Balancing Call of Duty.

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Sizzle Montyjing

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I hear a lot of moaning and whining about how unbalanced COD is, so my question to you is how would you balance the Call of Duty games?

I would balance the problem of over-powered grenade launchers by having the player pay for each use of the grenade launcher, while still keeping the ammo limit and such.
But hopefully this would prevent grenade spam and cause people do use them skillfully, say having the cost for a single use as 150, and kills reward 100, then it has to be a special kill or a double.
Seems fair to me.

Oh and i'd also get rid of Last Stand, that can never be balanced, and could be replaced with much more worthwhile perks, such as a perk that lets you take special routes.

So that's just my ideas.
 

Dirzzit

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Put on flak jacket.

Last stand? I run around them and piss them off :3

How does it need balancing?
 

Sizzle Montyjing

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Dirzzit said:
Put on flak jacket.

Last stand? I run around them and piss them off :3

How does it need balancing?
Not just for Black Ops you know, for upcoming COD games.
 

Rednog

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No panic/rush knife, make the knife a separate weapon on its own. Thus it lets knifers still run around and do there thing, like ballistic knife users. But it also eliminates the nonsense the nonsense that is the oh I got the jump on you and while I'm firing you spam the knife key and kill me/ you're in a room and using suppressing fire but ill run in headfirst soaking up those bullets and stick a knife in you instead of using my gun.
 

Sizzle Montyjing

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Rednog said:
Maybe a seperate weapon if you have Primary, Secondary then a knife which you have to switch to.
Also give oppertunities to block knife attacks, resulting in a sort of knife-fight that's longer then 1 second.
 

Sizzle Montyjing

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questionnairebot said:
You can't. If you remove or lower the power on a specific weapon people would ***** and whine far to much about how you made X gun to weak and now X gun is to strong. This would continue till you all have plastic spoons.
I'm not just talking about weapons you know.
Although, you could put a small price on ammo, in which higher damage ammo costs more, causing people to use it more sparingly and carefully.
 

Lyri

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Sizzle Montyjing said:
I hear a lot of moaning and whining about how unbalanced COD is, so my question to you is how would you balance the Call of Duty games?

I would balance the problem of over-powered grenade launchers by having the player pay for each use of the grenade launcher, while still keeping the ammo limit and such.
But hopefully this would prevent grenade spam and cause people do use them skillfully, say having the cost for a single use as 150, and kills reward 100, then it has to be a special kill or a double.
Seems fair to me.

Oh and i'd also get rid of Last Stand, that can never be balanced, and could be replaced with much more worthwhile perks, such as a perk that lets you take special routes.

So that's just my ideas.
Ex CoD: Modern warfare (CoD4)clan player here.

Grenade launchers aren't OP, yes they're pretty much instant kill but that's to be expected. Nerf launchers, you have to nerf standard nades too.
That said there is nothing really skill full about a grenade launcher, it's actually pretty easy to predict where the grenade will land within a moderate distance.

On the subject of Last Stand, I don't understand what's so OP about it?
You only need to expel another round or two into a man who has fallen on the floor as soon as he dies. I never encountered problems with it as the solution is to continue doing what you're doing in the first place. shoot more.
It became second nature to shoot the corpse of someone you just killed to make sure they wouldn't get you with LS.

Martyrdom was total BS, tournament circuits banned it and (PC tourneys) used pam4 anyway which limited weapons, perks.
Iirc you could double drop nades with it by cooking one before you die which was also a pain. The throwback system never really worked in that game, which was a total shame.
 

Kukakkau

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questionnairebot said:
You can't. If you remove or lower the power on a specific weapon people would ***** and whine far to much about how you made X gun to weak and now X gun is to strong. This would continue till you all have plastic spoons.
This. If there's no complaints about your game you've done something wrong or have no community.

To balance the game out better though I'd say bring back the 3/5/7 killstreaks, make classes more niche specific than they are (sniper - long range, smg - best close), all secondaries pistols or rocket launchers

And most importantly stop making maps centered around one area of it (MW2's estate I'm looking at you)
 

Sizzle Montyjing

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Lyri said:
Grenade launchers aren't OP, yes they're pretty much instant kill but that's to be expected. Nerf launchers, you have to nerf standard nades too.
Sounds fair enough, as i said use a money system (like the one in Black Ops) and apply a charge to grenades as well.

Lyri said:
On the subject of Last Stand, I don't understand what's so OP about it?
If you have a bad connection it's a nightmare, i'm dead before he's even hit the ground.
Granted it was much worse in MW2, but i still found it very annoying when i shoot a person, die, and that person is revived again.
And beleive me, when you played as a sniper, having people survive is very annoying indeed.
I think it would be fine if snipers looked past it, and headshots did too.
 

Dirty Hipsters

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Simple balancing fixes:

1. Make the knife a 2 hit kill from the front, and a one hit kill from behind. This will reduce the amount of panic knifing, and fix it so that the knife is NOT the most powerful weapon during lag and host advantage (this would not affect special melee weapons).

2. Reduce the explosive radius of all explosives. Basically make them only really good at taking out corner campers and things like that. Direct impacts with grenade launchers do half damage, so they can only kill someone if that person has already taken previous damage.

3. Increased sway and spread for the first half second after aiming down sights for all two handed weapons, and for the first full second for all sniper rifles.

4. Sniper rifles cannot be hip-fired.

5. No lethal kill-streaks before 5 kills.

6. Kills with equipment do not help kill-streak rewards.

7. No care packages.

8. Remove last stand.

9. Remove grenade launcher attachments for assault rifles (grenade launchers must be a secondary, and must be switched to).
 

Rednog

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Sizzle Montyjing said:
Rednog said:
Maybe a seperate weapon if you have Primary, Secondary then a knife which you have to switch to.
Also give oppertunities to block knife attacks, resulting in a sort of knife-fight that's longer then 1 second.
The problem with having some sort of knife fight mechanic is that you end up leaving both parties open to just being gunned down/ knifing becomes pointless as a combat choice if it boils down to a 50% chance that you will win.
 

Sizzle Montyjing

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Rednog said:
The problem with having some sort of knife fight mechanic is that you end up leaving both parties open to just being gunned down/ knifing becomes pointless as a combat choice if it boils down to a 50% chance that you will win.
I dunno, friendly fire could be on during a knife-fight, or you could throw realism out the window and BECOME INVINCIBLE!
 

Sizzle Montyjing

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Aprilgold said:
No balancing, because its made to be imbalanced, in every way.
Well then at least make it fun.
You could have high speed running for everyone, mega jumps, slow-mo time...
 

RuralGamer

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Shadow-Phoenix said:
Start by getting rid of perks because that's a start to a decent balance system.
Would increasingly have to agree with this; ever since Pro perks came along, CoD has effectively said FU to new players and given them a significant disadvantage; pro perks are, in my opinion, one of the leading contributing factors.

Dirty Hipsters said:
Simple balancing fixes:

1. Make the knife a 2 hit kill from the front, and a one hit kill from behind. This will reduce the amount of panic knifing, and fix it so that the knife is NOT the most powerful weapon during lag and host advantage (this would not affect special melee weapons).

2. Reduce the explosive radius of all explosives. Basically make them only really good at taking out corner campers and things like that. Direct impacts with grenade launchers do half damage, so they can only kill someone if that person has already taken previous damage.

3. Increased sway and spread for the first half second after aiming down sights for all two handed weapons, and for the first full second for all sniper rifles.

4. Sniper rifles cannot be hip-fired.

5. No lethal kill-streaks before 5 kills.

6. Kills with equipment do not help kill-streak rewards.

7. No care packages.
1. Yes, this, just this alone would be a significant change.

2. I don't know if that would be entirely a good idea, but I can see where you're coming from. If you're going to have scavenger in the game, stop it from replenishing grenades; seriously that perk > all other blue perks for anything other than running and gunning. Definitely limit access to launchers though; make them a perk again, as they were in CoD 4.

3. Most certainly this; I'm sick and tired of people having perfect aim when they aim at you; better aim, yes, but perfect aim? Kills it a bit.

4. I am sick and tired of no-scopers, many of whom seem to think they're 'pro' because they sneak up behind you and pull the trigger at point blank to show off their skillz!!!

5. Most certainly this; I'm saddened by the way getting killstreaks have become pretty much the focal aim of many players, encouraging camping and cheap tactics (i.e. noob tubing all the time) to get lower killstreaks. I'd also remove the 'rapesteaks' of 9 and above; in MW2, higher killstreaks were annoying, but not infuriating; dogs and omniscient minigunners have really ruined BlOps for me. And if you aren't removing them, at least make them a bit weaker; make the chopper gunner have to find his targets rather than showing him where everyone is and stop dogs from instakilling people; it makes laggy games impossible to survive in, plus the fact the dogs glitch jump so much makes we want to break something. If you have to have dogs, make them at least a two-hit kill and for goodness sake don't give them so much health. In the end I find that they just unbalance games further.

6. What kind of equipment do you have in mind? Claymores and C4?

7. Yeah, I hate them.
 

Kennetic

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Easy, stop playing CoD and play Battlefield. OT go back to simpler times like CoD4 with 3 killstreaks that were unchangeable and weapons with 1 attachment. Also, lose the perks entirely or severely limit them
 

Sizzle Montyjing

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DrMegaNutz said:
Easy, stop playing CoD and play Battlefield. OT go back to simpler times like CoD4 with 3 killstreaks that were unchangeable and weapons with 1 attachment. Also, lose the perks entirely or severely limit them
You could just completely remove the level system and give everyone the choice of perks from the start.
Plus weapons and equipment could only be unlocked by completing challenges.