Best PROGRAMMED videogame enemy you've faced?

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Akula

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The clone soldiers from the original F.E.A.R. I remember they had solid AI and would surprise me during every fire fight.
 

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Good morning blues

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Akula said:
The clone soldiers from the original F.E.A.R. I remember they had solid AI and would surprise me during every fire fight.
I'm going to agree with this. F.E.A.R.'s AI was very responsive to situations, and were capable of not only taking and using cover, but using the game's physics system to create their own cover where none had existed before.

The enemy AI in the Half-Life games also works together very well and is very well programmed, but it intentionally places the enemies in places where it's possible to shoot them. I wish there was a harder difficulty setting where they did their best to keep themselves out of the line of fire, rather than a harder difficulty setting where they just do and take more damage.
 

TaborMallory

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May 4, 2008
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That zerg computer player I faced on Starcraft a few months ago.

Not only did it exploit all my unit weaknesses and use spells with uncanny accuracy and skill, it also set up a complex ambush that annihilated my entire army.
 

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Heaven smiles from killer 7. Zombies and suicide-bomber love children that all every intresting. Plus they laugh at you when die.
 
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TaborMallory said:
That zerg computer player I faced on Starcraft a few months ago.

Not only did it exploit all my unit weaknesses and use spells with uncanny accuracy and skill, it also set up a complex ambush that annihilated my entire army.
I have to agree with this.

Suddenly, across the screen blares an obnoxious yellow message: You just got raptor'd!
 

L3m0n_L1m3

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The shotgunners in the First Sons from Infamous. They would blast me with a shotgun, and as I try to get up, about 20 grenades would be thrown at me.
 

Arisato-kun

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Seymour Guado on Gagazet in Final Fantasy X. No video game enemy has ever given me as much trouble as he has.
 

WhiteFangofWhoa

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Not so much into shooters, so this is far from the smartest out there, but FFX's Sanctuary Keeper deserves honorable mention. Sure, Seymour has all these powerful combinations every time you fight him, but they always happen in the same order (eg: the dreaded Seymour Flux will use 2 Lance of Atrophy/Full-Life Combos, Cross Cleave, and repeat). SK cannot be predicted so easily. He heals himself when he's low (for 9999!). He Esunas status ailments and Disables status buffs. Photon Wings inflicts a seemingly random combination of ailments plus damage to everyone.
Even better, SK takes into account which buffs/debuffs are actually dangerous to him and which ones are not. Blind him and he won't bother with Esuna since his attacks aren't physical. Mute him and he will. Smartest JRPG enemy, at least.
 

squid5580

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Feb 20, 2008
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Akula said:
The clone soldiers from the original F.E.A.R. I remember they had solid AI and would surprise me during every fire fight.
Yes they were brilliant. They would honestly try and survive and use real tactics like flanking. Not just stand in one spot or walk to invisible lines. Why has this not been recreated since?
 

geldonyetich

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I'm still programming it [http://www.byond.com/members/Geldonyetich?command=view_post&post=77695].