poiumty said:
Treblaine said:
Use audio logs when it makes sense to use them. A researcher documenting his findings, a spelunker diving into a cave and getting stranded, a spy secretly recording incriminating dialogue. Those are all cool in my book.
Of course, but you can't meet many who are recording their findings and most of their recordings are going to be exactly that, recordings of what they've found. Most of it would be very boring to listen through and unless you know much about it nothing that's very useful. Though there could conceivably be a little gem in there like revealing a special item they found, or secret entrance that could be a clue.
And I think this could be far more effectively done with flashbacks.
You mean animating entire cutscenes showing every detail of that guy's life while interrupting the gameplay?
Flashbacks have their place but they'll be just as bad as audio logs if you start using them exclusively, and they're way more costly to do. The convenient part about audio logs is you just need a model, an icon, a short animation and the voice-acting for each part. Then you can use the same model and the same animation with different voices in the background.
Which is part of the problem, if the cost cutting extends to the voice acting you may end up with passable but extremely dull performance. It's better to have quality over quantity when you are trying to get people's undivided attention.
Video games seem to have passed the stage of "hilariously bad" voice acting and now we are arguably in a worst position of "passably dull" voice acting. A good voice actor like Paul Eiding, he could read from the phone book and keep your attention.
And on flashbacks, I'm saying if back story is to be done, it should be done properly or not at all. The obligation to have a back story but to cut so many corners it's little more than a synopsis, then you are better off leaving a bit of mystery, or working around it another way. Backstory itself is not a reward, the story itself is not a reward, what is a reward is HOW it is told. It's not entertaining to read the plot synopsis of a movie on wikipedia, what is entertaining is having it revealed in the storyTELLING.
Gameplay-wise, audio logs have a few advantages:
- they don't interrupt gameplay
- they're optional
- they serve to break-up the fatigue that sets in from slogging through the levels
All while adding necessary exposition or backstory or whatever's in them.
It all comes down to how and when you use them.
Well maybe it's just me but I find audio-logs do interrupt gameplay, I can't continue doing much while listening to one. And you kind of contradict yourself, you say they don't interrupt gameplay, then that they break-up the fatigue? I find it tiresome to have to listen to a steam-of-consciousness style audio log in between such action/adventuring, if they were more engaging that would be different.
Audio logs aren't always optional, especially if one of many contains a clue or code to access an area or continue. Then if you've been skipping them you're going to have to start listening through all of them till you find a code that works. It only takes one, and unlike any text-based recording where you can scan through for a 4-digit number, you have to listen though an audio tape all the time and LISTEN CAREFULLY, as if you are distracted you'll either miss part of it and you cannot rewind... or miss it entirely and be left clueless.
One solution I'd have is collect the tapes as items, and play them using walkman you have found. You have to combine the tape with the walkman using inventory crafting table, equip the walkman, fast forward, re-wind, play, etc. You could have a lot of fun with that, give tapes as proof for dialogue, hell you could find music tapes. I wonder how many people would enjoy just the concept of using a tape-player.
Reasons that people would record themselves, would be like making a mix tape. I'd like that, adds an element of humanity if you search one of the goons you've gunned down and find a recording of themselves doing a rendition of a popular song... makes them less of robots. But having a recording where they just so happen to keep an audio diary, that just comes across as contrived.