This is the map DICE chose to represent their game in an open beta; their choice has ramifications. For example, few if any maps from previous BF games replicate the scenario we're seeing in Operation Metro: open field moving into sole close quarters combat. This is an example of the direction BF3 has moved in, and unfortunately it sits directly at odds with what Battlefield is known for - namely, open field combat with a focus on tactical play and team work. An Open Beta - as opposed to the usual closed Beta - serves as a demo. DICE have chosen to Demonstrate their game as Run and Gun close quarters shooter. As a Battlefield fan, then, its the opposite of why I would purchase this game. It's not about the lack of vehicles - its about the focus on close quarter combat in restricted environments; if I wanted to play CoD, I would.Vrach said:Judging the maps by the one map offered doesn't seem very... wise...
PC, actually. I don't play shooters on consoles; I have a keyboard and mouse as God intended. The graphics on display here are frankly sufficient, at best. The Beta is graphically restricted, as has been confirmed, however frankly the visuals on display are a step backwards from Bad Company 2 even at the 'High' setting. The lighting is poorly handled and in some areas it's simply bad, and the shaders are decidedly console friendly - the water, the reflection maps, bump mapping; hell, even the basic texture filter strips away the detail. If you use the words "jaw dropping" to describe this, I envy you: your standards are very low, and thus easily exceeded. Their not bad, and I don't mean to say that they are, however their simply not up to the standards of a full priced, AAA, high profile, hyped shooter.Vrach said:Not getting where you're coming from with this, I find the graphics and the visuals properly jaw dropping, both in quality and the design. Are you playing the PC version or a console one (I heard consoles took a bit of a hit there, but no clue myself as I don't own one)?
The issue isn't the movement; its the movement combined with the damage model. The damage model replicated the old school Battlefield vibe perfectly. The movement system is from Call of Duty. They sit at ends with one another. Why do I need to run around like a bat out of hell if I'm supposed to be playing a tactical shooter? The game doesn't know what it wants to be - as evidenced by the Open Beta featuring a close quarters map, and only a close quarters map.Vrach said:...It doesn't turn the game into CoD because if you go around rushing all the time, you're gonna be admiring your spawn location locale quite a bit.
32" Sony Bravia at the native 1080 resolution. When you kill someone, there are up to and including four layers of text (Kill confirmation, assist, rank, unlock) that are large and feature heavy post-processing effects. These appear directly beneath your crosshair, and literally light up the screen. Short of a slow motion instant replay with "AWESOME" stamped across your screen for the most pedestrian of accomplishments, BF3 pushes a console focused UI on a PC Version of the game. I don't need large text; I'M SITTING RIGHT IN FRONT OF THE DAMN SCREEN.Vrach said:Neon lights, wut? It just zooms into your killer, which is what BFBC2 did as well (when killcam is enabled). Again I get the feeling you've gotta be on the console (or maybe a small PC screen? I might be spoiled by my new 24") cause, like always, I can't notice the kill tracker at all, even when I want to, it's just too small for me to pay attention to it.
Please explain how Battlelog is a superior solution to the industry standard in-game menu system? Battlelog is a step backwards in every regard. Take Battlelog. Put it into the game. Congratulations, you've got a step up from Bad Company 2. But, launching the entire game through a web-browsing interface designed as a social network? Is this how badly Facebook has infected the planet?Vrach said:...but it actually works... I have to say I actually prefer Battlelog to a normal server browser...
For Bad Company 2, I can use the integrated Steam Server Browser to view the servers through Steam. Or, I could use the in-game server browser. If Origin handled the Battlelog system - as in, Origin was used instead of an entirely separate program (read: web browser) to present it - Battlelog wouldn't be so bad. But, a Digitial Distribution program and a web browser to launch my game? How many hoops would be too many hoops?Vrach said:Don't see the connection between Origin and a server browser. Are you suggesting Origin should function as a server browser?BFBC2 could be purchased on Steam and have you launch Steam every time the same way you launch Origin, so yeah, no difference there aside from the service used.
Like the Team Work reinforcement, as opposed to the mess of a request system? Like the movement system that required deliberate action and punished Rambo tactics, as opposed to the movement system that tells you to become Neo from the Matrix, and then punishes you with the damage model? Like open environments and focus on large scale encounters, as opposed to the cluster fuck of linear corridor shooting with 32 players?Vrach said:On the other hand, the game is improved so much, it's ridiculous. What's more, it improves exactly on the parts that make Battlefield what it is...
Battlefield 3 is exactly what everyone feared it would be: Battlefield of Duty.
If you're enjoying it; shine on. I hope you get a blast from it. However, the concerns raised are legitimate concerns, and not over-reactions or downplays. For what "Battlefield" is, Battlefield 3 isn't.