Why is it that the ultimate formula for a quasi-artistic game is of a child being plunged into some situation that is bigger than them? Why? How many quasi-artistic games is that now that revolve around this general concept? It's not poignant anymore... it's just cliche (I really can't wait for someone to parody it). Besides that, the visuals are just ugly. I don't need to play the game to see that. They look nice with a handpainted look (that look is also approaching cliche), but it's all too fucking cluttered and busy that it destroys any traces of intrigue or beauty. The soundtrack also strikes me as eclectic for the sake of being eclectic. Oh man... trip-hop (you might not have heard of it, it's sort of obscure) AND blues? SO DEEP. That's almost the textbook definition of pretentious.
I'll pass. This game just looks like pretentious, hipster garbage... the crap that someone that HAS to believe "games are totally art man" to have fun with them would play. Perhaps its fun, but I would rather not deal with something that puts forward this weak semblance of depth in order to pander to one of the most obnoxious subsets of the gaming community. I love indie games, but I cannot help to sigh when the community excretes something like this.