Best enemy AI.

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Vigormortis

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My pick(s) go to Left 4 Dead (2) and Mech Commander 2.

Know, I will openly admit that the survivors and special infected sometimes turn into "bumbling idiots". I can recount many a time when a survivor bot left me to die with a hunter to go kill a jockey. However, when you see everything the AI engine does (from the AI director down to an individual common infected)and how many factors it has to account for at any given second, it's amazing it works at all, let alone in real time. Even on low end processors. Watching it's innerworkings in action while a game is being played is extremely impressive.

As for Mech Commander, it had some of the best AI I've seen to date in an RTS. Enemy units would actually utilize the terrain. They'd flank you, hide units in the underbrush, move fire-support units to the high ground, concentrate fire on the weakest link in your squad, bait you into ambushes, even rush your team to split them up. To win any encounter in that game on the harder difficulty settings required a lot of tactical thinking and micro-managing finesse.

Smeggs said:
Some of the dumbest AI I remember, and this does not lessen my opinion of an otherwise great game, are the combine soldiers in the first HL2 game, they would basically just charge toward me into their deaths, never using cover or any method of attack other than "Fire gun, occasionally throw grenade." The AI was a bit smarter in E1 and E2.
I completely agree.

It's funny. Valve actually programmed a hell of an intelligent AI engine for Half-Life 2. It was designed to have enemy forces use cover, flank their targets, pull back if out-numbered, and rebuff troubled teammates by moving units to reinforce that squad or lay down suppressive fire. It worked best in large scale combat scenarios.

Unfortunately, much of Half-Life 2's combat encounters were anything but. This led to the AI seeming to be "dumb" as they could never effectively do what they were designed to do. It's the biggest design flaw in the game. Which is a shame. Seeing it in motion is pretty impressive. (considering it came out in 2004)
 

IamSofaKingRaw

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I'm surprised no one said KZ2. Many people on this site hate it, but on elite difficulty, its the BEST AI I've ever seen. No COD BS where they make them have pinpoint accuracy and have increased damage either.
 

NLS

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RuralGamer said:
Best AIs:
Stalker: Call of Pripyat; they make occasional hilarious (though sometimes frustrating) whoopsies, but by and large they can be quite frightening in their precision and coordination. Animal AI use hit-and-run attacks, relying often on numbers to distract you.

Total War: Shogun 2; the AI is insidiously smart; they try and distract you from their real goals and use flanking and ambush tactics heavily. See that hill; they'll sit on top of that to force you into a disadvantageous attack. If you try the same, they'll strive to lure you from your strong point.

I would have to rate Rainbow Six: Vegas 2's AI as among the best and worst simultaneously; it wins the award for most unpredictable(quality). Sometimes the enemy AI flank while their friends pin you down. Other times they charge down long corridors with shotguns, blasting away inaccurately, only to get a bullet in the head. AI for team mates is also unpredictable; you tell them to clear a room and its a 50-50 they'll do an inhumanly good job and drop all the terrorists or charge in and get stuck on a box and die from enemy fire.
Call of Pripyat probably wins my "Wildlife AI" award if there was one. Dogs hunting mutants together, or bigger mutants chasing small rats, or mutants attacking dogs attacking stalkers. It all just flows so well and is 100% unscripted events.
 

mrdude2010

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brainslurper said:
Just try to win combat training in black ops on veteran. Just try. They play with the same tools you do, and they are insanely good.
that's an aimbot though, that's not really strategy.
 

mrdude2010

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I never really notice the AI in games unless it's bad. I tend to think very tactically about my encounters, so most of the standard flanking, bait and switch, those sort of tactics never really catch me off guard. Basically, if an AI is above a certain point I won't really notice its contribution to the gaming experience. If the AI is retarded and repeatedly charges my shwatgun blasts, then I start to go "hey, wait a minute."

My favorite idiotic AIs (kept this way intentionally to keep gameplay at a reasonable difficulty) come from stealth games like SC and Arkham Asylum. "Let's split up." Yeah. Look what happened last time you tried that.
 

Viirin

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Sid Meyer's Alpha Centauri.

I swear the whole game is based around AI; Miriam is almost always a threat, but once or twice of the few hundred times I played, she was actually cool with me. Santiago was one of the other ones that often annoyed me but sometimes she's really cool. Too bad you can't play it on Win7.
 

Vicarious Reality

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What comes to mind when you ask that is that i've never played a game other than Stalker where the enemy would actually try to silently sneak up behind me to rip my ears off.
 

Iwata

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I forgot the Special Forces in the original Half Life. At the time, that shit was scary, the way they actually used, you know, tactics and stuff.
 

badgersprite

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Sep 22, 2009
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SHODAN.

...Oh, wait, I think I misinterpreted the question.

Back-up joke answer: Oblivion.

Serious answer: Total War: Shogun II. Maybe other games do have better AI, but in an RTS, the tactics they use are much more visible than in, say, a shooter, and it's damn good. It's like the computer AI at work in chess. It will outsmart your ass.
 

thedeathscythe

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What exactly qualifies as the best artificial intelligence? The most realistic? The most difficult? The funnest or fairest to play against?
 
Oct 2, 2010
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badgersprite said:
Durandal.

//===========

On a more on-topic note, I think the question is a little hard to address from any angle. Is the "best" the most intelligent one that always makes the right choices and executes them extremely well? We call those maphackers and aimbots. Is it the most organically-executed one, an AI that is pseudo-intelligent? Those can be terrific for many games, though they still wouldn't make sense in a game like Doom, whose very level design is constructed entirely around the simple AI behavior. At the very least, we need to consider "best" extremely contextually, and even then there are such large qualitative differences that "best" is kind of vague. I suppose the enemy AI that I personally like the most is that of Halo 1, and while it's somewhat sketchy, I think it works wonders within that gameplay.
 

Platypusbill101

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M-E-D The Poet said:
Shogun total war 2
Rainbow Six Vegas 2
Deus ex :Human Revolutions

In rainbow six vegas 2 , enemies move about patroll search and destroy etc
those in Deus ex do the same BUT they also respond to noise and shoot you out of air vents hahaha
Really? Human Revolution? I once hid behind a box in an otherwise empty room when a guard was shooting at me and he apparently forgot that I was there... ("I´ve lost him!")
 

brainslurper

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HeatproofShAdOw said:
brainslurper said:
Just try to win combat training in black ops on veteran. Just try. They play with the same tools you do, and they are insanely good.
Veteran bots use hacks... seriously, look at one of your killcams, you'll see the bot aiming at you through whatever wall or such is between you and the bot and open fire a millisecond after it's seen you. It isn't fair :(
They DO play fair, they just have inhuman reflexes and aim.
 

brainslurper

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mrdude2010 said:
brainslurper said:
Just try to win combat training in black ops on veteran. Just try. They play with the same tools you do, and they are insanely good.
that's an aimbot though, that's not really strategy.
There actually is a lot more to them then just "aim at any character then they can see", but it all happens so fast that you can't tell. They actually do adapt to different areas of the map and stay with teammates, but all raising the difficulty does is increase reaction time and ability to combat recoil, plus the ability to dropshot and knife.
 

SwishiestB0g

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RandV80 said:
The best I've played is Galactic Civilizations 2 from Stardock. A 4x strategy game, they made a really badass AI to the point that increasing difficult doesn't provide handicaps for or against but rather actually makes the computer play smarter.
I remember going into that game all sure of myself as a strategy gamer and my god did it out-smart me. Thank you for reminding me of the game though, I need a challenge.

While simplistic the AI in Age of Empires 2 sometimes surprised me. Once on a three Civ three Island map the AI well zerg rushed the other one, and proceeded to come at me from 5 directions at once.

Worst AI? Well CoD MW 4 gets my nomination. I've never seen a real battle BUT I think it's pretty stupid to keep charging out a door where 20... make that 21 of your buddies died. On each side of the coin too.
But that's my opinion.

superstringz said:
I've heard good things about Galactic Civilizations 2's AI, can anyone confirm?
It's really good.
 

Chezza

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Feb 17, 2010
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Its by far not the most complicated or best of A.I. out there, but these particular creatures in DeadSpace 2 had a very nice A.I. system I admired.

The Creature: Stalker

Link for more info
http://deadspace.wikia.com/wiki/Stalker

These beasts are tactical and fun. Some looking around corners to see if its safe to attack, some intentionally trying to distract you. Meanwhile the others would try flank you and literally charge and head butt you into the ground. They are great fun, amazing tactics I wish to see in more games. Funny enough, I would love to see them in the game Stalker :p