Yes. But I'm not bored enough to go searching through previous discussions on the subject that I've been involved in, so I'm not going to. Plus, most of them are in Swedish.Adrimor said:Can you provide proof of any kind that you are not actually lying about this?JediMB said:Sure:Adrimor said:That's nice. Answer my question, please.JediMB said:It's roughly the equivalent of referring to a movie as a cutscene.Adrimor said:Does anybody actually believe this besides you? :VJediMB said:Okay, Dragon's Lair and other FMV Games (and the like) don't really count. "Quick Time Event" suggests that it's just a quick event that comes in between other kinds of gameplay.
Yes.
Happy?
The reaction commands in KH2 are an exception. They're still stupid and unfair, just in the other direction. You don't think about them, they don't add an element of strategy or challenge to the game, and there's no trade-off for using them; you just press triangle when the game tells you and it inexplicably rewards you. They're snazzy and impressive in a superficial kind of way, they kind of help put more flavor to a battle, and they make the fights easier, but as a game mechanic they do nothing to make a fight engaging; if anything they make it less interesting. Frankly, Reaction Commands are one of the many, many extraneous features I wish they'd dropped from KH2 so they could spend the budget on something else.Bloody Crimson said:Kingdom Hearts 2. It said to press triangle, so I did.
"Wait--did I just do that? Never got to do that in Kingdom Hearts 1! Ha!"
A majority of gamers could consider Gears of War to be an FPS (I've heard a lot of people saying that), but that doesn't mean their opinion has any influence on what the name says it is. GoW isn't in first-person, and the entirety of Dragon's Lair's gameplay isn't a quick event.Adrimor said:I suppose you aren't bored enough to then prove that your opinion is shared by the majority of gamers, then, either?JediMB said:Yes. But I'm not bored enough to go searching through previous discussions on the subject that I've been involved in, so I'm not going to. Plus, most of them are in Swedish.Adrimor said:Can you provide proof of any kind that you are not actually lying about this?JediMB said:Sure:Adrimor said:That's nice. Answer my question, please.JediMB said:It's roughly the equivalent of referring to a movie as a cutscene.Adrimor said:Does anybody actually believe this besides you? :VJediMB said:Okay, Dragon's Lair and other FMV Games (and the like) don't really count. "Quick Time Event" suggests that it's just a quick event that comes in between other kinds of gameplay.
Yes.
Happy?
That's not a QTE. That's a gameplay mechanic that's part of the game's battle system. There are plenty of commmand-based RPGs that let you score critical hits or dodge with well-timed button presses, such as the Mario RPGs and Final Fantasy VIII.Irridium said:I think it was in The Legend of Dragoon, a JRPG on the PS1.
It was turn based, but when your character attacked, you had to hit the buttons that appeared right before the strike hit and you would do an extra attack, and there were combo's to unlock that increased the amount of attacks you could do.
If you missed then the attack just stops and you deal whatever damage you delt.
It wasn't bad, and each character had their own attacks and combos. I thought it was pretty fun.
Really? Well when you put it that way it just seems like your splitting hairs.JediMB said:That's not a QTE. That's a gameplay mechanic that's part of the game's battle system. There are plenty of commmand-based RPGs that let you score critical hits or dodge with well-timed button presses, such as the Mario RPGs and Final Fantasy VIII.Irridium said:I think it was in The Legend of Dragoon, a JRPG on the PS1.
It was turn based, but when your character attacked, you had to hit the buttons that appeared right before the strike hit and you would do an extra attack, and there were combo's to unlock that increased the amount of attacks you could do.
If you missed then the attack just stops and you deal whatever damage you delt.
It wasn't bad, and each character had their own attacks and combos. I thought it was pretty fun.