudo-realism of 'realistic sniping'. That camera sway is in no way actually realistic but serves to make the game more aggravating.pulse2 said:I think reloading my my 'FPS biggest bane'
I sort of like the realistic threat of a sniper looming about, it makes the opposing team start to think tactically about how they plan to infiltrate the other base etc. More cover, more quick burst running, more splitting up and running in a snake like pattern. Makes things interesting, I think I prefer that to games where they just stick snipers in a match for no real reason, despite the fact the game is a run and gun shooting frenzy in small tight areas. Some Halo multiplayer maps are like this.Generic Gamer said:The ultimate way to implement sniping in a multiplayer game would be to assign the sniper a target on the enemy team. If they kill that guy they get huge points and anyone else nets them half normal points. At the same time the enemy gets notified that they're under sniper threat. To get a new target the sniper has to return to a spawn point and the maps are labyrinthine.pulse2 said:Well they have to, otherwise we'd have a series of incredible snipers
But yeah, I get you. I think conversation has an integral part of realism as well, everything has to be spoken about. Some games take up 25% of the time talking with no actual gaming just so we have a realistic objective for a reason.
That'd make snipers infiltrate, take their shot and exfiltrate. It would allow them to pin a guy through fear of being shot and mean they had to stalk a specific target.
Speech wise though I have to admit I miss the days of Quake 1. "Base contains demons, demons are bad...GO!!!!!!!"