At what point does realism in gaming get boring?

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Bobbovski

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May 19, 2008
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Paradox's strategy games (hearts of iron 3 for example) and games like Armed assault or Operation flashpoint (the original) are probably the furthest I'm willing to go when it comes to realism. But I wished I had the conviction to learn how to fly airplanes in simulators. That would be fun.
 

emeraldrafael

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Jul 17, 2010
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When the game stops being real.

Like when Yahtzee said what they should make a FPS game about you getting shot once, laid up for six months, and then given a purple heart and forced to live the rest of the game retired. That kinda realism would ruin a game/
 

bdcjacko

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Jun 9, 2010
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It would depend on the game. If it is a war game like say Call of Duty, if I have to worry about taking care of bodily functions, then it is too realist.

If it is an open world rpg type thing like say RDR or Fable or GTA and I have to worry about eating to stay alive, and on top of that, eating healthy to keep fit and not get fat, that is bullshit. On top of that if I'm walking back and forth between towns that are 10 miles apart, that should burn off the extra weight from eating a meat pie (looking at you fable).

Now if I'm playing the Sims and having to do all of this, isn't that the point?
 

pulse2

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bdcjacko said:
It would depend on the game. If it is a war game like say Call of Duty, if I have to worry about taking care of bodily functions, then it is too realist.

If it is an open world rpg type thing like say RDR or Fable or GTA and I have to worry about eating to stay alive, and on top of that, eating healthy to keep fit and not get fat, that is bullshit. On top of that if I'm walking back and forth between towns that are 10 miles apart, that should burn off the extra weight from eating a meat pie (looking at you fable).

Now if I'm playing the Sims and having to do all of this, isn't that the point?
That made me lmao.

Don't forget to only eat organic :D The last thing you want is to have lung cancer or a spontaneous heart attack when you are fighting that last boss :D
 

little.09

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Jul 21, 2009
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pulse2 said:
I love games, but theres a thin line between realism I find makes the game more immersive and realism that makes the game boring.

Take GTA4 as a popular example, it was fun, don't get me wrong, but at times, I couldn't help but feel it was treading along that 'too realistic' line at times and forgetting what made the game popular to begin with, sheer chaos and humour.

For other games, it seems that sticking in a zombie mode is there way of taking away the realism issue.

So, at what point is realistic 'too realistic' for you?

Eg: I can't stand simulators, they bore me to tears, I don't want to think about how to get the plane flying, I just want to press one button and it flies.

I Agree when GTA 4 came out i defected to saints row 2(thank you Yahtzee) because i play games to have fun and while i only played a couple of hours of GTA 4(rented it) i found it pretty boring whilst saint row 2 was ridiculous and entertaining
 

bdcjacko

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Jun 9, 2010
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pulse2 said:
bdcjacko said:
It would depend on the game. If it is a war game like say Call of Duty, if I have to worry about taking care of bodily functions, then it is too realist.

If it is an open world rpg type thing like say RDR or Fable or GTA and I have to worry about eating to stay alive, and on top of that, eating healthy to keep fit and not get fat, that is bullshit. On top of that if I'm walking back and forth between towns that are 10 miles apart, that should burn off the extra weight from eating a meat pie (looking at you fable).

Now if I'm playing the Sims and having to do all of this, isn't that the point?
That made me lmao.

Don't forget to only eat organic :D The last thing you want is to have lung cancer or a spontaneous heart attack when you are fighting that last boss :D
Plus you don't need the villagers (who you just saving from bandits and monsters) whispering about how you also saved them from a surplus of snack cakes, amirite?
 

Something Amyss

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Dec 3, 2008
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pulse2 said:
I love games, but theres a thin line between realism I find makes the game more immersive and realism that makes the game boring.

Take GTA4 as a popular example, it was fun, don't get me wrong, but at times, I couldn't help but feel it was treading along that 'too realistic' line at times and forgetting what made the game popular to begin with, sheer chaos and humour.

For other games, it seems that sticking in a zombie mode is there way of taking away the realism issue.

So, at what point is realistic 'too realistic' for you?

Eg: I can't stand simulators, they bore me to tears, I don't want to think about how to get the plane flying, I just want to press one button and it flies.
I don't think GTA IV should really be an example of realism vs non. GTA's "realism" came down to an excuse for poor mechanics. Cars handle like crap? It's realism! Game too dark at points to see, unless you've got your TV adjusted so you can see all the flaws? It's not a shortcut, it's realism! Pedestrians and Drivers who seem to exist just to impede you? Their suicidal tendencies are just realism!

There's no defining line, I don't think. Realism impedes a game at the point that it turns the game into a chore. For GTA, it wasn't so much the "realism" as it was mission design, side activities, and friendships. Checkpoints (or lack of) were also a major design flaw, which Did nothing to immersion and plenty to annoyance factors. A cartoonier game with these flaws would still not be fun, and it has nothing to do with realism.

I don't mean to rag on GTA, because I enjoyed it until those flaws weighed it down. So let's go elsewhere. Shooters. First person, third person, cover based, camping, run and gun, the major commonality is most people want to go "bang bang pew pew boom!" Adding realistic elements can help, but who really wants to play a game where getting shot in the leg means you might bleed out on the spot? Most people don't. They want to respawn when they die, and their enemies to respawn so they can keep killing them and get a good K/D ratio. Hell, I don't want realistic ammo counts, for that matter. Sometimes, I even want ridiculous weapons that make no sense, and over the top action. Sometimes.

A realistic war game would likely not be fun for many people, annd hints at realism can bog it sdown. But that's not all, and I think that's the problem. There's no line because so many elements can make something boring.
 

pulse2

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May 10, 2008
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bdcjacko said:
pulse2 said:
bdcjacko said:
It would depend on the game. If it is a war game like say Call of Duty, if I have to worry about taking care of bodily functions, then it is too realist.

If it is an open world rpg type thing like say RDR or Fable or GTA and I have to worry about eating to stay alive, and on top of that, eating healthy to keep fit and not get fat, that is bullshit. On top of that if I'm walking back and forth between towns that are 10 miles apart, that should burn off the extra weight from eating a meat pie (looking at you fable).

Now if I'm playing the Sims and having to do all of this, isn't that the point?
That made me lmao.

Don't forget to only eat organic :D The last thing you want is to have lung cancer or a spontaneous heart attack when you are fighting that last boss :D
Plus you don't need the villagers (who you just saving from bandits and monsters) whispering about how you also saved them from a surplus of snack cakes, amirite?
Whats that? I have a new objective? I must prevent McDonalds from imposing it's fast food franchise unhealthy evil upon my kingdom? Okay!

Achievement unlocked: You have convinced Sephiroth to change his diet to a healthier regieme, he is no longer determined to destroy the world, in fact, he wants to convince the world to eat more salads

Wait...what? o_O
 

Ironic Pirate

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May 21, 2009
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Generic Gamer said:
Ironic Pirate said:
Ah, that makes sense. Like if you were firing a bazooka near a teammate and the back blast burned him alive. In most games, it wouldn't have mattered.
Precisely, or the one that grates on me is when I reload and swing round a corner only to find that the game has implemented 'realistic reloading' and I'm promptly caught without ammo facing generic enemy #5.

Fuck that guy.
Or when you lose all the ammo in your mag when you reload! That one really pisses me off...

Seriously, Random Game Protagonist? You had to drop the magazine that I fired one bullet from?