Best Physics In Video Games

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Jan 22, 2008
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well, Portal and Half Life 2 pretty much use the same physics engine. Admittedly, the lack of destructible physics can sometimes be a killjoy, but at least it opens up space for great jokes

why are we turning around?
Dr. freeman hit a locked door.
So? He just shoved a car that was blocking our path, but he cant get through a wooden door?He has a shotgun!
 

Katana314

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Oct 4, 2007
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Even as a Half-Life fan, I definitely have to hand best physics to Crysis. Seeing a building blow up from the inside is always awesome, and looks much better than it does in Garry's Mod.

Second place goes to the Source engine. Specifically, I'd say Garry's Mod because of the level of things you can do in it.

Third, sorta goes to Havok, which is in a whole bunch of games.
 

Robomanjr

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Oct 25, 2007
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portal probably has the best physics engine around, they made a whole game based on portal based physics puzzles; i think they are just trying to say "Check this out Bungee, PHYSICS SUCKAS!"
 

L.B. Jeffries

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Nov 29, 2007
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Flynn Taggart is the name of the guy from Doom. Well, the name the books assigned him anyways.

I dunno about best physics engine, I'm apathetic to the idea of my video games mirroring reality. The first time I actually comprehended that it mattered in a video game was Dark Forces 1 (before Katarn had a beard). First time I ever remember a game having hand grenade physics, rocket sink, etc.
 

Zuffox

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Nov 2, 2007
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You have to set up some definition or criteria; are we talking about the game that has most realistic looking physics (meaning the simplest game could look incredibly realistic since it has so few parameters to imitate), or do you mean the most advanced physics engine (i.e. the most complex one, having to encompass a plethora of parameters, since it has to try to reproduce a vast and detail world)?
 

Copter400

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Sep 14, 2007
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I am of the belief that any game that doesn't buy the rights to Havok isn't making the effort. Playing Bioshock (dancing corpses) and The Darkness (corpses that suffer from instantaneous rigor mortis) reinforced this belief.
 

Sylocat

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Nov 13, 2007
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Why, Dead or Alive's breast physics, of course. *ducks flying objects*

In all seriousness, I loved Portal's physics engine. I'd nominate Half-Life's physics engine too, but I'm a little biased against it because I'm getting a little sick of doing that seesaw puzzle every two minutes.
 

goodpoltergeist

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Oct 9, 2007
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Khell_Sennet said:
I'm going to interpret this slightly different...

Yes Portal is the most ACCURATE physics, BEST I would say the original X-Com. For it's age, X-Com factored in gravity vs strength of a throw, one of the first games to incorporate the idea that a missed shot could hit someone or something else instead of just not doing anything, and above all else, the destructable terrain.

Hi, My name is Billy Wilson. I have a hand-grenade. If I pull the pin and toss the grenade against this house's wall, it will blow out a section of the wall and I can shortcut through.

Hello, I'm Corporal Flynn Taggart
(Cookie for he who can Identify). I have this giant-assed mutha-fukin rocket launcher. If I point it at this flimsy locked wooden door and pull the trigger, it does jack squat, and I have to punch in a no-clipping code to get through.
DOOM.
 

CanadianWolverine

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Feb 1, 2008
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Khell_Sennet said:
I'm going to interpret this slightly different...

Yes Portal is the most ACCURATE physics, BEST I would say the original X-Com. For it's age, X-Com factored in gravity vs strength of a throw, one of the first games to incorporate the idea that a missed shot could hit someone or something else instead of just not doing anything, and above all else, the destructable terrain.
I loved that in X-Com, there were so many wonderful strategies, most of them involved blowing something up :D which of course made saving those civilians so damn hard, bloody alien grenades...
 

DeadMG

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Oct 1, 2007
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Crysis, the physics of Portal and Half-Life 2 are pretty nice but they just aren't the same destructive environments and more complex environmental interaction. Object bounces off wall and ragdolls are pretty much it.
 

Anarchemitis

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Dec 23, 2007
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I couldn't really have a say because I've never really played many games with excellent physics in a while. All I know is that physics are damn hard to work with in 3Ds Max. >:l
 

eggdog14

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Oct 17, 2007
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Copter400 said:
I am of the belief that any game that doesn't buy the rights to Havok isn't making the effort. Playing Bioshock (dancing corpses) and The Darkness (corpses that suffer from instantaneous rigor mortis) reinforced this belief.
Umm. . . Bioshock uses Havok physics.




Not only that Havok isn't actually that impressive now that its used in so many games.

Source engine in HL episode 2, with physics-driven destruction events, is the most impressive work i've seen.
 

Katana314

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Oct 4, 2007
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Sylocat said:
Why, Dead or Alive's breast physics, of course. *ducks flying objects*

In all seriousness, I loved Portal's physics engine. I'd nominate Half-Life's physics engine too, but I'm a little biased against it because I'm getting a little sick of doing that seesaw puzzle every two minutes.
THEY'RE THE SAME ONE.

All replys are hereby BANNED from nominating "Portal's physics". REFER TO IT AS THE SOURCE ENGINE.
 

ratix2

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Feb 6, 2008
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why the hell do you all keep saying portal? sure, its a great game, but the physics engine in it hasant been anything special for a few years now. sure, its got the whole portal thing going, big freaking deal, but other that than the physics and physics engine are a bit outdated to say the least, still good, but outdated.

cellfactor, alan wake, crysis, ut3s tornado map all have much better physics and physics engines than portal/source, and thats not even going into all the games there are that have better physics/physics engines either.