Aww man why'd they ruin it?!

Recommended Videos

ViridianV6

New member
Sep 15, 2013
63
0
0
The RYNO II into the RY3NO from the Ratchet and Clank series. The first one has the "woomph woomph fuck you I'm a broken rocket launcher here to wreck your day" while the latter just disintegrates foes and has no feel of the power behind it. The upgrade to the RY3NO is even more boring and just kills everything on the screen a la white screen of death.

tl;dr: the RYNO II is a crazy powerful feeling rocket launcher, and the RY3NO is just dull as anything.
 

Quazimofo

New member
Aug 30, 2010
1,370
0
0
Dark souls 2, ultra greatswords.

In DS 1 hands down my favorite weapon was the ultra greatsword. It was a ***** to use well in PVP or against anyone with any speed, but damn was it satisfying to use. In Dark Souls 2 however, they made 2 minor changes: they added some moves (yay) but changed the heavy attack (booo). Now it's fun as hell to knock someone up with the 2 handed charge attack, but the one handed heavy attack (used to be a big overhanded swing which chained together if you had the stamina, now its an overhand swing, then the follow up is a swing in the opposite direction with barely any reach in the original direction) just feels... wrong.

Hasn't stopped me from using zweihanders mind you, but I find myself enjoying it markedly less than before.
Ah well, I appreciate the effort in trying to change up the weapons and add some options to how to use them. If they make a DS 3 I'm sure they'll fix the minor gameplay issues they created while keeping the improvements they made and make the levels less disjointed than they were in DS 2.

P.S. Regarding that last point, consider where exactly the Iron keep is in relation to the Earthen peak and harvest valley. If I'm not horribly mistaken, it seems the iron keep exists in a separate plane than the rest of the game because there is no way it's just floating invisibly above harvest valley.
 

garjian

New member
Mar 25, 2009
1,013
0
0
Dirty Hipsters said:
In Dark Souls 1 you could do a thrusting attack one handed with the heavy attack button, and then follow up with a light attack to combo that into an upward slash that went through shields. This made it one of the most versatile weapons in the game. Alas this is no more because you can no longer do a one handed thrusting attack in Dark Souls 2, only a 2 handed one. And so my longsword, which served me so faithfully in Lordran will probably be replaced with something else in the land of Drangleic.
Try Shortsword. And before you say the stats are bad, Sun Sword has the same moveset and longer reach.

Most melee weapon classes in DS2 have an alternate moveset.

Red Iron Twinblade has an entirely alternate Twinblade moveset...
There are "Greataxes" and "Greathammers" that have an alternate Halberd moveset,
Kings Ultra Greatsword and Crypt Blacksword have an alternate Ultra Greatsword moveset, and I'm fairly sure only Zweihander shares Greatsword(UGS)'s heavy attack, but I could be wrong as I've only used Greatsword(UGS) in any depth.
Dragonslayer Crescent Axe has mostly the Hammer class moveset, Gyrm Axe has a Greataxe moveset.
There are 2 Greataxe movesets...
I could go on.

Be sure to try everything before you write them off, that's all I'm getting at.
 

otakon17

New member
Jun 21, 2010
1,338
0
0
Not a weapon, but a shield in Dark Souls. The Eagle Shield was a "greatshield" with low weight, fantastic stability and good defenses. Then in the final patch of the game they reduced stability for all shields, reduced stamina regeneration for all shields and they nerfed the defenses of the Eagle Shield itself(dropping it's physical block to 90%). And they nerfed the Dark Woodgrain Ring and Fog Rings. Both of these rings were great in PvP or in general since the first allowed you better rolling when you were at 50% equipment load or lower and the Fog Ring made you immune to target lock as well as hard to see at a distance. Then they reinstated the target lock for the Fog Ring, making it absolutely WORTHLESS and reduced the Dark Woodgrain Rings operational range to a measly 25% equip load.

If you're under 25% equip load, you don't NEED the extra i-frames from rolling, you've already got the best roll. The Fog Ring I can at least understand a bit because it made Invaders even more insufferable then they already were but the complete cutting in half of the effective equip load range for the DWR was just overkill and pointless.
 

garjian

New member
Mar 25, 2009
1,013
0
0
otakon17 said:
Not a weapon, but a shield in Dark Souls. The Eagle Shield was a "greatshield" with low weight, fantastic stability and good defenses. Then in the final patch of the game they reduced stability for all shields, reduced stamina regeneration for all shields and they nerfed the defenses of the Eagle Shield itself(dropping it's physical block to 90%). And they nerfed the Dark Woodgrain Ring and Fog Rings. Both of these rings were great in PvP or in general since the first allowed you better rolling when you were at 50% equipment load or lower and the Fog Ring made you immune to target lock as well as hard to see at a distance. Then they reinstated the target lock for the Fog Ring, making it absolutely WORTHLESS and reduced the Dark Woodgrain Rings operational range to a measly 25% equip load.

If you're under 25% equip load, you don't NEED the extra i-frames from rolling, you've already got the best roll. The Fog Ring I can at least understand a bit because it made Invaders even more insufferable then they already were but the complete cutting in half of the effective equip load range for the DWR was just overkill and pointless.
Darkwood Grain Ring made Dark Souls 1 PvP absolutely awful. Flip rolling was still absurd when it was patched... You couldn't hit them or punish the roll, or anything. Old Darkwood Ring gave you that option from medium roll.

Flipping in Havels.

Flipping
in
Havel's!

My first character could medium roll in Giant's Armour/Legs and Havel's Gloves! He wasn't even optimised!
"You can't even hit me, and even if you manage to get a hit in, you're doing no damage to me." That's what it was like.


When people say DS2 PvP is bad, the defense you often hear is "Look at DS1 within it's first few months. Remember how bad the Darkwood ring was? And the Fog ring? Just wait for balance patches". It was that bad.

Fog Ring just making you translucent is not useless and you don't need to search hard on Youtube to find out why. I had great fun in Dark Anor Londo with it.
 

otakon17

New member
Jun 21, 2010
1,338
0
0
garjian said:
otakon17 said:
Not a weapon, but a shield in Dark Souls. The Eagle Shield was a "greatshield" with low weight, fantastic stability and good defenses. Then in the final patch of the game they reduced stability for all shields, reduced stamina regeneration for all shields and they nerfed the defenses of the Eagle Shield itself(dropping it's physical block to 90%). And they nerfed the Dark Woodgrain Ring and Fog Rings. Both of these rings were great in PvP or in general since the first allowed you better rolling when you were at 50% equipment load or lower and the Fog Ring made you immune to target lock as well as hard to see at a distance. Then they reinstated the target lock for the Fog Ring, making it absolutely WORTHLESS and reduced the Darkwood Grain Rings operational range to a measly 25% equip load.

If you're under 25% equip load, you don't NEED the extra i-frames from rolling, you've already got the best roll. The Fog Ring I can at least understand a bit because it made Invaders even more insufferable then they already were but the complete cutting in half of the effective equip load range for the DWR was just overkill and pointless.
Darkwood Grain Ring made Dark Souls 1 PvP absolutely awful. Flip rolling was still absurd when it was patched... You couldn't hit them or punish the roll, or anything. Old Darkwood Ring gave you that option from medium roll.

Flipping in Havels.

Flipping
in
Havel's!

My first character could medium roll in full Giant's! He wasn't even optimised!
"You can't even hit me, and even if you manage to get a hit in, you're doing no damage to me." That's what it was like.


When people say DS2 PvP is bad, the defense you often hear is "Look at DS1 within it's first few months. Remember how bad the Darkwood ring was? And the Fog ring? Just wait for balance patches". It was that bad.

Fog Ring just making you translucent is not useless and you don't need to search hard on Youtube to find out why. I had great fun in Dark Anor Londo with it.
Okay, beyond taking potshots at distance with a Greatbow, what else could you do with the Fog Ring? And yeah I know, flipping in Havels. Ridiculous but guess what? THEY DIDN'T LEARN THEIR LESSON! We've STILL got that crap in Dark Souls II. The only GOOD thing is that there is no Darkwood Grain Ring.
 

garjian

New member
Mar 25, 2009
1,013
0
0
otakon17 said:
Okay, beyond taking potshots at distance with a Greatbow, what else could you do with the Fog Ring? And yeah I know, flipping in Havels. Ridiculous but guess what? THEY DIDN'T LEARN THEIR LESSON! We've STILL got that crap in Dark Souls II. The only GOOD thing is that there is no Darkwood Grain Ring.
It's more an issue with Soul Memory now.
Now that matchmaking is done exclusively with Soul Memory, you don't have to sacrifice anything to get the VIT needed to roll well with Havel's, although I don't think it's nearly heavy enough as it is. Like I mentioned though, DS2 still needs patches.



To answer the topic though... Soulcalibur's Raphael.

I've played every SC since 2, but I was a child back then.
Having recently picked up SC2HDO when it was 75% off, I can't believe what they've done to this character over the years.

Not only have they removed all of his characterful, dance-like animations, they've removed like 4 stances. I love all the different Preperations, all these different options from all these different attacks... going from one stance to the next to the next. I still don't have much experience with 2 so I can't put it into any kind of balance perspective, but for the character himself, he's nothing compared to what he used to be.
 

Courier_87

New member
Sep 5, 2011
19
0
0
Fallout's hunting rifle. Between 3 and New Vegas the rifle went from being everywhere and highly effective (low AP cost) especially at mid-range to considerably higher damage (around 2x) but an astronomical cost that meant buying and maintaining it was a pain in the backside for the relaive damage. That said, all of my favourite weapons from Fallout 3 were massively inflated in price for NV
 

MysticSlayer

New member
Apr 14, 2013
2,405
0
0
Not an actual weapon, but in Smash Bros. Brawl, they slightly changed Mario's move set from Melee. Rather than doing his spin attack for his Down-B move, he now pulls out F.L.U.D.D., which not only has to be charged but is near useless whether you charge you or not. At least they kept his spin attack in the game, but you have to be in the air and hit Down-A in order to pull it off. It's also much harder to use it to start or continue a combo. And to make matters worse, this really didn't even balance Mario. He was actually an average character in Melee, but now he's among the worst in a game where the characters are generally slower and weaker. It was simply a stupid way to try implement something from Super Mario Sunshine into his move set.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
3,257
0
0
ShinyCharizard said:
The ink grenade in Gears of War 3.

As a grenade it was fairly useless. The ink did pitiful damage and it was easy to avoid. The sole redeeming feature of the weapon was that it stunned you if you were in close proximity when it exploded. You could set up a nice shotgun or chainsaw kill by using it. At some point they nerfed it, removing the stun which made it effectively useless.
Forgive me if I got this wrong, but didn't the stun mean a quick kill given that it did enough damage to down them?

And hey, speaking of Gears of War. Why the f*ck did they nerf the Hammerburst Mark 2 in Judgment? The iron sights defeat the purpose of third person shooting, yes, but it was the sole feature making the Hammerburst unique now that the Retro Lancer has become the new semi-auto (which it may as well be).
 

Darth Rosenberg

New member
Oct 25, 2011
1,288
0
0
Dirty Hipsters said:
For me, I just started playing Dark Souls 2 the other day and today I found one of my favorite weapons from Dark Souls, the longsword. After excitedly grabbing it and trying it out on the nearest hollow I discovered that they're changed the move-set on the weapon.
Ditto'd. That one-hand thrust and follow-up was particularly handy at low levels. The longsword's rather ruined in DS2 [footnote]I'm tempted to add 'just like everything else'[/footnote].

And so my longsword, which served me so faithfully in Lordran will probably be replaced with something else in the land of Drangleic.
How much did you use it in Lordran, though? It becomes outclassed very quickly.
 

Autumnflame

New member
Sep 18, 2008
544
0
0
Any web swinging mechanic after spider man 2 ( toby mcguire era)

every other spider man game feelws lame in comparison to the perfection of its mechanics
 

flying_whimsy

New member
Dec 2, 2009
1,077
0
0
I think the one that disappointed me the most was the ammo change from Mass Effect 1 to Mass Effect 2: I loved the idea of weapons that had infinite ammo but would overheat. I thought it changed the way combat flowed considerably and it was nice to see a change in weapon design that didn't just make everything perfect analogs to what we have today. Then in Mass Effect 2 we were back to reloading (I ran out of ammo several times during the final boss fight; that was interesting). It was a change that didn't even make sense to me, especially from an immersion standpoint: why on earth would you want a weapon that runs out of ammo when you used to have guns that could just keep firing through careful use?

Also, I don't usually like to talk technical in fighting games, but I was bummed out about the changes in Princess Peach from Smash Bros Melee to Brawl: in Melee she was an unpredictable powerhouse built to punish crouch-cancelers (people that constantly crouch to reduce the distance they get thrown when hit), but in Brawl all of her attacks were toned down to the point of not being as competitive. Also, where the hell did Pichu go?
 

V da Mighty Taco

New member
Apr 9, 2011
890
0
0
The Fat Man from Fallout. Fallout 3's Fat Man was pretty overpowered admittedly, but it was also the funnest weapon in the game by a wide margin.

Fallout: New Vegas completely wrecked most explosive weapons in general (including the Fat Man) at launch by heavily nerfing their damage, making the ammo extremely heavy in hardcore, and making the Damage Threshold system overly effective against explosive damage (though explosives did get patched later on to a much more reasonable level, for the most part). However, the Fat Man was nerfed extra hard by having a hard limit on the amount of mini-nukes (the Fat Man's ammo) obtainable in the entire game (either 12 or 14 total, depending on what traits you had), making the Fat Man completely impractical to use without taking advantage of an exploit to get more mini-nukes. The Gun Runners' Arsenal DLC did come around nearly a year later to allow players to by certain types of non-standard mini-nukes (still couldn't buy the standard variety), but until then the Fat Man just didn't have enough ammo in the game available without exploits to warrant use outside of fucking around.
 

Seracen

New member
Sep 20, 2009
645
0
0
Any flamethrower in a post-90's game. Flamethrowers in games would be one step below the rocket launcher...a gun that was rare fun; and so game-breaking, you had to savor each round, and enjoyed every moment of wasting baddies with it. I have yet to recall a memorable flamethrower, or even the presence of one in recent games, barring Pyro from TF.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,771
1
0
MysticSlayer said:
Not an actual weapon, but in Smash Bros. Brawl, they slightly changed Mario's move set from Melee. Rather than doing his spin attack for his Down-B move, he now pulls out F.L.U.D.D., which not only has to be charged but is near useless whether you charge you or not. At least they kept his spin attack in the game, but you have to be in the air and hit Down-A in order to pull it off. It's also much harder to use it to start or continue a combo. And to make matters worse, this really didn't even balance Mario. He was actually an average character in Melee, but now he's among the worst in a game where the characters are generally slower and weaker. It was simply a stupid way to try implement something from Super Mario Sunshine into his move set.
God, I had forgotten about that. That really pissed me off and basically killed Mario for me that they killed his Tornado move.

Ofcourse, Luigi had one to, but his was no where near as effective as Mario's.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,771
1
0
Seracen said:
Any flamethrower in a post-90's game. Flamethrowers in games would be one step below the rocket launcher...a gun that was rare fun; and so game-breaking, you had to savor each round, and enjoyed every moment of wasting baddies with it. I have yet to recall a memorable flamethrower, or even the presence of one in recent games, barring Pyro from TF.
The one in The Punisher was pretty funny, especially since it had all kinds of executions with it.