First thing's first, Lara BEGAN as fan service, before developing into an icon/legend. Bayonetta could well be the same. Most of the "strong" women in video games are ENTIRELY unrealistic, as they are often presented as wholly unapproachable, Ice Queens who don't need men. Bayonetta turned the stereotype on it's head by acknowledging that she loves sex. She's one of few female characters who has an in depth personality, but that treats sex in the blasé way that it SHOULD be treated. It shouldn't be a taboo subject, and it shouldn't be surrounded by formality and rigidity.kouriichi said:-snip-
Lara Croft has been round for over a decade now - she's had time to build up a following. We mustn't forget that, if it hadn't been Lara, it would have been another character, by another developer. Females would, eventually, have broken into games, partially due to the popularity of Sigourney Weaver as Ripley in Aliens, which really helped to turn around the female role.
But I'm not saying that Bayonetta can only be an icon when she's made PG massive amounts of money. IMO, she can still be looked up to for the representation she's had thus far.
I appreciate what you're saying, don't get me wrong. But I don't think someone needs to have a massive following to be an icon/role model. I look up to a woman in a band which doesn't have a HUGE amount of fans, due to her hard work and attitude. She might not be an icon to people who haven't heard of her, but some people will look up to her :/
Im sure you have male inspirations who I might now be able to understand, right? But just because that's the case, it doesn't make either of us right or wrong, we just obviously see inspiration in different things. And that's OK!