Aw Cmon!! Really?!?

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The DSM

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Apr 18, 2009
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Borderlands final boss.

Has lots of HP but give too much indication for attacks so you can cover.
 

orangebandguy

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Jan 9, 2009
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Fable 2, so much for a satisfying revenge.

When I want revenge on someone they must end up into a million separate pieces or it's a waste.
 

irrelevantnugget

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Mar 25, 2008
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Simmons 2.0 said:
resident evil 4 has to be an obvious one...
Kept on scrolling, wondering when someone would say it... and there we go.
It also doesn't make any sense: Ada could've just fired the RPG herself, right? Ugh, women.
 

Veldt Falsetto

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Dec 26, 2009
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Plinglebob said:
Wutaiflea said:
Final Fantasy X: enter battle, use Zombie Attack, sit back and file nails until bad guy kills self.

Coming off the back of kill Dark Aeons, it was pathetic.

I probably wouldn't have minded if Zombie Attack was some kind of uber bullshit skill I'd spent a million hours unlocking, (like in FF7, where you can one-shot Sephiroth with Knights of the Round, but at least you have to put work in to earn it), but it was just a standard, run of the mill thing. Bull-fucking-shit.
I also had this problem. After I got to Mount Gagazet I got everybody's ultimate weapons, overdrives etc then went to kill Seymours latest iteration and I killed him with 1 hit. Was so annoyed I restarted from my previous save so I could rotate everyone through to get the AP.
I guarantee you cheated because to get everyone's ultimate weapons to ultimate you need the airship...so you can't have had them at the start of gagazet
 

Fappy

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Super Mario Bros. 2. Wart is a pansy compared to Bowser.
 

johnman

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imahobbit4062 said:
johnman said:
Mass effect, ok so I have to fight this guy zipping around on a hoverboardwhose shields recharge like crazy? Ok done, oh wait, now I have to fight him again in a tiny room and he has lightning attacks now? WTF?
Someone didn't read the first post...
Oh, I forgot to insert the part about how easy it all was, it should of read "Ok done, oh wait, now I have to fight him again in a tiny room and he has lightning attacks now? What how easy is this?", silly me, and judging from other replies I am not the first to be annoyed by mass effect
 

SirMax

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Dec 24, 2008
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Final Fantasy X is the best example I can come up with, since the last couple of boss fights it is literally impossible to die no matter how bad you are. But if it had been shorter I would have been okay with it, because as far as I'm concerned, if the second-last boss was hard and then leads directly into the final boss who's easy, the final boss is just a playable cutscene. However, that defence only works if the final boss fight is very short, otherwise it's just tedious. If you want the final boss to fold up and die to show how powerful the hero is, fine, but at least put a real challenge directly before it, power the hero up, and then put in the cakewalk fight.
 

snow

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Assassins creed and Assassins creed 2 suffer from this... They could have done so much with making the ending a real challenge, but I don't think they were sure at the time of what to do with the system they've created.

Near the end of the first one... It was a fight simulator, after putting so much work in making the rest of it a stealth game, it didn't sit well with me that they removed the key motive the game was supposedly based on...

Assassins creed 2 felt like a hitman remake in the games final stages, falling short of having you disguise yourself to make it through, although by that point you're wearing black anyway.. Sure I was able to take out all the areas of guards without having a single battle, but after that, the stealth felt dumbed down compared to earlier parts of the game, where you had to move from group of people to group of people...

That and the stupidity of the main conspirator truly ruined the game for me... He had a magical staff, and finally got his hands on the apple of Edan that Ezio carried... "Enough of this!" Ezio says... "Let's duke it out.. No weapons.." "SURE!!!! GREAT IDEA!" says the pope!

I mean... Really? They decided to toss away 90% of what we learned in the game just to go back to showing what we learned in the first scene where we see Ezio as an adult? Heck that was more of a challenge because you were fighting a crowd of people in a Romeo and Juliet-esque street brawl...

What the hell?!
 

WestMountain

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Furburt said:
The final battle in GUN.

It was easy enough, and so totally divorced from the grittiness of the rest of the game.

"Alright, I'm fighting cowboys with a slow loading rifle, yeah, this is the old west."

"Wait a minute, I can't kill this guy with a rifle shot to the head, and he's carrying a gun they used to mount on ships? And I kill him by throwing his own dynamite back at him? And even that takes a while? WHAT?!"
So thats how you kill him! I never completed that game because I didnt know how to kill him :p
 

NUMAN01D

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Dark Knifer said:
Skarin said:
Fable II is the worst offender!
That turned me off that game perminetly. The last boss of the entire game took one shot to kill?! He didn't even try to fight back.
Yes! I totally agree with this, but mainly because I did it accidentally. I think I skipped the last cutscene and must have double-pressed a button because before I know it, it's all over. I was like "... was that supposed to happen?"
 

jowo96

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Any boss battle that requires an entirely different set of skillset than what is required in the rest of the game.

An example that comes to mind is the matrix path of neo where you get a flying section, I won't spoil it by telling you the context sufice to say it has nothing to do with the actual game.

On the other hand a boss with massive health is not so much hard it is tedious
 

GraveyardTricks

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Bully - The geezer on the rooftop at the end was pathetic, I know that was the whole point, but still, I wanted a fight.
 

SonicKoala

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The last boss in Dead Space was really easy - just dodge him a couple times, then shoot; it's a recipe that's repeated all too often. However, that personally didn't "ruin" the experience for me. I really don't care if the very LAST BOSS is so challenging, particularly if the rest of the game provides a sufficient enough challenge (which it almost always does).
 

Outright Villainy

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Julianking93 said:
I've said it once and I'll say it again:

Legend of Zelda: Ocarina of Time had the most pitiful excuse for a final boss in any game I've ever played.

Seriously, Ganondorf is supposed to be the epidamy of all evil. He's the ultimate form of pure hatred and everything wrong with the world, yet I beat him without getting hit once.

Fucking Bullshit
This is far too true, though when i first played it, I'm sure it was better because I wasn't too great at games and stuff back then. The penultimate battle is way better, though once you figure it out it's a bit of a cakewalk too. I think majora's mask is the only zelda with decent challenging bosses, and when i replayed it lately, being the overconfident zelda pro, I just hopped into the last battle with no potions and was soundly whipped. Good stuff right there; pity wind waker and twilight princess really brought it to ridiculously easy levels after...
 

Norks

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Skarin said:
Fable II is the worst offender!
One of my favorite games of all time, when I play it I don't want it to end, firstly because I enjoy it so much, and secondly so that I won't have to endure the rubbish final Boss fight!
 

Sephychu

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funguy2121 said:
Twilight Princess and Metal Gear Solid, especially the former. The boss battles were waaaay too easy.
Que? REX, nay, all of the bosses were nails on the highest difficulties. With the possible exception of The End if you fought him with the internal Clock.
 

ShakesZX

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Nov 28, 2009
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The ending of Darksiders. I'm not talking about the Final boss fight, but at the very end of the cinematic. I so wanted to see what would happen next.

Or the ending of Assassin's Creed 2. That was a major "WTF?!? Seriously?" moment.