I'm seeing Ocarina of Time and Last of Us, which is a bit baffling. Ocarina is locked to 20fps, and my first experience with the game a month ago was trying to explore, getting stuck behind the big tree, and having to reset the game. I've also heard performance and gameplay horror stories about The Last of Us.
More on topic: I'm going with FreeSpace 2.
It was caught in the 90's decline of space combat games, but FreeSpace 2 absolutely perfected its genera, building off the likes of TIE Fighter and Wing Commander. Not a bug or performance issue are in sight except for modern compatibility issues, and there's a mod to fix that. The UI and interfaces are perfection with incredible and clear presentation of information and functions. Dogfighting and combat are absolutely sublime with perfect visual and audio feedback and a good variety of ships and weapons for the player or the player's squadron.
Missions have plenty of variety; no gimmick is underutilized or outstays its welcome. The AI is competent or effective at all five difficulties; it is designed in such a way that it isn't too stupid but still requires effort and play from the player. Voice-acting and story presentation are all phenomenal in briefings, game-play, and debriefings. Graphics are incredible for 1999.
That is why I think FreeSpace 2 i-
Right. That. FreeSpace 2 teaches all of its gameplay and mechanics through heavy and dull tutorials. They aren't long, but they make a poor first impression. You can skip the tutorials and try to learn the gameplay by pressing buttons, but that's also a pretty poor presentation of mechanics. TIE Fighter did a much better job with it's fly-through-a-tube simulator and its tutorials felt much more like actual missions. FreeSpace's tutorials are shorter and more condensed than TIE Fighter's, but I find the fun to be far more important.
More on topic: I'm going with FreeSpace 2.
It was caught in the 90's decline of space combat games, but FreeSpace 2 absolutely perfected its genera, building off the likes of TIE Fighter and Wing Commander. Not a bug or performance issue are in sight except for modern compatibility issues, and there's a mod to fix that. The UI and interfaces are perfection with incredible and clear presentation of information and functions. Dogfighting and combat are absolutely sublime with perfect visual and audio feedback and a good variety of ships and weapons for the player or the player's squadron.
Missions have plenty of variety; no gimmick is underutilized or outstays its welcome. The AI is competent or effective at all five difficulties; it is designed in such a way that it isn't too stupid but still requires effort and play from the player. Voice-acting and story presentation are all phenomenal in briefings, game-play, and debriefings. Graphics are incredible for 1999.
That is why I think FreeSpace 2 i-
OH NO.bartholen said:Does the game introduce its mechanics properly?
Right. That. FreeSpace 2 teaches all of its gameplay and mechanics through heavy and dull tutorials. They aren't long, but they make a poor first impression. You can skip the tutorials and try to learn the gameplay by pressing buttons, but that's also a pretty poor presentation of mechanics. TIE Fighter did a much better job with it's fly-through-a-tube simulator and its tutorials felt much more like actual missions. FreeSpace's tutorials are shorter and more condensed than TIE Fighter's, but I find the fun to be far more important.