the Locust assault rifle has always been hit or miss throughout the series. I haven't played Judgement yet, but I routinely remember needing to pick one up just to see "if this is the game that it's poison in". Because throughout one of the games (I don't even remember which off the top of my head), picking up that Locust Assault Rifle was tantamount to picking up a popgun.Evonisia said:Forgive me if I got this wrong, but didn't the stun mean a quick kill given that it did enough damage to down them?ShinyCharizard said:The ink grenade in Gears of War 3.
As a grenade it was fairly useless. The ink did pitiful damage and it was easy to avoid. The sole redeeming feature of the weapon was that it stunned you if you were in close proximity when it exploded. You could set up a nice shotgun or chainsaw kill by using it. At some point they nerfed it, removing the stun which made it effectively useless.
And hey, speaking of Gears of War. Why the f*ck did they nerf the Hammerburst Mark 2 in Judgment? The iron sights defeat the purpose of third person shooting, yes, but it was the sole feature making the Hammerburst unique now that the Retro Lancer has become the new semi-auto (which it may as well be).
But in other games, it was a godsend, and in constant supply. But sometimes, it's just poison. and still in constant supply.
Appears that Judgment might follow in the footsteps of making the locust AR poisonous. good to know.