Battlefield: Bad Company 2 Hate (Review, I mean review!)

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Zannah

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So there's this upcoming new Battlefield, thats going to kill off any previous Call of Duty (according to hype anyway). Now I consider myself Immune to hype, and didn't actually expect BfBc2 to be that superb game it is supposed to be. But I at least had hoped for a half decent game, and found myself expecially intrigued by some promises that game made. Unfortunately it didn't deliver on either points.

((I will only go on, about gameplay and the singleplayer - I myself have never gotten into that battlefield multiplayer feeling, but I can see, how people potentially can like that sort of thing, and I won't blame, given what little choice there is.))

So yes, the first thing to strike me is - I can run both Mw2 and Avp on full details with everything maxed, but as soon as I want to play this extremely well crafted Console portation, my machine only just so manages lowest details, low resolution and overall graphics that would put Modern Warfare (one, not two that is) to shame.
But hex, nvm them graphics, if the story is ok. Well storywise, BfBc2 isn't going to kill anybody, especially not Modern Warfare, which it rips off with about the determination that Dante's Inferno rips of God of War. One might argue, that this is due to the two games being in the same genre, but honestly, even after two Modern Warfare games, one can potentially think of an original Story for a "twenty minutes in the future"-Wargame. If he tries that is.
Allthough BfBc2, in an desperate attempt to trump Mw2, manages to get even more ridicolous in the usage of emps, russian invasions, and shooting down satelites.
But the Ripoff is also gameplay wise. Now who exactly thought it would be a good idea to rip off the way in which players experience cutscenes in first person in cod games, (which is meant to create IMMERSION), but put cinematic black bars on the screen, and flowbreaking loading times on every single cutscene? Especially when you virtually walk two steps until the next cut-scene starts over. For five or six cutscenes in a row. It worked in Cod-games, but they did it properly. Also, changes in setting and wheather are coll and everything, but when both wheather and overall setting change every ten nanoseconds (the first jungle mission, that took me about half an hour goes sunshine -> Thunderstorm -> bright sunshine -> heavy rain, with the weather not starting or ending, just changing while your inside, or in a loading screen.
But nvm Story, if the Gunplay, the very essence of every fps works, allright?. Theoretically yes. Unfortunately, it doesn't. First off, I found hip firing with a light machine gun, to be about as accurate as using a sniper rifle, so why bother? Secondly, my character insists on holding his gun over his shoulder, rather then on his hips, meaning that firing anything larger than a pistol will block at least half your screen. Aparently that half, in which enemies with shotguns prefer to sneak up. Which leads me to the point of the games difficulty (nonexistant). While the game desperately tries to be challenging in all the wrong ways (Enemies spawning once you walk over a trigger ten foot away, enemies sniping you with shotguns from the next town over), your comrades are so eficient, and your health regenerates so fast, and you stumble around ammo-crates every second (And may i point out, that the combination of destructo scenery, a rocket launcher you get at the start of the second level, and unlimited ammo succesfully eliminate the slightest challenge), that the game, even on hardest difficulty is way too easy.

So bad gameplay, bad story, bad graphics, lets come to those unique overadvertised selling points;

So the game is called "bad Company", due to the fact that your comrades, consisting of three stereotype-cliches and a clicheistic-stereotype pilot, alltogether having the appeal and personality of yesterdays newspaper, blabbering half-witty comments, that probably were funny in an american propaganda movie during WWII, but won't make anyone in their right mind so much as smirk. They are quite formidable however, in breaking what little immersion there is, due to never really fitting, and feeling terribly forced.

And then there is the second unique selling point, the reason why I wanted this game to be good, why i really wanted to like it. The destructable scenery. And the BfBc2 team succeeds in the actually challenging task of implementing such an great feature, that so many fps' are lacking, in such a terrible way, that not implementing it, would have been an improvement to the game. For which this game has earned my eternal hatred.
So who on earth is thickheaded enough to implement a destructable scenery, without IMPLEMENTING A PHYSICS ENGINE? Not only is the absence of ragdoll physics another nail in the coffin of immersion, but what is more, it ruins the sole fun in blowing shit up. Every single of the (empty, copy pasted, but immersion is dead already, so whatever) breaks down in exactly the same way. Every destructable Object has exactly two Modi - perfectly functional, and shreds, with absolutely no middle ground. Ground that the player can stand on, plot relevant objects, and ways, such as ladders or stairs are conveniently indestructable to the point where a thin wooden wall with a stair attached provides cover against supressing fire from a tank (Because making everything destructable, would have required the level-designers to do their job)

Oh of course, the vehicle sections, since vehicle combat to an extend alsways has been a thing of the battlefield franchise. Remember how virtually every fps that ever contained a vehicle section limits your ammo, or makes your gun overheat? BfBc2 is too cool for that, so the shooting aspect comes down to taping down your left mouse-button, than drawing smilies on the screen. But the driving, oh the driving. Due to the aforementioned lack of physics, the cars handle somewaht special, and virtually everything that drives, floats or flies can't take more than half an Ak47th clip before exploding, but the main issue I have with driving, is that with enemy cars, projectiles of all sizes and conveniently placed red barrels that are literally placed everywhere, all exploding left and right sending ugly explosions and even uglier particle effects, that are probably supposed to be either snow or dirt, right into my face, I can't see where I'm fucking driving. Which is literally the only thing that kills you, given the laughable difficulty.

And yes, maybe I will try and write something about a good game, in the unforseeable future.
And yes, I expect to be overrun by battlefield enthusiasts and / or Cod haters every second, do your worst. It is just, that I had my expectations, given that destructable scenery is one of the very few things that todays fps' are lacking, and that I'd really like to see, and Bfbc2 not only not delivering, but overall being such a terrible letdown, has made me all the angrier.
 

wooty

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Aug 1, 2009
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So does this even follow on from BC1? In terms of story I mean. I've not read much on the game as a whole but I remember the firsts one being a tale of mismatched guys on a quest for gold and fortune. Please say Haggards in this one, oh dear god please let Haggard be in it
 

Inquisitor Slayde

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Jan 17, 2009
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Played the demo and was bored with it after three games. Shame, I really enjoyed 2142. Even 1942 and Vietnam were ok. I haven't had much luck with FPS's the last few months and I haven't seen anything coming out soon that looks good either.

Oh well, back to Mass Effect 2. I do love that game ever so much.
 

Zannah

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Jan 27, 2010
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wooty said:
So does this even follow on from BC1? In terms of story I mean. I've not read much on the game as a whole but I remember the firsts one being a tale of mismatched guys on a quest for gold and fortune. Please say Haggards in this one, oh dear god please let Haggard be in it
"Hags" is in this one, but from what I hear, the stories aren't related at all (unless the quest for gold and fortune involved russian world-domination)
 

wooty

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Aug 1, 2009
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Zannah said:
wooty said:
So does this even follow on from BC1? In terms of story I mean. I've not read much on the game as a whole but I remember the firsts one being a tale of mismatched guys on a quest for gold and fortune. Please say Haggards in this one, oh dear god please let Haggard be in it
"Hags" is in this one, but from what I hear, the stories aren't related at all (unless the quest for gold and fortune involved russian world-domination)
You seem to be right then, everyones trying to be like MW2, even the new Medal of Honor has a distinct whiff of infinity wards influence about it. I prefered the Battlefield series when it was just all about big maps, lots of guys and an irritating amount of bunnyhopping.
 

Pielikey

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Get a new computer kthx. My cell phone could run cod4 on max settings, okay? Bad Company 2 runs on high at 1280x1024 on my computer just fine.
Raedon HD 4850
AMD Phenom II X2 3.1 Ghz
2 GB DDR3 RAM

Also, it seems you're speculating pretty far, I don't remember half the cutscenes having a loading screen stapled on it.
But everyone's entitled to their own opinion.

Also, Review =! infuriated rant. (I know, I thought that too for awhile.)
 

eels05

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Jun 11, 2009
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Was thinking about getting this,but hear the environmental destruction isn't so great.

I was thinking,wishing it would be along the lines of Red Faction Guerilla destruction,but apparently isn't.

Decided to give it a miss.
 

ssgt splatter

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...Also try to make it shorter or at least break it up a little bit more. Whenever I see a huge block of text I have a hard time reading it.
 

axle 19

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Aug 2, 2008
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Tried the demoand couldnt really get into it. From what ive heard from the people who own it, the game has quite a few glitches and problems that need to be addressed as well as the fabulously reliable EA servers.
 

Zannah

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I normalyy wouldn't want to drag this out, given my review was far from world class, and was more of a rant / warning than anything else, but you my friend, really had it coming.

LimaBravo said:
They didnt shoot the satellite down.
No, they just programmed it so land half a mile from them, because as we all know, every satelite has a selfdestruct-and-land-on-earth mode, given those things can move, and aren't shot up into space and get stuck in the orbit.

OK Ill call you there, tell us oh wise one whats a good near future plotline ?
How about China as an enemy?
How about an escalation of the ongoing China / taiwan Crisis?
How about a story about the escalation in ghaza (israelian border)

There you go, three ideas in about a minute, all based on situations more likely than russia taking over world domination. If I was to come up with something as far fetched as russia invading america, the possibilities are literally limitless, without ripping of a certain wargame that came out a couple of month ago, and that was, until bfbc2 came along, was the only franchise that hadn't realized the cold war was over.

THe gunplay is fine, the LMG fires a 7.62 mm round, so does your sniper rifle. Kids today dont know shit about ballistics but basically the GUN IS IRRELEVANT. The bullet does the work the gun merely holds the bullet in place. Barrel length affects accuracy and LMGs and Sniper rifles tend to be long heavy barreled weapons. So actually its accurate that LMG's and sniper rifles have a similar level of accuracy given the very short engagement ranges you use both in.
Despite owning several, I am indeed no gun expert, yet I always had the impression that lmg's had so much as recoil, and I was also quite sure, that hipfiring an lmg on ~100 yard range isn't quite as precise, as aiming with a sniper rifle, but that is of course just speculation, feel free to correct me if I'm wrong.

Ragdoll is irrelevant and rarely looks credible given that when you shoot someone NO ENERGY IS TRANSFERRED due to Newtons laws of equal and opposite reaction. A round that would send the target flying would send you flying backwards when fired.
When pouring ~30 lmg rounds in the back of someones head, I'm pretty sure, they don't slowly sink backwards (and indeed they don't if the dev would have put a little effort in it, and implemented proper ragdoll physics)

Physics engines are irrelevant. Boxes not rolling down a hill properly in a game about tanks and explosions & war isnt a very high priority. In Boxathon the Hillening yeah sure its number one priority but in any other game not so much.
When a game essentially is about destruction, then making those destructions atmospheric, immersive, or in fact working at all, might be a not so unimportant part of the game design.

Actual vehicle physics are also irrelevant to having fun. Do you really wanna add gear shifting and clutch buttons to the crowded controls of the bf series ? Gran Turismo Bad Company? No I dont think so. Battlefield Lomac, now with added complexity ?
And where did I ask for those? I accuse the vehicle sections of being repetetive and terribly balanced, yes, and again, it's a matter of how much effort goes into the things that are supposed to be a major selling point.

Deformable terrain. Sigh, you clearly know very little about coding or netcode. What you are asking for is a brick by brick mapping technique. The amount of data transferred especially with a physics engine enabled would consist of Mb/s instead of kB/s. Assuming your machine could even handle that level of transfer and computation.
Given my machine can effortlessly handle almost anything (exept for terribly portated console games), I believe it might be possible to implement destructable scenery in a way, that it doesn't completely murder what little immersion there is, especially on a pc, and with dedicated servers at work.


Your review is inaccurate, doesnt address multiplayer a massive component of an essentially online game. You are clearly trolling and have admitted your machine is barely capable of running the game. Interestingly you compare it to MW2 and dont mention the vastly different draw distances, objects on screen or the server discrepancies.
My review is an accurate depiction of the experiences i had with a game, that i hoped to be good, which is, as I mentioned in the review, solely singleplayer. I also expected to evoke some fan(boy)-rage. Since the version I played is a pc version, which comes close to the definition of how to not portate a game graphics-whise, I point that out but don't go on about the graphics, since a console player will have an experience different from mine, wheres your problem with that?
(And how can you not compare a game, that tries to be a mw2 killer, and ends up as an mw2 ripoff to modern warfare?)
 

ravensshade

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LimaBravo said:
thanks for saving me some time pointing out the COD bf "rip off" and raising overal good points

anyway on too the review if you can call it that... (oh wait you put Hate in the title nvm then)
first off loading screens are normal IF you switch areas/maps any cutscenes that didn't result in a new map/area had noo loading screen while i was playing it.

singleplayer was never actually a focus point for any of the battlefield games.
also while comparing badcompany singleplayer to MW2 do you do it only versus the Singleplayer of MW2 or against MW2 single and multiplayer?

also funny that you note guns overheating vehicle machineguns DO overheat if you fire uninterupted long enough

overal it's a bad review that goes in detail on quite a few irrelevant details or plain wishfull thinking.
 

Andrew Peters

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Mar 15, 2010
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sorry but im going to half to say dice has been around much longer and therefore copies nobody. furthermore with mw2 dominating it's sales like james camron's avatar is dominating it's, you have to expect some random people to yell rip off.mend mi speeling
 

Andrew Peters

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Mar 15, 2010
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well.. apperintly the squad lost all ther mony..... i dont know how.... and are now working for the army again as if nobody noticed all the marines they killed in the last level. all charicters exept miss july and the former presedent of sedaristan are back. it's more of a sequil to the dice game secret wepons of 2 than to battlefield
 

Fenreil

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While your thread DOES point out the flaws in Bad Company 2, well, that's all your thread does. It seems kinda obvious that you didn't come into this in an attempt to review, but to rant.

Destruction complaints were fairly accurate, but at least there IS destruction. Vehicle complaints don't make sense seeing as vehicular weapons DO overheat(don't get your problem with the driving either...), and I don't really get your weapon complaints.

As far as the story goes, yes the overall plot should have been better. I really love the characters, however, particularly the Heli pilot(so THAT's why helicopters always get shot down in videogames! The pilots are all crazy hippies!). It was a really strange move for DICE to abandon their first games plot for this. I'll just blame Modern Warfare for that, because it felt to me that DICE was trying to make some kind of parody. Do you really think they would have blatantly copied MW2 and then (mildly)insulted them in the game?

Oh well, you know how it goes. You got your opinion, I've got mine, let's just agree on that.

Off topic: What is your avatar from, OP? I kinda get the feeling I've seen it somewhere, but I'm probably crazy.
 

kemosabi4

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axle 19 said:
Tried the demoand couldnt really get into it. From what ive heard from the people who own it, the game has quite a few glitches and problems that need to be addressed as well as the fabulously reliable EA servers.
Actually, I haven't noticed much as far as glitches. I do want to punch EA in the soul though.


*sigh*

Zannah said:
LimaBravo said:
They didnt shoot the satellite down.
No, they just programmed it so land half a mile from them, because as we all know, every satelite has a selfdestruct-and-land-on-earth mode, given those things can move, and aren't shot up into space and get stuck in the orbit.
Satellites can move. How do you think they avoid them smacking into space debris or other satellites? Haven't you ever seen that Air Force commercial? "It's not science fiction, it's Air Force"? There's a whole military branch dedicated to making sure shit don't go down up there.

Zannah said:
LimaBravo said:
OK Ill call you there, tell us oh wise one whats a good near future plotline ?
How about China as an enemy?
How about an escalation of the ongoing China / taiwan Crisis?
How about a story about the escalation in ghaza (israelian border)

There you go, three ideas in about a minute, all based on situations more likely than russia taking over world domination.
First off, you spelled Gaza wrong and "taking over world domination" is not a phrase (not to mention not capitalizing), and those three ideas are total crap. China and the U.S. depend on each other economy-wise as well as American production in China. Plus, in recent years, the two have been closer diplomatically than ever. China would either crush Taiwan within days or be yanked back by the UN, so that's out. Gaza is very minor. It's hardly even a conflict. It's just Israel keeping a bunch of radical extremists at bay. Russia is the most dangerous nation currently besides us. They are the only likely candidate when creating a country-to-country war game.
Zannah said:
LimaBravo said:
THe gunplay is fine, the LMG fires a 7.62 mm round, so does your sniper rifle. Kids today dont know shit about ballistics but basically the GUN IS IRRELEVANT. The bullet does the work the gun merely holds the bullet in place. Barrel length affects accuracy and LMGs and Sniper rifles tend to be long heavy barreled weapons. So actually its accurate that LMG's and sniper rifles have a similar level of accuracy given the very short engagement ranges you use both in.
Despite owning several, I am indeed no gun expert, yet I always had the impression that lmg's had so much as recoil, and I was also quite sure, that hipfiring an lmg on ~100 yard range isn't quite as precise, as aiming with a sniper rifle, but that is of course just speculation, feel free to correct me if I'm wrong.
Sorry, but once again, you are wrong. Accuracy might be slightly lower than sight aiming, but lessened accuracy from hip-firing is just the result of the user's inability to control recoil. The "spraying" effect shown in video games is completely wrong.

Zannah said:
LimaBravo said:
Ragdoll is irrelevant and rarely looks credible given that when you shoot someone NO ENERGY IS TRANSFERRED due to Newtons laws of equal and opposite reaction. A round that would send the target flying would send you flying backwards when fired.
When pouring ~30 lmg rounds in the back of someones head, I'm pretty sure, they don't slowly sink backwards (and indeed they don't if the dev would have put a little effort in it, and implemented proper ragdoll physics)
Actually, that would be accurate. The bullet's shape, combined with it's incredible velocity, pierces straight through. If the LMG was loaded with, say, bean bags, sure they would move forward. But bullets don't transfer energy sufficiently enough to cause major forward movement.

Zannah said:
LimaBravo said:
Physics engines are irrelevant. Boxes not rolling down a hill properly in a game about tanks and explosions & war isnt a very high priority. In Boxathon the Hillening yeah sure its number one priority but in any other game not so much.
When a game essentially is about destruction, then making those destructions atmospheric, immersive, or in fact working at all, might be a not so unimportant part of the game design.
You're both wrong here. Destruction and physics adds hugely to gameplay and also adds immersion. Physics are important, even in a game not entirely centered around destruction. And the physics and destruction technology in BC2 were both accurate and well done.

Zannah said:
LimaBravo said:
Actual vehicle physics are also irrelevant to having fun. Do you really wanna add gear shifting and clutch buttons to the crowded controls of the bf series ? Gran Turismo Bad Company? No I dont think so. Battlefield Lomac, now with added complexity ?
And where did I ask for those? I accuse the vehicle sections of being repetetive and terribly balanced, yes, and again, it's a matter of how much effort goes into the things that are supposed to be a major selling point.
By "repetitive", I assume you mean that pretty much all of the sections use a machine-gun. You are of course wrong by saying this, but, even if all the sections used the same weapon, there is still much more to vehicle sections than the weapons you use. Each one was featured in a radically different setting, with different circumstances.

Zannah said:
LimaBravo said:
Deformable terrain. Sigh, you clearly know very little about coding or netcode. What you are asking for is a brick by brick mapping technique. The amount of data transferred especially with a physics engine enabled would consist of Mb/s instead of kB/s. Assuming your machine could even handle that level of transfer and computation.
Given my machine can effortlessly handle almost anything (exept for terribly portated console games), I believe it might be possible to implement destructable scenery in a way, that it doesn't completely murder what little immersion there is, especially on a pc, and with dedicated servers at work.
You must have trouble running Microsoft Office without your PC chugging, because for me, the graphics and gameplay were smooth as a baby's bottom. I'd recommend upgrading from your Macintosh II if you want to run this game.


Zannah said:
LimaBravo said:
Your review is inaccurate, doesnt address multiplayer a massive component of an essentially online game. You are clearly trolling and have admitted your machine is barely capable of running the game. Interestingly you compare it to MW2 and dont mention the vastly different draw distances, objects on screen or the server discrepancies.
My review is an accurate depiction of the experiences i had with a game, that i hoped to be good, which is, as I mentioned in the review, solely singleplayer. I also expected to evoke some fan(boy)-rage. Since the version I played is a pc version, which comes close to the definition of how to not portate a game graphics-whise, I point that out but don't go on about the graphics, since a console player will have an experience different from mine, wheres your problem with that?
(And how can you not compare a game, that tries to be a mw2 killer, and ends up as an mw2 ripoff to modern warfare?)
I have to agree (completely) with Lima. Your "review" isn't even deserving of the name. You blindly spewed hate about the game while disregarding just how blatantly wrong your statements were. I'm sorry, I know that "everyone is entitled to their opinion", but in this case, you are truly wrong. You are simply a hater who obviously has no taste for subtlety or actual reviewing. Please, go back to playing MW2 and don't ever post in this forum again.