BloatedGuppy said:
Me, I'm starting to lean towards this place...
Ya, I think Nirn would be my favourite place. Or very close to top. Dunwall also has a certain charm. As in, at least it's not bloody stuck in the middle ages. And it's vaguely intriguing. That's, like, always putting a world in my top list. My top list is not very big.
Nosgoth, from Legacy of Kain, is...interesting. It's middle ages Europe, though, but has some really coold stuff I dig - probably my favourite one is Elzevir the Dollmaker from Blood Omen. It's a random NPC[footnote]OK, not "random" as in random, but "random" as in mentioned, like, once and not expanded upon, as if that shit is totally normal[/footnote] who steals people's souls and stuffs them into dolls. Creepy, effective.
But end of idle chit chatter. I've said enough to cover my ass. Time for World of Darkness. You can see that in Bloodlines (and Redemption, and several Hunter games) but to describe it...it's very, well, Secret World like. I've said it before SW gave me a big WoD vibe - modern world, check, secret societies, check, monsters lurking in the shadows, check, heck, even some of the terminology is there. Don't make a mistake, I do like SW...as much as I can - haven't played it. I may give it a go now that it's free, I'll see. But anyway, going back to WoD - probably the biggest advantage it has, is that it's actually a PnP RPG, so it has loads and loads of supplements that flesh it out more and add stuff and contradict stuff and so on. Al from a variety of authors, and a large enough portion of them are pretty fucking good. Heck, one of the guys who was heavily involved in...Wraith, I believe, did his dissertation on Lovecraft and also studied horror in general. Pretty good qualifications to work on a dark and sinister modern day horror setting, that reeks of the supernatural, hidden away from mortal eyes.
And that's the setting - it's a a modern day urban horror setting. Combined with some cosmic horror, too, if you include some of the things outside Earth. Here is one of the best quotation about it
Superficially, the World of Darkness is like the ?real? world we all inhabit. The same bands are popular, violence still plagues the inner city, graft and corruption infest the same governments, and society still looks to the same cities for its culture. The World of Darkness has a Statue of Liberty, an Eiffel Tower and a CBGB?s. More present than in our world, though, is the undercurrent of horror - our world?s ills are all the more pronounced in the World of Darkness. Our fears are more real. Our governments are more degenerate. Our ecosystem dies a bit more each night. And monsters exist.
It's filled to the brim with pretty much any horror you can think of - vampires (duh, Bloodlines has them in spades), werewolves, zombies, ghosts, spirits, demons, faeries. All the creatures from the fairy, and the horror, tales inhabit it. Masking themselves from humanity, lurking in its midst. Well, except the zombies - they don't really do much hiding, aside from "Keep them locked away!", as they are just corpses reanimated by magic. Well, not all, though. At any rate, magic is real, there are people who can bend the universe to their will out there, too.
All these groups are distinct and interesting in their own way - each has it's struggles, each has it's culture, but moreover, they aren't a homogeneous mass, either. Erm, most of them. What I love about the source material is how fucking biased it is. Most of the information is given from in-character perspective - you can pick a book in which some dude is described as pretty fucking evil, then another, where he's pretty much a saint, then a third one, where it turns out that at least half of the bastardly and goody things attributed to him, are, in fact, either completely false or descriptions of somebody else. Marvellous. Nothing is what it seems, everything is shrouded in deception and mystery. As it should be.
Then you have subgroups which are seriously hilarious by themselves - the Sons of Ether (they also have women, but the name has stuck) are all mad scientists. They make stuff that by all accounts
should not work but it does. Jetpacks running on solar energy, mind reading helmets, machines that defy the laws of physics to produce electricity, etc. All this (usually) in a lab with lots of glassware, giant switches, and probably a big red button that you shouldn't press. The Virtual Adepts are magical hackers. If you've seen the movie
Hackers that would be them - quirky, young, arrogant, and helluva tech savvy. There is a group of them called the reality hackers, who, pretty much, search for the cheat codes of the universe and hold meetings in people's dreams by hacking into them.
I can go on and on, but there is not enough space to cover how fucking awesome I consider WoD to be. I'll just go on a very short history lesson - WoD started out in 1991 and continued until 2004. Shortly after Bloodlines, basically, as in the game is quite literally before the world ends. They weren't joking with the final nights talk. So in 2004, WoD sort of blew up. And was rebooted - the two incarnations were dubbed (unofficially) old and new WoD. Officially, they are "classic" and just WoD. The reboot is pretty good, actually, but is in no video game as of yet, so I don't know how relevant it is to the thread. At any rate, recently they've started re-releasing some of the old books as well as actually making new ones (mostly for the 20th anniversary of various of the game lines) but it seems that it is getting a limited continuation. Which is good.