ZantetsukenQ post=9.72440.760827 said:
Not sure about MGS2. Yeah we all know Raiden was annoying, but overall, the storyline was cool, and it fueled MGS4 to an extent, which in turn redeemed Raiden.
Raiden was far from the worst thing about MGS2. The whole game was just filled with annoyances: The levels design was boring, just cramped orange corridors with no reasonable places to hide. You'd think with PS2 we'd get bigger levels than in the first game, but no, they are all smaller and not that fun. Also, if you are discovered, might aswell turn of the game, since there's no place you can run and hide, where the enemy won't find you.
You're given a bunch of cool weapons like two rifles and a grenade launcher, but damn you if you try to use any of them except the silenced pistol or sniper rifle, since every other weapon sets of the alarm and then you're dead.
Also, the story was abysmal. It was not cool in any sense of the word, it was just lame. I mean, come on, a possessed hand? You can't defend that, it's possisbly the dumbest idea ever. Solid Snake Simulation? Who cares? And the la-li-lu-le-lo, oh my god, it's like Kojima intentionally wanted to break suspension of disbelief by adding the most random, horrible plots imaginable. Any cool part about the story was just rehashed from MGS, like the ninja, mr X/deepthroat, and the torture room.
So yeah, MGS2 definitely does not live up to the standard of the rest of the series.
PersianLlama post=9.72440.761168 said:
Amen. I didn't mind the love story so much, emo Squall and his stock character friends were annoying, but all that is eclipsed by the sheer unbridled horribleness of the combat. It's easily the worst combat I have ever seen in any turn based RPG ever. It's overly complicated (I still don't care enough to understand it) trying to strengthen your character, and ultimately pointless since every battle can be won using your GFs, which deal 10x more damage than regular attacks and makes you practically invincible while you use them. I got to the end of the third CD by using only GFs, and then I got stuck on a boss on which GFs were useless. Also, turn based combat is supposed to be relaxing, allowing you to think before you make your move, sort of like chess. ATB kind of screwed this up, but it got even worse in FF8 since you had to boost your GFs by pressing square as fast as you could for two minutes to deal more damage, and time your gunblade attack. If I wanted to test my reflexes or button mashing speed, I wouldn't be playing a freaking Final Fantasy game. Atrocious.