Bad parts in good games. *possible spoilers*

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Stagger P

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Jul 22, 2008
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Too many times have I found myself enjoying a game until a point when the game take a leap out of the enjoyment building onto the pavement of annoyance street.

What do you think was a section which ruined or nearly ruined a good game?

For me...

**************spoilers************

Having to follow the blood trail in Max Payne after being drugged. It wouldn't have been so bad if I hadn't had to go though the maze first.
 

CatmanStu

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Jul 22, 2008
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Funny, as soon as I saw that title the first thing that came into my mind was the tightrope walking on the blood trail, so I guess I'll have to come up with my own. Hmm.

Got one.

For me it has to be an oldy, but baddy; the end of Half Life. What possessed the people at Valve to tarnish what would have been a perfect game with a first person Marioesque platform section is beyond me.
 

Xaozano

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Jul 30, 2008
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So a Shark-jumping moment, eh?

The first time Luke fon Fobre opened his fucking mouth in Tales of the Abyss. My god, I wanted to punch him in the throat. Of course, after realizing that there were only two good characters in the game (Tear and Guy), I stopped caring about it.

Uhhh...I'll get back to this later. Can't think of anything else quite yet.
 

KyleTheAngry

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Aug 3, 2008
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Fighting the large spider/testicle in the original half life...

funny as hell, but it howls when you shoot it...its quite the sobering experience...

Jokes aside, i'd have to say that in The Phantom Hourglass. There was this part in the main temple that you return to constantly, that took me ages to get past. Then i had to do it over and over again later.

The rest of the game was nothing short of fantastic...but the repetition for longevity was terrible :p
 

jebussaves88

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I liked the blood trail idea in Max Payne, but my biggest let down has to be The Library in Halo: CE.
 

jebussaves88

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j-e-f-f-e-r-s said:
jebussaves88 said:
I liked the blood trail idea in Max Payne, but my biggest let down has to be The Library in Halo: CE.
Indeed, that was quite a nuke the fridge moment.


Though the final level made up for it...
Yeah, was awesome!
 

Conqueror Kenny

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Jan 14, 2008
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The fish in Ninja Gaiden 2. Seriously, what where they on when they thought them up.
The driving sections in Mass any game where you have guns as well
When you have to go through the imperial city with Martin to light the dragonfires, he just dies at the sight of a Deadra.
 

apmpnmdslkbk

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Jun 30, 2008
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Doom 3 was a good game but the final boss fight made me want to punch an infant in the face cuz it was so easy and such a let down.
 

Mstrswrd

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Mar 2, 2008
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Can this count? It's more of a stupid part in a good game then a bad part, but still. In "PoP:WW," one time, right before you meet the Dahaka, there's a small section where you have to wall jump up 2 walls (duh). Music that is not heard anywhere else in the game starts to play, but only if your in this small section of the wall, so you have to grab onto a ledge on the middle of the wall to listen to it. I personally enjoy this music, so I have to sit there like a fool, not doing anything, to hear it.
 

Fink

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Aug 3, 2008
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Any time in any game where I'm arbitrarily captured and have all my weapons taken away. My friends and I call it "getting half-lifed."
 

vede

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The Sarcophagus in STALKER. It went from FPS/RPG/Horror to FPS/IMPOSSIBLE.

I had to go down from Master difficulty with no crosshairs to Novice with crosshairs and NPC identification. And I still couldn't get past the first room.

There's a musical bit in it like what Mstrswrd said. Also in STALKER, in the bar, they play music, but the speaker is on top of a tower and the speaker isn't very loud at all, so only in a few approximately 5x5 foot locations can you actually hear it. One step, and it goes silent. I usually just climbed the tower and sat in front of the speaker.
 

serras

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Fink said:
Any time in any game where I'm arbitrarily captured and have all my weapons taken away. My friends and I call it "getting half-lifed."
Always up there with the enforced stealth sections which you could easily shoot your way through.

But the most ruined game has to be pretty much the whole second half of Farcry. Amazing graphics and smart AI and then out comes the hard as nail mutant monkeys. The last level sets a benchmark for me on stupid game design. The first part is hard to the point of being impossible and then the final boss is a bloke in a lab coat.
 

Cerebrium

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conqueror Kenny said:
The fish in Ninja Gaiden 2. Seriously, what where they on when they thought them up.
The driving sections in Mass any game where you have guns as well
When you have to go through the imperial city with Martin to light the dragonfires, he just dies at the sight of a Deadra.

I agree, especially at the bit where
You need to run under Mehrunes' foot, which stays up for about half a second.
 

Unknower

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Nightmare parts in Max Payne. Fortunately it had only two of them.

jebussaves88 said:
I liked the blood trail idea in Max Payne, but my biggest let down has to be The Library in Halo: CE.
"But I don't want to ride the elevator!"
 

Alphavillain

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Jan 19, 2008
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Generally bad parts in good games are those that dramatically change normal gameplay for no apparent reason: swimming sections (like those in DMC 1 and Ninja Gaiden 2) spring to mind. It's as if the game devs thought "I know, let's put in a diverse gameplay experience but not bother to make sure the thing works properly!" Not a good idea.
 

RootBrewski

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For me I'd have to say the water temple in Ocarina of Time. It was just too damn hard for a 10 year old to figure out.