Battlefield 3 Beta - Your Thoughts?

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BanicRhys

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Played it, realised that it's just CoD with a nicer UI and people can kill me from even further away.

Deleted it.
 

Cowabungaa

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Raideh said:
In comparison, in Battlefield 3 (at least on the PS3), any attempt to knife a person you are standing behind is more likely to fail and get you killed by their gun than it is to kill them, and if you are lucky enough for the absolutely broken knifing system to work, you are almost guaranteed to die in the 10 seconds the animation takes to play out (maybe a slight exaggeration).
Broken? How? As far as I know, once you engage knifing, the other player is also locked in the animation so he can't kill you. It seems to work just fine here, yes it's as slow as you describe it, but that's how it's supposed to work. Are you also not forgetting that this is an old beta build of the game? That these things are going to get a good ol' bit of polish (at least they'd better) before the game actually comes out?
 

TacticalAssassin1

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May 29, 2009
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BanicRhys said:
Played it, realised that it's just CoD with a nicer UI and people can kill me from even further away.

Deleted it.
Just you wait for the tanks and jets and ATV's... *drool*
 

IamSofaKingRaw

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All I have to say is that they should rename it to Battlefail BushCamper 3. That sums up my experience. Now back to KZ2 for me
 

Cowabungaa

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Raideh said:
That isn't a harmless strike in the air, that's your character actually pulling out the knife before delivering the killing blow. So it isn't broken at all, as it being broken suggests that it doesn't work like it should. But it is supposed to work exactly as you're describing, hence why it ain't broken.

And doesn't it make sense that it works like it does anyway? Doesn't it make sense that stabbing someone with a knife in a vital area takes quite a bit of time? I mean, it's not meant to be a viable weapon of war in today's modern conflicts, like CoD apparently uses it. In the game it's purely meant as a quiet surprise tool, as humiliation. You got your side arm as your regular last resort, the knife is there to show silly campers and stragglers that it's important to stick with your team. I'm really not seeing why it should be overhauled.

As for it being hard, I just finished a round where I did about 3 knifekills. It's all about picking your targets wisely. That's on the PC by the way.
IamSofaKingRaw said:
All I have to say is that they should rename it to Battlefail BushCamper 3. That sums up my experience. Now back to KZ2 for me
Do remember that this is only one map. A small one at that. In a beta no less. It's also quite easy to completely avoid said campers by either moving quietly and staying low, or using smoke grenades when you've unlocked those. Stop thinking in problems, start thinking in solutions. And for campers there are plenty of solutions.
 

Kopikatsu

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Raideh said:
Cowabungaa said:
Broken? How? As far as I know, once you engage knifing, the other player is also locked in the animation so he can't kill you. It seems to work just fine here, yes it's as slow as you describe it, but that's how it's supposed to work. Are you also not forgetting that this is an old beta build of the game? That these things are going to get a good ol' bit of polish (at least they'd better) before the game actually comes out?
The reason i say broken is because on the PS3 beta, when you press the R2 button (the only button that can be used for knifing) your character will first harmlessly strike the air, no matter where you are relative to your target, taking up time and likely getting you found and shot. If you survive, and choose to hold the button, your character will pull out the knife. If you then release the button, walk up behind someone (mind you you cannot shoot and such while holding the knife, so if somebody sees you, you're dead on sight) and wait for your character to raise his knife and press R2, he will enter the animation, then getting you killed by the first person who spots you. That's why i say it's broken. Bear in mind, this entire process will probably take you about 30 seconds to do safely, and the chances of getting to the killing part are amazingly low in my experience.
You're exaggerating ever so slightly...


46 knife kills, and I've only been killed during the animation maybe three times. I would have many more, but I've pretty much stopped doing knife kills if only because it takes kills away from my PDW, which gives me less points overall. AH LOVE MAH POINTS.

Anyway, the knife isn't supposed to be a viable weapon. It's more of a humiliation tool that says 'Don't camp.' or 'lrn2situationalawareness.'
 

godofallu

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ezeroast said:
godofallu said:
I tried it on Xbox, and wow is it ugly.

I died like 8 times before ever seeing a person, and it felt like the game was supposed to be a pixel hunt. Which is impossible due to the horrid graphics and lack of a scope on all guns but the sniper.

Also why do I have to unlock basic functionality for my classes? And where are all of the vehicles?

And falling through maps is stupid. The game has to ship in like 25 days. There just isn't enough time for them to have a chance in hell at fixing this mess.
You can actually put a scope on any gun in the game excluding pistols. I havnt seen any Xbox footage but i can tell you on the PC its looking very nice.
You and me played a different game. On 360 it was repulsive. It looked like the entire game was laminated, which was a problem since the sun glinted off of everything. I can't imagine playing the game long enough to unlock a scope for guns. I guess that is cool though. If you like crouching in a bush and pixel hunting through a scope 24/7.
 

Jnat

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A new error every time I try to run it, I stopped when it told me my computer was too bad.
 

Serving UpSmiles

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Im worried about the sniping issue, in bad company 2 If a sniper tried to kill me I could locate him in a few seconds and spot him and basicaly have my entire team open fire on it, but in this It's just an SVD/MkII sniper war.
 

Redfefnir

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I've played on both the Xbox 360 and the PC version. I'm finding the PC version to be more playable, but then again my history of BF Vietnam to 2142 makes me feel more at home.

BF3 on the 360, for when I played, was laggy and full of bugs, I'm fine with this, I have beta tested many games, most under NDAs and in Alpha testing. It's annoying, yet, but I can live with it and see the Gem inside of the very, very rough edges.

on the 360 the tracers would stay in mid-air, a foot long or so of white light, and with full auto there were tons and tons of this, enough to make for some horrendous framelag. This, plus the Attachments & Magazines not going in guns, was annoying, but hardly gamebreaking. If anyone is expecting polish, they are kidding themselves. In todays world of Day-One patches, they can ship-it in whatever form they want, really. At least the Multiplayer aspect.

I also noticed it looked like poop. It reminded me of my old days of having a crappy computer built around the lowest requirements for BF2142. Low on nearly everything, but hey. I had 60FPS. It just looked bad, mixed with the insane amount of bloom and gloom I was discouraged from my TV. I do not have a HDTV, and the gameplay did not take up my full screen, leaving black bars on the top and bottom. Screen adjustment in-game (An awesome tool btw) didn't solve it, but whatever. Thats fine.


I DL'd the PC beta, and fell in love with it. While I am quickly getting bored of the same map (all future beta's, be advised, we need at least 2 or 3 maps when you open it.) I loved how the UI didn't shake when I moved, I loved my graphics, I loved the mouse to gunplay.

I enjoy the gunplay, simple as that. When I shoot a gun, it jostles and moves and hops around, and not just in a vertical climb. This makes me happy, the gunplay goes hand in hand with the freedom of movement. I feel that I am in control of my character, what I want to be done, can get done. And while there are annoying tidbits to movement, I feel overall satisfied. I wish they were able to fix for the first time ever the always present issue of going prone and crawling over the top of a rock. When you do this your gun and face is always looking upwords at the sky, even though you are technically looking down and shooting down, using the rocks as cover.

The level progression is fast, but not overly rewarding. In Bad Company 2, I maxed everything out really fast. I never had a supreme feeling of achievement when I got something. When I unlocked something I felt like I had just joined with everyone else. In BF3, I feel that my unlocks note the kind of person I am. Like having a Laser on a shotgun, people now that you've spent time with it to unlock it. Speaking of shotguns, this brings me to the ever present balance.

Balancing in this map might not reflect the actual game well, this map is a very good map to showcase the new, realistic shotgun. Different shell loadouts (while still sad you cannot change shells while alive) is a huge plus to the realities of what a shotgun can do. You can throw a slug shell in and go through an engine block, then put in buckshot and take out door hinges. The shotgun is a utility tool, as well as carnage in close. Throw in Slugs and you can (IRL anyways) shoot out to 200 yards. Thats a LONG way to go, accurately. This is fairly represented in the game.

Those stating that shotguns are too powerful in BF3, should google 00 Buckshot. That is what is being shot at you. I'm hearing a lot of "We need more health or guns need to be nerfed" going around, and I think that is crap. People are still believing that if someone shoots at you, you should be able to turn around and shoot back to establish that you are a better shooter, therefore making it "skill" based. I believe that if I fire the first shot I have won, as long as I can aim. I carry this even if I'm not the one that gets to shoot first. Even if I loose I go "Well, he got the first shot, therefore he was in a better position, therefore I -lost in the overall game of tactics-

This game is entertaining. I have run and gun with the shotgun in the subway tunnels, I have taken a 249 SAW and bipodded up on a wall an entire game without dying, I have -not- used a sniper rifle though. I do not use any rifles, from the SVD to the MK11. I hate how the characters look, too. I feel I can live without it. Even if I die alot to them. I feel this is a dictation of the -map-, not the game.

Caspian Border is the 64 player(PC) vehicle map meant to be the true 'battlefield' (I have always felt Rush is a console game mode, even if it is fun) Unfortunately, I have not been able to play it as it's locked. So. Poop. :I

All in all, fun game, yes there are bugs, it looks good on PC's, which means that when the Console version comes out it should be just as pretty (probably intentionally turned GFX's down to test networking abilities and be able to identify the issue faster as you can rule out graphics) and be just as playable vehicle wise as BC2.

Still need to play Caspian Border to judge this beta fully. As Op. Metro is... sort of boring after the 100th playthrough.
 

octafish

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Apr 23, 2010
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Frederik Bro Johansen said:
the fact that you have to find servers through the browser, and the fact that graphical options and tanks/etc. is a no-go. i give it 7/10. But then again, so far its beta. Otherwise the game is ok, a bit better that BFBC2 (without the DLC of course)

-Fekke
The graphic options are locked? Not for me. They are limited, but not locked. I used my usual calibration trick which is to hit "Auto" and then knock the AA down a notch.

I was spawn camped five times in a row last night, eventually I broke a personal rule and spawned on a Recon and then my squad backtracked and flushed the campers out. Then they abused us for being noobs? That said, I've gotten the hang of it now, I was playing quake style, now I've slowed down and really love sprinting, hurdling a couple of walls and then diving to prone to set up a defensive position. Spotting as always is where I get most of my points from, and it sure helps find those bush campers. Oh and the last defensive position, playing as an engineer and hitting those hotels with RPGs is some of the most fun I've had in a shooter in a long time.
 

dystopiaINC

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PeePantz said:
JoesshittyOs said:
PeePantz said:
The controls have been pretty unresponsive. Running will randomly refuse to work and the spot system is out of whack. In addition, sometimes my gun just wouldn't fire for a moment, causing me to die due to the delay (not lag either).
I thought that too, but you have to actually unlock unlimited sprint for some reason.
No, it was really getting bothersome after I unlocked sprint. I figured because I hadn't unlocked it (they had it in BC2), that was the reason. It actually seem to get worse after I unlocked sprint and played more.
i noticed that too, i found sometimes i would stop sprinting for no reason an then i couldn't start sprinting again until i looked down the gun sights for a second.

going through eh ground is annoying as shit, and my gun randomly went from auto so single fire mid fire fight and i didn't know how to fix it...

overall i'm disappointed, THIS was supposed to compete against CoD? what a joke!
 

octafish

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Apr 23, 2010
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I just realised why I like the Beta. I think it is because in the servers I've been playing on everyone is playing for the objective. That is the superior thing about BF games for mine.
 

Savagezion

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I dig it so long as they work out the bugs. I am cool with the knifing too. Lightweight commando types are annoying and ruin the flow of the game. I don't find this knife difficult to pull off. As well, the flow of the game is rather nice. I have played all classes and they are all great in different ways. I have been running a sniper in the park-subway. I run shotgun subway-offices. Then it is engineer or assault from offices-city. I really like how they all play.

The teamwork the game encourages is amazing. I see more people hanging back to guard anyone who goes in for the objective than I see fighting over who gets to lay down the charge. The only thing I have to ***** about is the bugs. The guys do look a little funny but honestly, who gives a shit? Amiright?

Just avoid the crater by objective A in the park. You will fall through the floor every fucking time. Objective A in general has a lot of tiny areas where you could fall through. But the crater by the satellite is every damn time I go near it.
 

MetallicaRulez0

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As I suspected, the PC beta is plagued by campers. In the first area of Metro all you see are snipers literally prone inside bushes waiting on people.

This is why I prefer Call of Duty. That type of moron would be ridiculed relentlessly until he left the lobby in CoD.