I haven't been on here for forever, but looking at everyone's reactions here, I thought I would share my own.
The game looks and sounds great. You've heard it a million times, so I'll move on.
It runs for the most part flawlessly, but for some reason there were audio bugs in the loading screens. I've gotten lag, but then I live in the country that has the worst internet in Asia, so i would be worried if there wasn't lag.
The game has this cool spawn screen where you can see whats going on in the entire map, and you can follow your teammates with a camera.
The minimalistic design makes me hard.
The options and settings are oddly bare for a DICE game.
Now, onto the important things.
The game actually tells you to play Drop Zone on Sullust first. The map is beautiful yet ugly. It looks like rocky road ice cream. It plays well though, with rock formations that form mazes. I like especially that there are places for people who want to play sneakily with their sniper rifles but don't completely hide them, with a few well placed shots you can take any sniper down. To win the game, you need to find, capture, then defend escape pods. When the escape pod has been fully defended, it poops out pickups. The team with the most pods defended win. The mode's mechanics are fun, but a pod is captured way too fast, and when you are spawned more than a hundred meters away from a half capped objective, you will just say "meh". But for some reason people actually capped the pod, instead of just going full on deathmatch. Well, there were a few who got like 2 KDs by just running around killing people who were getting to the objectives. But they always, ALWAYS, lost. And I approve mightily of that. The mode seems to be pretty balanced as well, I only had two games where we won by more than one point.
Walker Assault is... interesting. I've played about 5 rounds, three as rebels and two as Imperials. The mode is a fresh take on attack and defend. The Rebels need to activate uplinks that will call in a Ywing bomber strike, at which point the ATATs shields will drop and you can damage them, even with your puny handgun. The uplinks can be deactivated by the Stormtroopers. Asides from that, they essentially need to protect the ATAT. The map/mode is definitely in favor of the Empire, but of the three times I played as Rebels we won twice. Winning as the Rebels isnt as impossible as people think, you just really, really, have to work for it. And just like Drop Zone, we (the Rebels) had horrible KDs, but we fricking won. And winning is everything.
The gameplay is for the most part pretty similar to anyone who played Battlefront. The main differences are no rolling, infinite ammo for everything, guns have actual recoil now, there are no classes, you can pick your own loadout, the weapon unlock system is asymmetric, and quite a lot of gadgets are pickups. The similarities are weapons can overheat, you can shoot all the time (even when jumping), turrets can be entered and destroyed, and you can switch between 1st and 3rd perspective while in-game.
There are four weapons right now. i dont know their names, so I will just name them other things. The SMG: Its actually a pistol that is automatic, with an insane fire rate. It is for some reason fairly accurate at long ranges. A good weapon, no balances needed. The AK47: The Rebel gun seen in the movies. Its a good gun, nothing particularly interesting. Its your rookie gun for the Rebel side. The M16: The Imperial gun. Its actually a pretty shit gun, i was getting outgunned all the time. It needs an accuracy buff IMO. The LMG: One word- nerf. Nerf, nerf, nerf, nerf, nerf. NERf.
Oh yeah, you can only have one primary weapon in this game. No switching to your sidearm for you.
There are these things called "Star Cards" that are basically gadgets. You can have grenades (two different kinds!) and sniper rifles, and other stuff. Some are great, others are a bit meh.
The flight controls are hot garbage. However, some people have already mastered it. Weird. I would skip out on flying.
I have yet to get into an ATST or ATAT. I do know that they are insanely powerful and may need nerfs.
The hit detection feels extremely off to me- or maybe I'm just shit at aiming
The game needs an autobalancer, because at one point we were 8 vs 3.
In conclusion, I love this game so far, but the beta is pretty shit as betas go. For one, there is probably only an eighth of the game available. This kinda lead to some imbalance, as the Rebels didn't get the rocket launchers that were supposed to help with taking out the ATSTs and ATATs. The pathetic two maps in the game are great, but after 6 hours of watching gameplay and 4 hours of playing, when I got to sleep I have nightmares of being stepped on by an ATAT (which is an instakill BTW, just like the ATSTs). Second, they showcased Hoth Walker Assault when we've already seen it so many times. I think Tatooine would have been a better choice. Third, the beta period is so short. Its practically ending in two days.
But as I said, I am loving this game. Its even more objective focused than Battlefield. When you see your name on the scoreboard, with a negative KD, yet you got top 5, you feel accomplished. I never felt like that in BF4. People who just camp (seriously, one guy got 10 kills by camping an activated uplink. he just sat there shooting from behind his waist high cover, not giving a fuck as we took down his ATAT) will lose.
Does the game do anything new? Kinda. Not that much. But is it fun? In my opinion, yes. It is.
EDIT: I forgot, spawns are shit.