Best made game ever?

Recommended Videos

Alcom1

New member
Jun 19, 2013
209
0
0
I'm seeing Ocarina of Time and Last of Us, which is a bit baffling. Ocarina is locked to 20fps, and my first experience with the game a month ago was trying to explore, getting stuck behind the big tree, and having to reset the game. I've also heard performance and gameplay horror stories about The Last of Us.


More on topic: I'm going with FreeSpace 2.

It was caught in the 90's decline of space combat games, but FreeSpace 2 absolutely perfected its genera, building off the likes of TIE Fighter and Wing Commander. Not a bug or performance issue are in sight except for modern compatibility issues, and there's a mod to fix that. The UI and interfaces are perfection with incredible and clear presentation of information and functions. Dogfighting and combat are absolutely sublime with perfect visual and audio feedback and a good variety of ships and weapons for the player or the player's squadron.

Missions have plenty of variety; no gimmick is underutilized or outstays its welcome. The AI is competent or effective at all five difficulties; it is designed in such a way that it isn't too stupid but still requires effort and play from the player. Voice-acting and story presentation are all phenomenal in briefings, game-play, and debriefings. Graphics are incredible for 1999.

That is why I think FreeSpace 2 i-

bartholen said:
Does the game introduce its mechanics properly?
OH NO.

Right. That. FreeSpace 2 teaches all of its gameplay and mechanics through heavy and dull tutorials. They aren't long, but they make a poor first impression. You can skip the tutorials and try to learn the gameplay by pressing buttons, but that's also a pretty poor presentation of mechanics. TIE Fighter did a much better job with it's fly-through-a-tube simulator and its tutorials felt much more like actual missions. FreeSpace's tutorials are shorter and more condensed than TIE Fighter's, but I find the fun to be far more important.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
4,828
0
0
Casual Shinji said:
Fox12 said:
The mechanics of a game are nice and all, but they're ultimately unimportant when it comes to whether or not a game is going to last. Is Half Life 2 a well constructed game? Sure. Are people going to remember it as the pinnacle of gaming in 50 years? No. Not even The Last of Us will likely survive the test of time, and I love that game. Silent Hill 2 may still be around, though. A game needs more then good mechanics to survive.
I really think that depends from person to person. I mean, when Silent Hill 2 first came out it was my bro. I was crazy about that game. I could speedrun the motherloving shit out of it, I played it so much. But now, I can't remember the last time I played through it all the way, and I likely never will again. I adored the time I spent with it, but it's just kind of faded away now.

And there's other, older games I still play now, like Oddworld: Abe's Oddysee and Metal Gear Solid. And then there's games I was never too into back in the day, but that I replay now and I'm surprised how much I enjoy it, like Onimusha 2.

Right now I'm still pretty crazy about The Last of Us and Resident Evil 4. Will that last for the next 10 years, who knows. But if it doesn't it has less to do with the game's "longevity" and more with me having just changed and moved on to other things, while others might still be crazy about it.
I see your point, and I don't think your wrong, but I think part of a games longevity is dependent on its ability to attract new players. That's why a game can't rely on mechanics alone, because better constructed games with better features will likely continue to be released well into the future. A game needs something universal to continue to appeal to future generations, and I think Silent Hill 2 (may) have that. Sure, the mechanics Nd graphics don't always hold up, but that's like complaining that Citizen Kane is in black and white. Sure, it shows its age, but it's an incredibly well constructed film, and more importantly, there's an emotional and intellectual core to the film.

I'm looking at the long term, and there's no way of knowing what will last and what won't. Games are still in their infancy. I've compared pacman and pong to the earliest days in film, where a movie was nothing but a silent moving image with no sound or text cards. Games are only now beginning to realize their potential. I hate the Cotizen Kane comparisons, but since everyone insists on using it, I'll run with it. Citizen Kane wasn't the earth shattering success it is today when it came out. I don't even think it won at the academy, not that that means anything. Yet, that's the film that survived the test of time. Gaming is in a similar position. SH2 is similar, in that it recieved a pretty average response upon its release. There's no real way to know, for certain, what games will be remembered as industry defining masterpieces. Will FF7, TLoU, and SH2 be remembered as early titles that defined the industry, even if they don't ways hold up? Or will it be a game that's less celebrated? Because the day is coming when games will be taken just as seriously as film and literature, and Half Life 2 probably won't survive the transition, dependent as it is on mechanics and graphics. It's difficult to say what games will be remembered, as financial success is no indicator. If I was a betting man, though, I think SH2 would be as good as any, and better than most.

I hope that post didn't seem too pretentious : P
 

TheArcaneThinker

New member
Jul 19, 2014
211
0
0
Rome ! Rome ! Rome !
Rome : total war !
You know the saying that everyone is entitled to their own opinions ? I agree with that saying but when someone says that this game is not the best game ever made , I say that he is wrong and should not ever pass a judgement in his life . That game is just flawless .
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
Fox12 said:
I think in Silent Hill 2's case it also benefits from being a horror game from a time when good third-person, story driven horror games were still being made. Every horror game today is a first-person walker where you're Mr. Anonymous.

And ofcourse it had this scene...


I can't remember a game ever wanting me to kind of hear but not really something so scary.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Monster Girl Quest... Sure, to me, it's basically a VN disguised as a JRPG, but that's honestly not a bad thing when you think about it... Plus, everything just fits together from start to finish to the point that you just have to play it from start to finish to see what I mean...
<color=white>(Or just ask someone, who's not me, who can really go in-dept to how well-made this game is...)

Other than that, you can't go wrong with the OG Super Mario. Bros.... <color=white>I think...
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
Timesplitters 2

It runs at 60fps in all consoles if I remember right, it looks very good and as a first person shooter on a console it plays great with some great controls.

Then the game itself has a really good multiplayer with 100+ characters and a shit ton of weapons from multiple time periods. The singleplayer is also great and really varied, where the harder the difficulty the more objectives and the longer the mission gets.
All that up to 2 player splitscreen and a multiplayer for 4.

Then there are the varied challanges (like sniping melons being held by frantic monkeys) to unlock stuff like characters and maps.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
Max Payne 3.

The only reason I chose it is because it ran 30+ FPS on a laptop thats battery broke in a year. Good enough for me.