Best Videogame Endings(EXPECT SPOILERS)

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Therumancer

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Nov 28, 2007
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I think all of the endings in "Dragon Age: Origins" were good ones, even if you sacrifice yourself it's meaningful because you had options. "Knights Of The Old Republic" ended on a decent note, so did "Jade Empire".

I could list some of my favorites but I'd be echoing other people, and I'm not sure if some people would know some of my favorite games with awesome finales, especially seeing as some of them are quite dated. An example would be like "Ultima VI" which was an ending where you basically win by creating peace as opposed to killing an end boss, which was kind of novel at the time. Then there was the end of Wizardry 8 which was an absolutly awesome ending for the story that began in "Bane Of The Cosmic Forge".

In general I like walking in as the good guy after the bad guy wins and all hope is apparently lost, kicking the crap out of them despite the odds, and seeing things right after the no-win scenario has come to past. It can be painfully corny when it's done badly, but when it's done right, there is nothing more epic. To me that's what a hero is supposed to do, and what defines heroic fantasy (high or low... terms which people tend to misuse but that's another entire discussion).

Truthfully I find a lot of games nowadays that try and tell stories or convey messages fail in their intent because you wind up being trapped, oftentimes absurdly, by the constraints of that message which may or may not apply to you or your way of thinking. An example of this is say "Bioshock", any power the ending might have had for me was greatly mitigated by the simple point that it came down to an all or nothing desician on whether your willing to harvest little sisters or not. The idea being there is "no such thing as a little bit evil" as far as the message goes, but I think it lacked context or perspective. Ultimatly the whole thing boiled down to being a harvesting and non-harvesting playthrough rather than me feeling like it really made any kind of an accurate portrayal of my actions, what I (in the guise of the character) think like or would do, etc.

Oddly, I'm probably one of the only people who will say this but I think "Fable 3" probably made one of the best statements about morality by not forcing things the same way. Probably pissing a lot of people off because it sort of showed how I see the world. Simply put it made it easy to be the good guy and cooperate with everyone in the short term, but from a position of authority and looking at things in the big picture the moral poles rapidly became reversed where the bad things were actually the right things to do in the big picture for the benefit and survival of the most people (who you were responsible for). A point kind of undermined by the simple fact that with a bit of planning you could nuke the entire point by simply saving up gold before the endgame and then just buying your way out of everything... but well, it is a game, and I'll be the first to tell you that games shouldn't be teaching moral lessons (even ones I might empathize with) to begin with, and there should always be the possibility of a happy ending... which I suppose makes Fable's option a good thing.

At any rate I'm rambling, the point is that the above point about morality aside, I do not think crappy endings belong in video games. I play them for escapism, if I want to focus on how much everything sucks, and how the good guys lose, I have reality for that.

Oh and on one final note I will say that "Jericho" (which someone mentioned) had a ton of potential as a game, but could have been better implemented. The ending was intended as a cliffhanger apparently for a sequel that will probably never be made, I was reading some things about what the sequel would have been and it seemed like it would be fairly cool with the right developers. I do hope at some point someone decides to resurrect the mythos, but I'm not holding my breath. I consider "Jericho" a prime example of why you should never leave games, especially ones from a new and untested franchise, at a cliffhanger.
 

skywolfblue

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Jul 17, 2011
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Red Dead Redemption.

Alan Wake. It's not been discussed a whole lot, but I think it's well written. It gives hope and closure while still involving sacrifice and leaving a bit of mystery (a-la classic Stephen King novels)

Mass Effect 3. Wait, hear me out. Some people don't like the very tippy end, but I think everyone will agree that the part of Sheppard getting fried by the beam and the verbal fight with the illusive man was great.

[edit]How could I forget: Portal 2. Srsly, that was undeniably awesomeness incarnate.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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I'm still surpriced from the other thread that no one has said...

Persona 4. (You know the ending I mean...the good one)

Also!
Mass Effect 1/2
Infamous 2
Red Dead Redem
Dragon Age: Origins

and that all!
 

CD-R

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Mar 1, 2009
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gmaverick019 said:
if someone says mass effect 3, i am going to go jay and silent bob strike back style on them and personally come kick their ass.

OT: surprisingly enough after the last upper bit, the first mass effect is one of my favorite (the whole last part, hell you can find it on youtube, posting it here.)


^Bioware...this is why we are so freaking mad, you can make an ending like this, then 5 YEARS LATER, make a ending(s) not even 1/100th as great as that. *facepalm*

/end mini rant
There was also the awesome end credits song too.


Seriously why didn't we get an awesome end credits song with vocals for Mass Effect 2?
 

Truniron

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Nov 9, 2010
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Gen 1-3 Pokemon. Seeing your pokémon party presented at the Hall of Fame with epic music was for me the best (and first) ending from my childhood.

Final Fantasy Tactics Advance had a good ending. It is fun to see that the characters have changed for the better since the beginning of the game and that the story in Ivalice actually had an impact on the protagonists.
 

TheCaptain

A Guy In A Hat
Feb 7, 2012
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skywolfblue said:
Mass Effect 3. Wait, hear me out. Some people don't like the very tippy end, but I think everyone will agree that the part of Sheppard getting fried by the beam and the verbal fight with the illusive man was great.

[edit]How could I forget: Portal 2. Srsly, that was undeniably awesomeness incarnate.
Err. I'll give you the part with the Illusive Man, also

those last words you had with Anderson.

But yeah, Portal 2 was... just that great. Every little bit of it.

Mass Effect 1 was great. No big twists and turns, just your

all-out heroic victory... classic :) Must've been before dark and edgy became the hat of the day ;-)

Also, Prince of Persia. Cool bookending, and I totally didn't see it coming. I think I'll even still get the quote right, if I try.


Hey, I feel a lot like agreeing with people today. Must be the weather.
 

Dandark

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Sep 2, 2011
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Asura's wrath had a pretty awesome ending.
You fight the will of the planet itself, you do this in the earths core fighting a manifestation of it's will. The fight is awesome, most of the fights in that game were awesome.

I also liked the ending to the Darkness 2.
Holy ****! They brought the Angelus into the game, Hell yes!

The ending to the original Darkness game wasn't that great, but the ending sequence leading up to it is one of my favorite moments in gaming.

Plus as others have said, Mass Effect 1 had a pretty cool ending.

Edit: I was never able to finish Prince of persia: Two thrones sadly. I got near the end and stopped playing for some reason. I lost my save data and had to start again but could never get past those 2 guy's that knock you off the chariot, I hate those guys.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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Prince of Persia: Sands of Time

It was wonderfully bittersweet. Too bad the sequels had to go and fuck it up.
 

Sexy Devil

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Jul 12, 2010
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MC K-Mac said:
I really enjoyed the ending for Infamous 2 (the good one; I haven't played evil yet). Heck, even Yahtzee admits to getting choked up at that one. Runner-up for me is Bioshock.
Don't do the evil run. The final choice is such a dick move that I never finished my evil run.

I'm pretty fond of the Assassin's Creed: Revelations ending (even though the rest of the game was exceedingly average). Loved how Ezio just said he was done and left.
 

Frankster

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Mar 13, 2009
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Wild Arms 1. A very satisfying and long ending that wraps things up nicely and shows high quality artwork of important scenes and even bossfights from throughout the game. The catharsis factor was quite high :)

Mass Effect 2: I consider the entire suicide mission to be one long ending. So with that view you can see why I believe me2 to have an amazing finale even if the ending doesn't wrap things up like it would for a single title game.

FFIX: Scorptatious a few posts above explains why and 100% agree. I suppose it's the classic cliche ending but it fitted perfectly as FFIX's conclusion.

Reading about KH1 reminded me that it did have an awesome ending too... I remember being so pumped for sequels after seeing it. And then I played kh2 and was throughouly disgusted and gave up on the series.
Who thought it was a good idea to split up the story across different games on multiple platforms? Seriously....

Dawn of War 1: Ending for it is very 40kish, wrapping up the campaign in that the character you play, Cpt Gabriel does succeed in his mission and destroys the mcguffin despite the Eldar's intervention (that "noooo!" is just epicly manly) that in theory should have prevented the release of the mega demon trying to escape from said mcguffin... Except it doesn't, all this time you have been fighting on a giant altar to the dark gods (the entire planet no less) and each of your supposed victories has only fueled this demon's release and so by winning you've actually lost.

Then the demon make his big bad speech, all whilst Gabriel stands his ground before being forced to flee due to approaching warp storm and the planet's imminent destruction. But not before he delivers one last badass retort to the Demon mocking his escape:
Demon: Yes, flee. And know I will soon come to claim you ALL.
Gabriel: Then come find your judgement waiting, you have escaped captivity only to face annihilation. I know you now...
 

Arif_Sohaib

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Jan 16, 2011
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Therumancer said:
I think all of the endings in "Dragon Age: Origins" were good ones, even if you sacrifice yourself it's meaningful because you had options. "Knights Of The Old Republic" ended on a decent note, so did "Jade Empire".

I could list some of my favorites but I'd be echoing other people, and I'm not sure if some people would know some of my favorite games with awesome finales, especially seeing as some of them are quite dated. An example would be like "Ultima VI" which was an ending where you basically win by creating peace as opposed to killing an end boss, which was kind of novel at the time. Then there was the end of Wizardry 8 which was an absolutly awesome ending for the story that began in "Bane Of The Cosmic Forge".

In general I like walking in as the good guy after the bad guy wins and all hope is apparently lost, kicking the crap out of them despite the odds, and seeing things right after the no-win scenario has come to past. It can be painfully corny when it's done badly, but when it's done right, there is nothing more epic. To me that's what a hero is supposed to do, and what defines heroic fantasy (high or low... terms which people tend to misuse but that's another entire discussion).

Truthfully I find a lot of games nowadays that try and tell stories or convey messages fail in their intent because you wind up being trapped, oftentimes absurdly, by the constraints of that message which may or may not apply to you or your way of thinking. An example of this is say "Bioshock", any power the ending might have had for me was greatly mitigated by the simple point that it came down to an all or nothing desician on whether your willing to harvest little sisters or not. The idea being there is "no such thing as a little bit evil" as far as the message goes, but I think it lacked context or perspective. Ultimatly the whole thing boiled down to being a harvesting and non-harvesting playthrough rather than me feeling like it really made any kind of an accurate portrayal of my actions, what I (in the guise of the character) think like or would do, etc.

Oddly, I'm probably one of the only people who will say this but I think "Fable 3" probably made one of the best statements about morality by not forcing things the same way. Probably pissing a lot of people off because it sort of showed how I see the world. Simply put it made it easy to be the good guy and cooperate with everyone in the short term, but from a position of authority and looking at things in the big picture the moral poles rapidly became reversed where the bad things were actually the right things to do in the big picture for the benefit and survival of the most people (who you were responsible for). A point kind of undermined by the simple fact that with a bit of planning you could nuke the entire point by simply saving up gold before the endgame and then just buying your way out of everything... but well, it is a game, and I'll be the first to tell you that games shouldn't be teaching moral lessons (even ones I might empathize with) to begin with, and there should always be the possibility of a happy ending... which I suppose makes Fable's option a good thing.

At any rate I'm rambling, the point is that the above point about morality aside, I do not think crappy endings belong in video games. I play them for escapism, if I want to focus on how much everything sucks, and how the good guys lose, I have reality for that.

Oh and on one final note I will say that "Jericho" (which someone mentioned) had a ton of potential as a game, but could have been better implemented. The ending was intended as a cliffhanger apparently for a sequel that will probably never be made, I was reading some things about what the sequel would have been and it seemed like it would be fairly cool with the right developers. I do hope at some point someone decides to resurrect the mythos, but I'm not holding my breath. I consider "Jericho" a prime example of why you should never leave games, especially ones from a new and untested franchise, at a cliffhanger.
Yes Jerhico was actually one of the best horror games I have played more because of the sitiuation the characters are in(they are in hell) than anything else and some dialouge suggests that they may have dome things to get there as punishment. A cliffhanger ending is completely fine but Jerhico just cuts in the middle of the last scene.
 

AbstractStream

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Feb 18, 2011
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KH1
FFX
Mass Effect 1 and 2
Persona 3 and 4
Shadow of the Colossus

Yeah, that's all I can think about right now. Oh wait. MGS3.
 

Fappy

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Mass Effect 1 and Chrono Trigger have two of my favorite game endings of all time. Chrono Trigger spoiler:

They really nailed the bittersweet ending with the whole party saying their goodbyes. Plus there were like 13 alternate endings.
 

sharinganblossom25

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Jan 2, 2011
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The first Kingdom Hearts had a stellar ending. Sad, but very good.
Assassin's Creed: Revelations had a good ending, too, because they wrapped up Altair and Ezio's stories both pretty well.
However, that being said, I HATE the ending of Assassin's Creed II. I just... no. That was not a proper final boss fight to me.
 

maximalist566

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Definitely Portal & Portal 2. I hope nobody needs an explanation.

Also would like to mention Bastion - carrying Zulf to the Bastion + final decision + song are really impressive. I thibk it was a quite Portal-ish ending ;)

From Prince of Persia games my choice is Sands of time. It was perfect ending for a nice game.


Now, please, explain me - why do you pick Mass Effect? I finished ME first time just yesterday and didn't find the ending special. It could be easily predicted after the first 5-6 hours of the game and performing wasn't making it better or worse. Just "THE END", nothing more. Even Arkham City ending was better, IMAO, despite the fact I find it a bit illogical.
Maybe it's only because I hate RPGs for their dullness and length?
 

BloatedGuppy

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Feb 3, 2010
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Good example of closure: Baldur's Gate 2, Dragon Age: Origins
Good example of bittersweet: Planescape Torment, To The Moon, Fallout
Good example of artistically compelling: Bastion, Braid

Good example of none of these things: Mass Effect 3 (rimshot)
 

JCD2k4

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Sep 13, 2010
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Casual Shinji said:
Prince of Persia: Sands of Time

It was wonderfully bittersweet. Too bad the sequels had to go and fuck it up.
Totally agree with that.

Shadow of the Colossus: You just gotta love this one.

God of War: Oh my. Seeing him there on the throne, still a tortured soul and filled with rage and hate. Nice one. Probably would've chosen this ending just for the homage to Conan brooding on his throne.
 

Therumancer

Citation Needed
Nov 28, 2007
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Arif_Sohaib said:
[]
Yes Jerhico was actually one of the best horror games I have played more because of the sitiuation the characters are in(they are in hell) than anything else and some dialouge suggests that they may have dome things to get there as punishment. A cliffhanger ending is completely fine but Jerhico just cuts in the middle of the last scene.
The thing I most liked about it was simply that it was one of the few games that managed to still be horror while having protaganists who were capable of stomping monsters and somewhat equal to the challenge while still being underdogs. That is a highly difficult balance to acheive.

From what I was reading the sequel was supposed to take place on a lost Aircraft Carrier adrift in hell's sea, possessed by the souls of 666 children or something close to that. It will never get made though, and chances are we'll never get a chance to finish business with the firstborn. :)

As far as the characters doing bad things to deserve it, well yes and no, the general theme of the game is they do bad things because they have to in order to protect the world. It's not like the forces of cosmic good seem to step up to the plate very often. I got a sort of "SCP" / "Men In Black" type vibe from this. Deserved to be there or not, it is a fight the Jericho Team picked intentionally to begin with even if it got more out of control than they expected, and they did it for the right reasons, and because in the end someone had to.