DOOM.Khell_Sennet said:I'm going to interpret this slightly different...
Yes Portal is the most ACCURATE physics, BEST I would say the original X-Com. For it's age, X-Com factored in gravity vs strength of a throw, one of the first games to incorporate the idea that a missed shot could hit someone or something else instead of just not doing anything, and above all else, the destructable terrain.
Hi, My name is Billy Wilson. I have a hand-grenade. If I pull the pin and toss the grenade against this house's wall, it will blow out a section of the wall and I can shortcut through.
Hello, I'm Corporal Flynn Taggart (Cookie for he who can Identify). I have this giant-assed mutha-fukin rocket launcher. If I point it at this flimsy locked wooden door and pull the trigger, it does jack squat, and I have to punch in a no-clipping code to get through.
I loved that in X-Com, there were so many wonderful strategies, most of them involved blowing something upKhell_Sennet said:I'm going to interpret this slightly different...
Yes Portal is the most ACCURATE physics, BEST I would say the original X-Com. For it's age, X-Com factored in gravity vs strength of a throw, one of the first games to incorporate the idea that a missed shot could hit someone or something else instead of just not doing anything, and above all else, the destructable terrain.
Umm. . . Bioshock uses Havok physics.Copter400 said:I am of the belief that any game that doesn't buy the rights to Havok isn't making the effort. Playing Bioshock (dancing corpses) and The Darkness (corpses that suffer from instantaneous rigor mortis) reinforced this belief.
THEY'RE THE SAME ONE.Sylocat said:Why, Dead or Alive's breast physics, of course. *ducks flying objects*
In all seriousness, I loved Portal's physics engine. I'd nominate Half-Life's physics engine too, but I'm a little biased against it because I'm getting a little sick of doing that seesaw puzzle every two minutes.