Stall said:
Why is it that the ultimate formula for a quasi-artistic game is of a child being plunged into some situation that is bigger than them? Why? How many quasi-artistic games is that now that revolve around this general concept? It's not poignant anymore... it's just cliche (I really can't wait for someone to parody it). Besides that, the visuals are just ugly. I don't need to play the game to see that. They look nice with a handpainted look (that look is also approaching cliche), but it's all too fucking cluttered and busy that it destroys any traces of intrigue or beauty. The soundtrack also strikes me as eclectic for the sake of being eclectic. Oh man... trip-hop (you might not have heard of it, it's sort of obscure) AND blues? SO DEEP. That's almost the textbook definition of pretentious.
I'll pass. This game just looks like pretentious, hipster garbage... the crap that someone that HAS to believe "games are totally art man" to have fun with them would play. Perhaps its fun, but I would rather not deal with something that puts forward this weak semblance of depth in order to pander to one of the most obnoxious subsets of the gaming community. I love indie games, but I cannot help to sigh when the community excretes something like this.
its only called the kid in context. its narrated by a fairly old man, so anything from a lil boy to a 30 year old adult could be considered. the kid is also fairly trained, as is told by the narration, and has combat experience prior to this.
as for cluttered, it doesnt get cluttered. maybe some times the screen becomes a cluster fuck, but thats usual when theres 20+ enemies on screen at the same time. the visuals are very on rails, and they never deviate, making sure you have a clear and contextual view of the game thru out all of it without having mixed artistic style in it that would confuse you.
music...youre being an idiot of you think mixing genres is automatically pretentious. furthermore, there are songs here with no semblance of trippyness or experimentation. some of them are just damn good.
no one is telling you to call thsi game art. this game pushes EXTREMELY GOOD gameplay mechanics. the shrine(great difficulty system), the leveling, the forgery, the weapon selection, wich has EVERY type of weapon you want and use of timing in combat for better performance. the story is good and relates to the characters. your sense of depth, or sense of pretentious depth, is only created by yourself.