Awesome PC Gamer article on Dust 514.

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Treblaine

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Korten12 said:
Treblaine said:
If it is large objective based battles with strategy dictated by super-ship PC gamers then that will not be appreciated by PS3 gamers. And most PS3 gamers who do get it will probably wish they could be playing on PC instead.

This just seems so arbitrary, why move to consoles? Everyone knows mouse is king for aiming and impossible to screw up, but to even get thumbstick aiming tolerable you have to tweak it SOOOO perfectly. You have to have really good coding of aim-assist and look acceleration, this is something most console FPS games - even veteran developers - struggle with.
MAG as you mentioned, doesn't have aim-assist. That's pure aiming and works fine.

Also no offense but this is pure elitism:
And most PS3 gamers who do get it will probably wish they could be playing on PC instead.

this proved it: "then that will not be appreciated by PS3 gamers...Wish they could be playing on PC instead?" Say's who? How do you know it won't be appreciated this goes back to the argument: "Console gamers are stupid, herp derp."

Also COD isn't the only FPS to have a player-base to attract to, ppl still play MAG, Killzone 3, Uncharted 3, their isn't just COD to compete with. Also since it's free, they don't technically need to "steal" anyone's playerbase.

Espicialy with Black Ops (which I liked) left a bad taste in many PS3 gamers mouth, I would say that also shouldn't make any problems.
I did reiterate it's not about purely "sales", it is time. They will be competing not just with the number of people who get CoD but the amount of TIME people spend playing it, with their friends as it has reached such a critical mass of sales.

And I'm sorry but for all that consoles are good at it is a fundamentally a compromise for FPS games, that console gamers only tolerate because their either don't know how good mouse aim is or they simply don't care about good aim. I'm sorry, I am fed up with having to spray an entire magazine to get one kill.

The thing I can't stand about console controls for FPS games is how much they favour campers, because it is so slow to aim with a thumbstick and so hard to co-ordinate aiming with movement there is a huge incentive just camp with your crosshairs ready aimed at a high traffic area.

Now on PC if ambushed from your flanks you can have a chance to spin around and shoot them, and aim while weaving from side to side. Not so on console.
 

LiudvikasT

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Treblaine said:
LiudvikasT said:
Pedro The Hutt said:
I also don't understand why there isn't a PC version in the works. It'd kind of make more sense in the whole "It's a part of the EVE online experience" picture. Now if an EVE player also wants to help out with the ground effort he has no choice but to go out and buy a PS3.
Simple reason. CCP wants to expand, they already control a market share of PC, now they expand to PS3. And if they made the game for both the consoles and pc, it wouldn't be fair, mouse is way more precise.
Who says this expansion is the right way to go about it?

Only a small minority of PS3 owners have ever even heard of EVE online even less have an interest in the universe and how many of those are keen on the idea of being bossed around by a load of PC gamers?

Now how many EVE players familiar with PC control, play PC FPS games and utterly despair at having to use crappy console controls for FPS. They are interested in the EVE universe.
That's the definition of expanding to other market - introducing your products to consumers that haven't heard of your products.
 

Korten12

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Treblaine said:
Korten12 said:
I did reiterate it's not about purely "sales", it is time. They will be competing not just with the number of people who get CoD but the amount of TIME people spend playing it, with their friends as it has reached such a critical mass of sales.

And I'm sorry but for all that consoles are good at it is a fundamentally a compromise for FPS games, that console gamers only tolerate because their either don't know how good mouse aim is or they simply don't care about good aim. I'm sorry, I am fed up with having to spray an entire magazine to get one kill.

The thing I can't stand about console controls for FPS games is how much they favour campers, because it is so slow to aim with a thumbstick and so hard to co-ordinate aiming with movement there is a huge incentive just camp with your crosshairs ready aimed at a high traffic area.

Now on PC if ambushed from your flanks you can have a chance to spin around and shoot them, and aim while weaving from side to side. Not so on console.
With the clip to kill that is only some games, and that just means that (in games that it doesn't take that long) you need to improve your aim?

Also just becuase they don't know how good a mouse aim is? I know both and honestly, I perfer the controller, it may not be as fast but just feels a lot better. Thats a HUGE reason.

Also about the camping, that's the game's maps not consoles. In games like COD, it has many camp-friendly spots. But something like MAG, there is but it is far and inbetween.

Also I on PC, that is just not true for anygames but like UT and probably Quake. Play COD/BF2/BC2, and if they shoot you from behind, no matter how fast your turn is your dead. Unless they miss a lot.

That really is on the contex of games like Section 8: Prejudice, and like I said Quake, and UT.

And I know this becuase I play a bunch of PC FPS's.
 

Kopikatsu

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Pedro The Hutt said:
Korten12 said:
They already stated that the reason it's not on 360 is because of XBL, and also it's not on PC because this is a new way to get into the EvE universe and not really meant for EvE players but a new audiance.
I sincerely doubt that every devout PC FPS gamer plays EvE online, so again, they easily could've found their new audience amongst PC gamers too. And I can't help but feel they are doing EvE players a disservice, they can't enjoy the new experience without a heavy investment in a PS3. I prefer an inclusive strategy rather than exclusive one, I don't know much about marketing but I get the feeling that that would bring even more big bucks than just making it exclusively PS3. Unless of course Sony used their age old tactic of throwing a giant sack of money at CCP.
They gave three reasons why it won't be on the PC.

1. They don't want to cannibalize their EVE fanbase

2. They want to expand as a developer and eventually go into consoles (This being their first foray into it)

3. They want to expand the playerbase. As you said earlier (I think it was you), most PC gamers already know about EVE but most PS3 players haven't heard about it. That's the entire point...
 

GrizzlerBorno

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Raiyan 1.0 said:
I love how open-ended they are making it. MMOFPSs so far are just "CoD/Battlefield with a more unified Multiplayer system (to add to the sense of community), where the players play CTF to earn their team some random points in an arbitrary, non-immersive meta-game that people don't even care about." This looks different. Here, it looks like the fights will actually matter.

I just hope they can make it more accessible than the notorious EVE online. In a market FLOODED with FPS MP shooters, a steep difficulty curve (you've seen "the graph" I take it) and inaccessibility will completely break this game.
 

Treblaine

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LiudvikasT said:
That's the definition of expanding to other market - introducing your products to consumers that haven't heard of your products.
If they want to expand onto PS3 then they really should apply their expertise of making amazing space sims into a port or completely new game for PS3. It could work, this is a niche for games like this which is significantly large on PS3 yet without so many other punters it could get lost in the shuffle. It is just
But everything is against CCP with the way they are going:

-They have never made an First Person Shooter before
-They have never made a console game before (and PS3 is harder than most to code for than most)
-Their target market has very little knowledge nor interest in the EVE universe which has sold itself on it's space sim appeal, not a mercenary FPS game.

CCP has to as well as master console coding to high standard, also master console FPS controls which are extremely tricky to get right.

It just makes so much more sense to release this on PC:
-far more reliable and open (PSN's hack, many corporate restrictions)
-Far easier to develop on, from licensing costs to coding knowledge
-Closer to player base on EVE online players
-PC market more open to strategic elements in FPS
-Free-to-play model is well proven and more applicable on PC
 

Treblaine

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Korten12 said:
Also just becuase they don't know how good a mouse aim is? I know both and honestly, I perfer the controller, it may not be as fast but just feels a lot better. Thats a HUGE reason.
OR don't care.

Comfort isn't the same as capability.

You cannot deny that mouse is quicker to aim with, and with slow aim that hugely favours the person who is already aiming i.e. the camper.

I just find with Mouse aim I can be much bolder and more aggressive as I can enter engagements and more quickly respond, it favours attack over defence. Though you are correct, all FPS games to an extent favour the camper. But with analogue-stick aim it is just too much of an advantage to campers.
 

Kopikatsu

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Treblaine said:
LiudvikasT said:
That's the definition of expanding to other market - introducing your products to consumers that haven't heard of your products.
If they want to expand onto PS3 then they really should apply their expertise of making amazing space sims into a port or completely new game for PS3. It could work, this is a niche for games like this which is significantly large on PS3 yet without so many other punters it could get lost in the shuffle. It is just
But everything is against CCP with the way they are going:

-They have never made an First Person Shooter before
-They have never made a console game before (and PS3 is harder than most to code for than most)
-Their target market has very little knowledge nor interest in the EVE universe which has sold itself on it's space sim appeal, not a mercenary FPS game.

CCP has to as well as master console coding to high standard, also master console FPS controls which are extremely tricky to get right.

It just makes so much more sense to release this on PC:
-far more reliable and open (PSN's hack, many corporate restrictions)
-Far easier to develop on, from licensing costs to coding knowledge
-Closer to player base on EVE online players
-PC market more open to strategic elements in FPS
-Free-to-play model is well proven and more applicable on PC
Kopikatsu said:
]

They gave three reasons why it won't be on the PC.

1. They don't want to cannibalize their EVE fanbase

2. They want to expand as a developer and eventually go into consoles (This being their first foray into it)

3. They want to expand the playerbase. As you said earlier (I think it was you), most PC gamers already know about EVE but most PS3 players haven't heard about it. That's the entire point...
Also, one reason that they specifically chose the PS3 was actually because SCE gave them a huge amount of freedom. Microsoft basically said, 'Play by our rules or take a hike'.
 

Treblaine

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Kopikatsu said:
Treblaine said:
LiudvikasT said:
That's the definition of expanding to other market - introducing your products to consumers that haven't heard of your products.
If they want to expand onto PS3 then they really should apply their expertise of making amazing space sims into a port or completely new game for PS3. It could work, this is a niche for games like this which is significantly large on PS3 yet without so many other punters it could get lost in the shuffle. It is just
But everything is against CCP with the way they are going:

-They have never made an First Person Shooter before
-They have never made a console game before (and PS3 is harder than most to code for than most)
-Their target market has very little knowledge nor interest in the EVE universe which has sold itself on it's space sim appeal, not a mercenary FPS game.

CCP has to as well as master console coding to high standard, also master console FPS controls which are extremely tricky to get right.

It just makes so much more sense to release this on PC:
-far more reliable and open (PSN's hack, many corporate restrictions)
-Far easier to develop on, from licensing costs to coding knowledge
-Closer to player base on EVE online players
-PC market more open to strategic elements in FPS
-Free-to-play model is well proven and more applicable on PC
Kopikatsu said:
]

They gave three reasons why it won't be on the PC.

1. They don't want to cannibalize their EVE fanbase

2. They want to expand as a developer and eventually go into consoles (This being their first foray into it)

3. They want to expand the playerbase. As you said earlier (I think it was you), most PC gamers already know about EVE but most PS3 players haven't heard about it. That's the entire point...
Also, one reason that they specifically chose the PS3 was actually because SCE gave them a huge amount of freedom. Microsoft basically said, 'Play by our rules or take a hike'.
I reserve the right to sulk about being denied mouse aim

:p XP

Other than that, good to see a new contender on the market. I should count my blessings rather wish what could have been.