Bethesda, I am disappoint (Early game spoilers)

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Kopikatsu

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When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
 

TheIronRuler

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Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
That there, dear Dovakhin, is what you call "Breaking the Game". Well done, you have just succeeded in doing so, but they will not fix it because it doesn't matter much.
 

TheTurtleMan

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Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
I didn't know about all that, but now I'm definately boycotting that game. How dare they not anticipate every single way that players could break the game!
 

walrusaurus

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the odds of a player actually having all three words of time shout unlocked when thye first get to solitude are so small its hardly an issue.
 

MirkoP

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Unfortunately for you,games are still far from simulating the dynamics of real life.Not sure what you sought to do there :)
 

Kopikatsu

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TheTurtleMan said:
Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
I didn't know about all that, but now I'm definately boycotting that game. How dare they not anticipate every single way that players could break the game!
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.

walrusaurus said:
the odds of a player actually having all three words of time shout unlocked when thye first get to solitude are so small its hardly an issue.
I only have/needed the first one. I was only level 13 at the time, but I was already an Arch-Mage and other fun things. Level 15-16 now, and I'm back to being a Master Thief/Archmage/Champion Warrior/Super Merchant/Demon Worshiper/Agent of Mara/etc etc.
 

GeneWard

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Meh, it's not really that big to be honest. In the same way, you could probably find a break just as bad (if not worse) in any modern FPS with a jump and crouch feature. (Look for corners with low walls and ledges kids, running around in a flat grey void around the action will totally be worth it.)
 

badgersprite

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Well, phew! Now I feel less guilty for letting him die. :D

I was worried for a bit there.
 

TheTurtleMan

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Kopikatsu said:
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.
I'm just saying that you shouldn't sweat it, the problems you mentioned aren't exactly game breaking anyways. Trust me, I bet in the next few months people will find MUCH worse glitches that pop up, hopefully not to a level like New Vegas was with the game literally crashing every few hours. Try and remember the massive amount of content in the game that doesn't screw up, and flows nicely.
 

theunholydeath

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Mar 22, 2011
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thats tiny stuff, developers cant anticipate everything and if they did notice these 2 tiny things the code required to put more lines in, and in the case of the execution victem, a whole new AI is too much work. i have only come across 1 glitch that really bugged me, i was walking from maras eye to kynesgrave and when i came to the river there was literally a 40 ft gap in the surface water, but there was still water there but no surface texture, but since the skyrim map is so huge im going to let it slide cuz there is no way the developers can make sure every square foot is glitch free, and this is the lonngest bleeding reply i have ever done
 

Kopikatsu

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TheTurtleMan said:
Kopikatsu said:
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.
I'm just saying that you shouldn't sweat it, the problems you mentioned aren't exactly game breaking anyways. Trust me, I bet in the next few months people will find MUCH worse glitches that pop up, hopefully not to a level like New Vegas was with the game literally crashing every few hours. Try and remember the massive amount of content in the game that doesn't screw up, and flows nicely.
Oh, I've found a bunch of those, too. Like how wearing the Molokov mask sometimes causes your head to vanish completely. Looks really badass in third person if you're wearing a hood on top of it. Killing multiple enemies with the Fireball spells sometimes causes them to freeze in place like they're still alive, people who are charged up with evil energy in a certain quest line who are trying to kill innocent people will still respond with neutral/friendly dialog if you try to talk to them instead of ignoring them like you're supposed to, somehow managed to cause the game to lag SUPER BAD until I rebooted, sometimes people will walk without changing animation (So they're sliding across the ground) etc etc.

(Again, none of this is gamebreaking or even that much of a problem. I just like to complain about things)


Edit: There was a dungeon where fire textures weren't loading for some reason. So I walked into an empty area and was surprised when I suddenly burst into flames and nearly died.
 

TheTurtleMan

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Kopikatsu said:
TheTurtleMan said:
Kopikatsu said:
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.
I'm just saying that you shouldn't sweat it, the problems you mentioned aren't exactly game breaking anyways. Trust me, I bet in the next few months people will find MUCH worse glitches that pop up, hopefully not to a level like New Vegas was with the game literally crashing every few hours. Try and remember the massive amount of content in the game that doesn't screw up, and flows nicely.
Oh, I've found a bunch of those, too. Like how wearing the Molokov mask sometimes causes your head to vanish completely. Looks really badass in third person if you're wearing a hood on top of it. Killing multiple enemies with the Fireball spells sometimes causes them to freeze in place like they're still alive, people who are charged up with evil energy in a certain quest line who are trying to kill innocent people will still respond with neutral/friendly dialog if you try to talk to them instead of ignoring them like you're supposed to, somehow managed to cause the game to lag SUPER BAD until I rebooted, sometimes people will walk without changing animation (So they're sliding across the ground) etc etc.

(Again, none of this is gamebreaking or even that much of a problem. I just like to complain about things)


Edit: There was a dungeon where fire textures weren't loading for some reason. So I walked into an empty area and was surprised when I suddenly burst into flames and nearly died.
I totally understand, I started to get pretty pissed having to wait up to three minutes to open doors in New Vegas, although they eventually came out with multiple patches that fixed a lot of issues. Should they have had these problems fixed before releasing the game? Sure, but at least they did fix them. Hold out hope that they'll fix the game's problems. I'm guessing that most game companies probably have a department dedicated to fixing post release problems at this point.
 

Rednog

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Meh, I'm more disappointed in the mechanics themselves, dual wielding daggers is absolute garbage, the text for dual wielding is oh look you you have more damage output but can't block...but that is an absolute lie, the only way you attack with both weapons is by hitting both at the same time and doing a power attack. The problem with that is that power attacks pretty much cost the same regardless of the weapon, so why hit a power attack with dinky daggers when you might as well just do it with a greatsword, and there is the added fact that greatswords have a chance to instant kill whereas daggers do not. Seriously daggers should attack like twice as fast to make up for their tiny damage, really sad that the only appeal to daggers is 15x damage on sneak attack, however the sneak mechanic seems to be a bit wonky, I'm already at 50 sneak, light armor, bunch of points in the skill tree and most of the things in the game are facing whatever direction you're going to come from in whatever dungeon or building w/e.

As for odd game breaking glitches. I couldn't join the rebel faction guy in the beginning because the dragon landed on him and he went poof, so I had to help the imperial.
Another case where as I was leaving the tunnel system with the guard guy hes like this is no time to be wearing rebel cloth. Outside area loads up and the dude is attack me and yelling "REBEL!" I'm like wtf, dude we just got out of this cave system and your memory got wiped clear?

Another case where some guards and this black cloaked lady were escorting a prisoner in the middle of no where. So I walk up to her and I'm like so what's happening? And she starts a dialogue about how the guy is a worshiper of talos and how it is illegal and suddenly in mid explanation shes like "I don't like the way you're talking to me" and her and her guards attack.

Another case where you're in the prison with the werewolf dude there is some guard the insults you, if you talk back to him he attacks you, and the other guard in the room is like fight! fight! and he is just sitting there and watching you and the other guy duke it out. A beat the guy down to a sliver of his health and the guy is like I yield, I yield. I'm like ok whatever, the guard who was cheering runs across the room and does a finishing move on his friend and then sprints back to where he was standing, he walks to the body and is like "What happened here?!"

One really funny glitch, I was at some shrine and there were a bunch of dead people around it, I guess they sacrificed themselves or something. I start looting the corpses and I was just spamming it, and all of a sudden its like you've been caught pick-pocketing and the corpses just pop to life and the one I pick-pocketed attacks me.

I've honestly just begun to just wonder every time I meet and npc or some kind of event what kind of odd shit the code of the game will throw at me.
 

Kopikatsu

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Mimsofthedawg said:
Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
ARGH! Spoilers dude, SPOILERS!

I totally would have wanted to find this out on my own.

Though this isn't something I'd expect disappointment in... its like finding a person in the Wastelands who needs water... I don't expect some epic questline afterwards.
What part of that was a spoiler? Srs question.
 

drummond13

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Apr 28, 2008
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Yeah, they should really try to cater their sequences to those people who deliberately go out of their way to break them.
 

Kopikatsu

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drummond13 said:
Yeah, they should really try to cater their sequences to those people who deliberately go out of their way to break them.
See this: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything

Also, the tagline is 'Play how you want!' or whatever.

Except you can't free people being executed, 'cause the game expects them all to die. There is no justice in Skyrim!
 

AngryMongoose

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Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.
Congrats for your awesome dedication, but this is a wide open sandbox with scripted quests. If Bethesda tried to account for all this stuff then... Well, they couldn't.