otakon17 said:
Not a weapon, but a shield in Dark Souls. The Eagle Shield was a "greatshield" with low weight, fantastic stability and good defenses. Then in the final patch of the game they reduced stability for all shields, reduced stamina regeneration for all shields and they nerfed the defenses of the Eagle Shield itself(dropping it's physical block to 90%). And they nerfed the Dark Woodgrain Ring and Fog Rings. Both of these rings were great in PvP or in general since the first allowed you better rolling when you were at 50% equipment load or lower and the Fog Ring made you immune to target lock as well as hard to see at a distance. Then they reinstated the target lock for the Fog Ring, making it absolutely WORTHLESS and reduced the Darkwood Grain Rings operational range to a measly 25% equip load.
If you're under 25% equip load, you don't NEED the extra i-frames from rolling, you've already got the best roll. The Fog Ring I can at least understand a bit because it made Invaders even more insufferable then they already were but the complete cutting in half of the effective equip load range for the DWR was just overkill and pointless.
Darkwood Grain Ring made Dark Souls 1 PvP absolutely awful. Flip rolling was still absurd when it was patched... You couldn't hit them or punish the roll, or anything. Old Darkwood Ring gave you that option from medium roll.
Flipping in Havels.
Flipping
in
Havel's!
My first character could medium roll in full Giant's! He wasn't even optimised!
"You can't even hit me, and even if you manage to get a hit in, you're doing no damage to me." That's what it was like.
When people say DS2 PvP is bad, the defense you often hear is "Look at DS1 within it's first few months. Remember how bad the Darkwood ring was? And the Fog ring? Just wait for balance patches". It was that bad.
Fog Ring just making you translucent is not useless and you don't need to search hard on Youtube to find out why. I had great fun in Dark Anor Londo with it.