No matter how you define realism, be it either:Phoenix_XIII said:http://thesilentchief.com/2010/08/05/bethesda-western-rpg-more-realistic-than-jrpgs/
A huge number of WRPG's are Tolkienesque skips through fantasy town number 85736826, trying to stop an evil cult, some evil wizard, or just a bunch of assholes trying to be douchebags.
Of course, there are games like Mass Effect and Fallout 3 that COULD happen but seem somewhat unlikely. But I kind of take it personally that Bethesda, who brought us Oblivion and Hunted: The Demon's Forge and are bringing us Skyrim (no offense to the games mentioned.... Except for HTDF. I quite enjoy Oblivion and will thoroughly enjoy Skyrim) are saying that Western RPGs are more realistic than JRPG's. Have you ever heard of Persona?!
I will admit, JRPG's are a bit out there. But Westerns are also pretty out there. I'd put them on the same level on the Lunacy Meter.
What do you all think?
And some of those costumes they wore were insane! hahaPhoenix_XIII said:Jaime_Wolf said:This is your problem.Phoenix_XIII said:But I kind of take it personally
For the most part, Bethesda is right, especially given the games they've made.
Also, they didn't make Hunted, just produced it for other devs.It's fine. The older JRPG's are the ones sporting crazy hair. Things are calming down a bit in the hair department and weapon department.TheFloBros said:Well I don't really play, or keep up with JRPG's so I wouldn't know. Sorry I spoke before thinking!Phoenix_XIII said:Really. Look at newer JRPG's and rethink your hair arguement.TheFloBros said:I fully agree with Bethesda. People don't run around with hair that looks like hedges thats blue or green. It shows what times were like back in the day (minus the magic, and creatures and what not).
It's mostly for gameplay effect, that way if you like selling prisoners you have a way that always guarantees they will be alive.Odinsson said:Yes, this is true. Besides not being able to be killed (without mods) as a PC, Mount and Blade is one of the most realistic medieval RPGS out there. Although, I do have a problem with the fact that smashing someone in the head with a sledgehammer only renders them unconsciousTandrac said:Finally, someone said mount and blade! Thats a great rpg, and is about as realistic as ts going to get!
i'm confused? is said exactly that realism have everything to do with reality and since nothing in either WRPGs nor JRPGs is gonna turn up in reality neither is realistic.DigitalAtlas said:I love that you just realism has nothing to do with reality.Jazzeki said:SNIP
I'm not saying JRPGs (or, as you spelled it JROGs) are bad or even uncreative. I'm saying that WRPGs take place in very familiar and realistic places. Fallout 3 takes place in Washington D.C, parts of which were mapped to feel similar to the real Washington D.C. Final Fantasy takes place in make-believe and well fleshed out planets.
There is NOTHING wrong with either formula. JRPGs aren't realistic though, because they have nothing to do with realism. Hell, in Final Fantasy X they can breathe under water for ten minutes and move objects FASTER through water. These are not realistic traits. At all.
but all that happens in another world. the rules of reality no longer aplies. you don't get to call it unrealistic because we have no conection to reality anymore. if you demand that person come up with a realistic explanation for this i demand you to tell me how fireball from hand works in oblivion. it's no more realistic but that one you gobel up as totally okay because he's a wizard. new rules are in play and they don't foloow those from reality. no JRPG's are not realism. but don't tell me anything in WRPGs are so much more realistic because i for one have never seen wizards or dragons.Ofcourse.Radiation not mutating anything like it does in Fallout (it does mutate by the way,just not in the X-men way,more like in the Cancer ward way) but teenagers unleashing aspects of their psyche by shooting gun-like objects to their heads to fight demons? REALISM PERSONIFIED.Jung would be so proud to see his work mutil- errr 'interpreted' like this.
and i understand this. fair enough the way most JRPGs are set up does not sit well with you no big deal. but that doesn't make them less realistic.Neither is plausible.Neither Fallout nor Persona.Parasite Eve is more plausible.Again,not realistic.I,personally,find Fallout more realistic because if I found myself in Post Apocalyptia I would grab as many bullets as I could,find decent people,and shoot the others in the face to maximize our chances to survive and rebuild.Which is what my character does in the Fallout games (never finished one with negative Karma yet...propably should).Its a personal opinion.I do like jRPGs (especially the 4th generation ones), but the enjoyment for me stems more from the realization of their pervaying philosophy ('power corrupts' for example,one of the dominant philosophies in Japanese culture post war) rather than identifying with their characters.
horribel example. you just took a case where the problem is that the real protaganist was tossed aside and claimed the problem was that a teenager was introduced instead. yes vaan sucked. but it had nothing to do with him being a teenager it had to do with being a non-charcter. also following you ideal that teenagers saveing the world make a game unrealistic means fallout is unrealistic i hope you realise?Oh and about teenage protagonists and why I don't like them; Vaan and Penelo replacing Basch as the protagonist because of the target audience not being expected to identify with an older protagonist.In other words,an insulting marketing decision.F- that.
Realistic:Jazzeki said:my objection is nothing more than realistic is the completly wrong word to use.
you have not played very many JRPGs if you think they are all like that.DracoSuave said:Realistic:Jazzeki said:my objection is nothing more than realistic is the completly wrong word to use.
2.
pertaining to, characterized by, or given to the representation in literature or art of things as they really are: a realistic novel.
In terms of describing art forms, actually... yes, it is exactly the right word to use. WRPGs tend towards realism, depicting things that are within real experience. Yes, there's magic, but there's also horses, and castles, and things that exist in the real world without great modification. JRPGs tend towards antirealism, instead you have riding yellow birds, and fortresses shaped like nautiluses and steam-powered robots.
A good example of wastern anti-realism would be World of Warcraft, which is filled with a world where most things are fantastic.
This doesn't mean that there can't be swords and sorcery and stuff like that... realism in terms of the fantasy genre refers to the mundane elements.
If you're familiar with D&D, you have some campaign settings where you travel by horse through dark wilderness relying on wits and survival against creatures like 'tigers' and 'bears.' In others, you travel by airship through electric demon storms relying on wits and survival against creatures like 'firetigers' and 'tentaclebears'.
Hair dye vs natural hair color.Phoenix_XIII said:In any Bethesda RPG with character creation you are able to make your hair color blue.CannibalRobots said:Blue is not a natural hair color, so...
Yep, they're right.
Fallout, Oblivion, Morrowind, etc.
My Dunmer's hair is blue, your arguement is invalid.
Mesozoic Renaissance. Dinosaurs would throw cheap plastic balls which would release the essence of captured humans from 10 billion years in the future. Their addiction proved to be their downfall.King of the Sandbox said:That sounded plausible, right up until "magic amulet".Phoenix_XIII said:I approve of your avatar but I must say this:King of the Sandbox said:At least fantasy rpg's are based on an actual time period and it's mythos. I don't recall a period in history where we all summoned giant monsters or rode around on golden chickens.
I don't recall any time in history in which some guy got thrown in jail and had gotten asked by an emporer to find his son and give him a magic amulet that would seal closed the gates of a hellish type plane that would at one point in the game send out a giant monster to fuck everyone's shit up.
If you had written that statement from the other perspective, it doesn't take as long.
I don't recall any time in history where a earth-energy-infused super soldier fought a scorpion robot with his Mr. T impersonater buddy (the one with a gun for a hand), after riding a train into a giant factory that steals the earth's lifeforce.
In case you were wondering, it only took until earth-energy-infused super soldier.
My experience of JRPG gaming predates the PlayStation, so I'm a fairly decent judge of where their tendencies.Jazzeki said:you have not played very many JRPGs if you think they are all like that.
Of course not. But it's also not fair to ignore the Lufia, Luna, Tales, SaGa, Shining, Mother series not made by Square. Then you have Lennus/Paladin's Quest, Breath of Fire, Ys... and that's before you get to things like Shadow Covenent, MegaTen, .hack...it's not fair to only use final fantasy as an argument.
It's not about the big shit tho. It's about the stuff in between. Persona's one of the few series that tends towards realism... half the time. The rest of it is surrealism. And Persona is unusual for MegaTen in that it has that half-realistic angle. Most of the rest completely ignore realism.again i find neither dragons nor wizards any more realistic than i find a world inside the TV where shadow monsters lurk. heck if i was forced to bet i'd call the later far more realistic.
As gaming is a form of entertainment, it is a fundamental failure when a game is not fun. The purpose of any form of entertainment is to amuse or entertain the audience. There are very few, if any, video games that can accomplish that without being fun. Fun is the point of playing games. If you want to play Captain Bland's Bland Adventure, now with 100% less fun, you are welcome to it, but the majority of gamers are looking for fun.DigitalAtlas said:Who says a game has to be fun?
This is a backwards way of thinking. Gameplay doesn't have to be the star of the show if it really isn't.
The point is simple: A game should focus on completing its objective. If the objective of the game is completed by story, narrative, atmosphere, etc, fun is not a factor.
In the words of Anthony Burch: Fun isn't enough.
in that case once again i declare that JRPGs are the more realistic ones.DracoSuave said:My experience of JRPG gaming predates the PlayStation, so I'm a fairly decent judge of where their tendencies.Jazzeki said:you have not played very many JRPGs if you think they are all like that.
Also... there's a difference between tendencies, and blanket statements about the entirety of something. Obviously, they are NOT all like that. But we're not talking about universalities, but generalities.
Of course not. But it's also not fair to ignore the Lufia, Luna, Tales, SaGa, Shining, Mother series not made by Square. Then you have Lennus/Paladin's Quest, Breath of Fire, Ys... and that's before you get to things like Shadow Covenent, MegaTen, .hack...it's not fair to only use final fantasy as an argument.
It's not about the big shit tho. It's about the stuff in between. Persona's one of the few series that tends towards realism... half the time. The rest of it is surrealism. And Persona is unusual for MegaTen in that it has that half-realistic angle. Most of the rest completely ignore realism.again i find neither dragons nor wizards any more realistic than i find a world inside the TV where shadow monsters lurk. heck if i was forced to bet i'd call the later far more realistic.
It's not about whether it has fantasy elements, it's the level at which the interactions with the world are fantastic or are non-fantastic. Realism, in these terms, doesn't mean 'nothing that is not real' but refers to a level of realistic elements in the game. It's not an absolute, it's a comparative.