well thats becuase Atlus USA produced Demon's Souls, which is different then just Atlus, since Demon's Souls wasn't produced in japan by Atlus, it was by Sony, so Atlus USA had no say in the matter. If anything get mad at sony for not, but atleast it did come out.GeneticallyModifiedDucks said:Damn, this better not stop the development of Catherine.
Plus, Atlus was a pussy for not releasing Demon's Souls in Europe, so I guess I feel slightly satisfied. Yay...
No matter what happens to Atlus, those 2 games will still continue to be awesome.Onyx Oblivion said:Atlus better continue on in some form! I just bought 3D Dot Game Heroes and Demon's Souls.
..and yet it is in my top ten. I guess that's what happens when you make a good game.archvile93 said:Well, I guess that's what happens when you build your company on the mistranslation that excessive difficulty means fun.
Not to me, I think I'll go with Yahtzee on this one,"A challenge is one thing but trying to break down a fucking cement wall with your forehead isn't a challenge, it's grounds for getting fucking sectioned. Although I suppose succeeding in breaking the wall down would give a great sense of accomplishment which is just as well because you'll have lost all your other senses by then." Seriously these are the same people who said they get off on your tears.cjackson92 said:..and yet it is in my top ten. I guess that's what happens when you make a good game.archvile93 said:Well, I guess that's what happens when you build your company on the mistranslation that excessive difficulty means fun.
I don't know about Demon Soul, but I played a lot of their RPGs (All the SMT games released here after persona 2) and their games aren't hard unless you put them at hard. It's not much of a brick wall, more like a dry wall (and FF is a paper wall).archvile93 said:Not to me, I think I'll go with Yahtzee on this one,"A challenge is one thing but trying to break down a fucking cement wall with your forehead isn't a challenge, it's grounds for getting fucking sectioned. Although I suppose succeeding in breaking the wall down would give a great sense of accomplishment which is just as well because you'll have lost all your other senses by then." Seriously these are the same people who said they get off on your tears.cjackson92 said:..and yet it is in my top ten. I guess that's what happens when you make a good game.archvile93 said:Well, I guess that's what happens when you build your company on the mistranslation that excessive difficulty means fun.
And that is the sound of me not caring. I didn't really like their games.Super Toast said:That's the sound of a million fans freaking out. That must really suck.