I've played on both the Xbox 360 and the PC version. I'm finding the PC version to be more playable, but then again my history of BF Vietnam to 2142 makes me feel more at home.
BF3 on the 360, for when I played, was laggy and full of bugs, I'm fine with this, I have beta tested many games, most under NDAs and in Alpha testing. It's annoying, yet, but I can live with it and see the Gem inside of the very, very rough edges.
on the 360 the tracers would stay in mid-air, a foot long or so of white light, and with full auto there were tons and tons of this, enough to make for some horrendous framelag. This, plus the Attachments & Magazines not going in guns, was annoying, but hardly gamebreaking. If anyone is expecting polish, they are kidding themselves. In todays world of Day-One patches, they can ship-it in whatever form they want, really. At least the Multiplayer aspect.
I also noticed it looked like poop. It reminded me of my old days of having a crappy computer built around the lowest requirements for BF2142. Low on nearly everything, but hey. I had 60FPS. It just looked bad, mixed with the insane amount of bloom and gloom I was discouraged from my TV. I do not have a HDTV, and the gameplay did not take up my full screen, leaving black bars on the top and bottom. Screen adjustment in-game (An awesome tool btw) didn't solve it, but whatever. Thats fine.
I DL'd the PC beta, and fell in love with it. While I am quickly getting bored of the same map (all future beta's, be advised, we need at least 2 or 3 maps when you open it.) I loved how the UI didn't shake when I moved, I loved my graphics, I loved the mouse to gunplay.
I enjoy the gunplay, simple as that. When I shoot a gun, it jostles and moves and hops around, and not just in a vertical climb. This makes me happy, the gunplay goes hand in hand with the freedom of movement. I feel that I am in control of my character, what I want to be done, can get done. And while there are annoying tidbits to movement, I feel overall satisfied. I wish they were able to fix for the first time ever the always present issue of going prone and crawling over the top of a rock. When you do this your gun and face is always looking upwords at the sky, even though you are technically looking down and shooting down, using the rocks as cover.
The level progression is fast, but not overly rewarding. In Bad Company 2, I maxed everything out really fast. I never had a supreme feeling of achievement when I got something. When I unlocked something I felt like I had just joined with everyone else. In BF3, I feel that my unlocks note the kind of person I am. Like having a Laser on a shotgun, people now that you've spent time with it to unlock it. Speaking of shotguns, this brings me to the ever present balance.
Balancing in this map might not reflect the actual game well, this map is a very good map to showcase the new, realistic shotgun. Different shell loadouts (while still sad you cannot change shells while alive) is a huge plus to the realities of what a shotgun can do. You can throw a slug shell in and go through an engine block, then put in buckshot and take out door hinges. The shotgun is a utility tool, as well as carnage in close. Throw in Slugs and you can (IRL anyways) shoot out to 200 yards. Thats a LONG way to go, accurately. This is fairly represented in the game.
Those stating that shotguns are too powerful in BF3, should google 00 Buckshot. That is what is being shot at you. I'm hearing a lot of "We need more health or guns need to be nerfed" going around, and I think that is crap. People are still believing that if someone shoots at you, you should be able to turn around and shoot back to establish that you are a better shooter, therefore making it "skill" based. I believe that if I fire the first shot I have won, as long as I can aim. I carry this even if I'm not the one that gets to shoot first. Even if I loose I go "Well, he got the first shot, therefore he was in a better position, therefore I -lost in the overall game of tactics-
This game is entertaining. I have run and gun with the shotgun in the subway tunnels, I have taken a 249 SAW and bipodded up on a wall an entire game without dying, I have -not- used a sniper rifle though. I do not use any rifles, from the SVD to the MK11. I hate how the characters look, too. I feel I can live without it. Even if I die alot to them. I feel this is a dictation of the -map-, not the game.
Caspian Border is the 64 player(PC) vehicle map meant to be the true 'battlefield' (I have always felt Rush is a console game mode, even if it is fun) Unfortunately, I have not been able to play it as it's locked. So. Poop. :I
All in all, fun game, yes there are bugs, it looks good on PC's, which means that when the Console version comes out it should be just as pretty (probably intentionally turned GFX's down to test networking abilities and be able to identify the issue faster as you can rule out graphics) and be just as playable vehicle wise as BC2.
Still need to play Caspian Border to judge this beta fully. As Op. Metro is... sort of boring after the 100th playthrough.