Battlefield 3 Open Beta Begins With Advice from DICE

Recommended Videos

klasbo

New member
Nov 17, 2009
217
0
0
Mike Kayatta said:
While some of DICE's tips should be common knowledge (for instance, if you didn't already know number 8, I worry about you) [...].
I worry about you. Because this is not true in 1942, Vietnam, BF2, or 2142. Take this from one of the top 150 BF2 players in the world.
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
klasbo said:
Mike Kayatta said:
While some of DICE's tips should be common knowledge (for instance, if you didn't already know number 8, I worry about you) [...].
I worry about you. Because this is not true in 1942, Vietnam, BF2, or 2142. Take this from one of the top 150 BF2 players in the world.
There were no shotguns in BF1942. Also, excuse us for not apparently having your leet skillz, but most games since Doom have been balanced around the principle that shotguns are best used in close quarters, which is I think the point he was trying to make.
 

Mike Kayatta

Minister of Secrets
Aug 2, 2011
2,315
0
0
Shamanic Rhythm said:
klasbo said:
Mike Kayatta said:
While some of DICE's tips should be common knowledge (for instance, if you didn't already know number 8, I worry about you) [...].
I worry about you. Because this is not true in 1942, Vietnam, BF2, or 2142. Take this from one of the top 150 BF2 players in the world.
There were no shotguns in BF1942. Also, excuse us for not apparently having your leet skillz, but most games since Doom have been balanced around the principle that shotguns are best used in close quarters, which is I think the point he was trying to make.
Yes, thank you Shamanic. Also, let me just point out that in BF2, shotgun damage is calculated by damage per pellets. Pellets fire in a cone, with its apex at the barrel tip. You don't need to know too much trigonometry to understand that the farther away you are from a shotgun (yes, a BF2 shotgun) less pellets hit you, and by extension, the less damage you receive. This system would, of course, imply that close quarter combat would, indeed, be most effective for shotgun use. Because of this, even DICE describes BF2 shotguns guns as causing "explosive damage" at "short range." And as Shamanic pointed out, this mechanic has been used in almost every FPS since Doom, including the one you for which you are a "top 150 player in the world." You can hit this back with some niggling semantics, I'm sure, but I think, or at least hope, that after this explanation, you can now hopefully get/enjoy the simple joke without further issue.
 

Davichu

New member
Sep 28, 2010
57
0
0
Soviet Heavy said:
Ser Imp said:
They're Helping us win the game? I think these DICE are loaded
You forgot your glasses there. Allow me. "puts on sunglasses"

Just once, I want a game to portray realistic shotguns. You know, guns that don't lose their effective range after ten feet? The ones that can kill at up to 100 feet?
what like slug shells in bf bc2? They put it in the game and it ended up making the game shit every fail newb just put it on the automatic shotguns and just ruined the game for everyone else.

i agree that the shotguns should have better range but i can see that theyr'e just trying to stop the minority from making you moan and troll about something else
 

Mister Linton

New member
Mar 11, 2011
153
0
0
Lol at people passing up BF3 because of Origin. Especially since they already have Steam doing the same stuff on their computer already.
 

CharrHearted

New member
Aug 20, 2010
681
0
0
I would be playing it if it didn't return with:

There's a problem with your game set-up, please reinstall.

I've reinstalled 3 times, same problem...
 

FFMattCR

New member
Nov 15, 2009
49
0
0
I'm gonna go ahead and say this...
Battlefield 2 and 2142 (with their expansions) were the pinnacle of PC server based, conquest mode (32 vs 32 hell yeah!) FPS gaming
(I'd just like to state that Battlefield 2: Modern Warfare for the Xbox 360 was a horrendous game...)

the latest Medal of honour was a good game, I prefered it to COD, it was a great feeling FPS for the consoles

Unfortunately the two don't mix well... and what we have with Battlefield 3 is the name of the Battlefield series but a game that feels like it's been ported straight from a console
I can't explain it to be honest, It just doesn't have the simplistic and playable charm that the old PC Battlefields had
(on top of that I find "Origin" a bit of a Steam clone, and its a bit excessive downloading it, the voice chat plugin, the BF3 specific nvidia drivers all just for a "Free to Play" looking web page to appear and apparently thats the homepage and match making centre for the game...)
 

k7avenger

New member
Sep 26, 2010
86
0
0
FFMattCR said:
I'm gonna go ahead and say this...
Battlefield 2 and 2142 (with their expansions) were the pinnacle of PC server based, conquest mode (32 vs 32 hell yeah!) FPS gaming
(I'd just like to state that Battlefield 2: Modern Warfare for the Xbox 360 was a horrendous game...)

the latest Medal of honour was a good game, I prefered it to COD, it was a great feeling FPS for the consoles

Unfortunately the two don't mix well... and what we have with Battlefield 3 is the name of the Battlefield series but a game that feels like it's been ported straight from a console
I can't explain it to be honest, It just doesn't have the simplistic and playable charm that the old PC Battlefields had
(on top of that I find "Origin" a bit of a Steam clone, and its a bit excessive downloading it, the voice chat plugin, the BF3 specific nvidia drivers all just for a "Free to Play" looking web page to appear and apparently thats the homepage and match making centre for the game...)
So much this. Rush on Operation Metro IS a CoD map ported to Battlefield. While I have nothing against CoD, well damn it, this is Battlefield, not CoD. I know its beta and all that, but I'm left pondering why in the world they would chose Operation Corridor to test on rather than ANY other map.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
4,806
0
0
The suppress, light flashing and debris killing sounds like a lot of fun!
But I dunno, I'm hearing mixed things. I guess I'll have to wait for reviews on the full, fixed game and see where it falls.
 

klasbo

New member
Nov 17, 2009
217
0
0
Shamanic Rhythm said:
klasbo said:
Mike Kayatta said:
While some of DICE's tips should be common knowledge (for instance, if you didn't already know number 8, I worry about you) [...].
I worry about you. Because this is not true in 1942, Vietnam, BF2, or 2142. Take this from one of the top 150 BF2 players in the world.
There were no shotguns in BF1942.
Which is my point... (continued below)
Mike Kayatta said:
As Shamanic pointed out, this mechanic has been used in almost every FPS since Doom, including the one you for which you are a "top 150 player in the world." You can hit this back with some niggling semantics, I'm sure, but I think, or at least hope, that after this explanation, you can now hopefully get/enjoy the simple joke without further issue.
BF3 is a sequel to BF2 and 1942. And shotguns were never any good before (or didn't exist), and so the tip about using shotguns isn't common knowledge for anyone jumping into BF3 who is expecting something similar to the earlier instalments. Sure, it may be common to other FPS games, but it sure isn't common to the core Battlefield games.
Shamanic Rhythm said:
Also, excuse us for not apparently having your leet skillz, but most games since Doom have been balanced around the principle that shotguns are best used in close quarters, which is I think the point he was trying to make.
Shotguns are best used in CQC, sure. But they're not the best for CQC. Shotguns are limited in range and rate of fire, which means that you need to get a perfect shot off, first, and only in encounters that are of less than 4 metres range. And if you can do that, why limit yourself to using a shotgun? A sniper rifle is just as efficient as a shotgun in close quarters in BF2.

Mike Kayatta said:
[...] DICE describes BF2 shotguns guns as causing "explosive damage" at "short range."
And all the assault rifles (Yes, even the M16 in all its glorious underpoweredness) deal "explosive damage" at all ranges.
 

General BrEeZy

New member
Jul 26, 2009
962
0
0
i crawled under the map a little bit when i played earlier, it was hilarious! and then i couldnt get out for about 10 seconds =|
creepy.
and i also saw some sprites go shooting across the map when they died down in the tunnels. just a few times, but it was funny as heck!
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
klasbo said:
Shotguns are best used in CQC, sure. But they're not the best for CQC. Shotguns are limited in range and rate of fire, which means that you need to get a perfect shot off, first, and only in encounters that are of less than 4 metres range. And if you can do that, why limit yourself to using a shotgun? A sniper rifle is just as efficient as a shotgun in close quarters in BF2.
Dice's tip simply said that 'Shotguns are excellent for close quarters combat'. They didn't say anything about 'they are the best'. Also what you're describing doesn't sound like an ordinary logic that should give you cause to be 'worried' about anyone who doesn't think the same way: it shows that Dice had an abysmal sense of balancing in BF2 if there was absolutely zero reason to take a shotgun over a sniper rifle. The purpose of a shotgun is supposed to be that you do not need pinpoint accuracy at extreme close range: the tradeoff being that at any other range it's practically useless. Don't go tossing around snide remarks about other people's gaming experience just because you are more accustomed with the balance problems of previous BF games than they are.
 

dystopiaINC

New member
Aug 13, 2010
498
0
0
well i played it. gave it a try

what i liked,
the moment, it felt easy fast and natrual.
it looked nice enough i guess

what i didn't like,
shooting the guns just didn't fell very comfortable to me, the only things i liked were the pistols
large maps make it hard as hell to see that one little sniper in that one corner that is only showing an inch of his head and is literally invisible the further back you are... so many spawn deaths...


really i only like the movement and if i want a game with good movement I'm covered cuz i already pre-ordered AC:revelations. so i might pick it up in a year if i see a used cpy for like $20 idk
 

klasbo

New member
Nov 17, 2009
217
0
0
Shamanic Rhythm said:
klasbo said:
Dice's tip simply said that 'Shotguns are excellent for close quarters combat'. They didn't say anything about 'they are the best'. Also what you're describing doesn't sound like an ordinary logic that should give you cause to be 'worried' about anyone who doesn't think the same way: it shows that Dice had an abysmal sense of balancing in BF2 if there was absolutely zero reason to take a shotgun over a sniper rifle. The purpose of a shotgun is supposed to be that you do not need pinpoint accuracy at extreme close range: the tradeoff being that at any other range it's practically useless. Don't go tossing around snide remarks about other people's gaming experience just because you are more accustomed with the balance problems of previous BF games than they are.
There's one or several misunderstandings here, so let me try to clear it up:

In previous BF games, shotguns were useless OR shotguns didn't exist
In BF3, DICE claims shotguns are good for CQC
--> Anyone who expects shotguns to remain useless in BF3 is not to be "worried" about
--> AND Anyone who expects shotguns to be good in BF3 (before hearing DICE's promotion of them) takes knowledge of BF3 from other FPS titles, information that should - by default - be wrong*

Hopefully this clears up my thought process. And I don't see how it is "snide" to say that someone's comment is factually and logically wrong, but I'll let you have that one for free on the basis of "meh, ad hominem" and "I just don't care".

*Although probably isn't, seeing that DICE is making something much more similar to certain other FPS games, rather than their own BF series. But you can't guess this before playing all the instalments.
 

AngryFrenchCanadian

New member
Dec 4, 2008
428
0
0
He forgot tip #11: As a recon and if you're a defender, put down a radio beacon where it can't be seen before all the first objectives are taken. If the Frontline moves, have fun respawning on the beacon and stabbing enemies in the back. Makes half of the other team ragequit.
 

DVS Storm

New member
Jul 13, 2009
307
0
0
I've been playing the beta for a while on 360 and it seems that there are people who don't know how to defend an objective. I mean defenders are supposed to disarm and not run around killing all the time. It also seems that people haven't figured out that you can throw ammo and medic kits to the ground. Or revive. And get a heck-load of points by doing that...So yeah Dice should give some advice on how to play this game.

Otherwise I'm enjoying the beta even though it's glicthy as hell. Can't wait for the whole game.