Bethesda (Makers of such hits as Oblivion and Fallout 3) Says That WRPG's Are More Realistic Than JR

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Kroxile

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Of all the dumb things Bethesda has done in the last couple years I'm gonna have to agree with them here. J"RPG"s are way and far beyond anything that you could construe as realistic and this is the realm of fantasy we're talking about here.
 

Monsterfurby

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Phoenix_XIII said:
http://thesilentchief.com/2010/08/05/bethesda-western-rpg-more-realistic-than-jrpgs/

A huge number of WRPG's are Tolkienesque skips through fantasy town number 85736826, trying to stop an evil cult, some evil wizard, or just a bunch of assholes trying to be douchebags.

Of course, there are games like Mass Effect and Fallout 3 that COULD happen but seem somewhat unlikely. But I kind of take it personally that Bethesda, who brought us Oblivion and Hunted: The Demon's Forge and are bringing us Skyrim (no offense to the games mentioned.... Except for HTDF. I quite enjoy Oblivion and will thoroughly enjoy Skyrim) are saying that Western RPGs are more realistic than JRPG's. Have you ever heard of Persona?!

I will admit, JRPG's are a bit out there. But Westerns are also pretty out there. I'd put them on the same level on the Lunacy Meter.

What do you all think?
No matter how you define realism, be it either:

- more coherent within their own world
or
- more plausible in the real world

Western RPGs have always strived to be closer to both. This is owed to CRPG's predecessors, PnP-RPGs like Rolemaster, which has insanely detailed rules for every circumstance, just like ADnD and others. In Japan, Pen and paper RPGs never really existed, and this CRPGs became their own, detached genre.

Dear OP, what the hell is going on with your rage here? Yes, western RPGs are closer to the European middle ages that actually happened, while japanese RPGs make up more of their setting. So, where's the problem? This has been known and true for ages, it's just the reason why they are different genres. I like both, as long as their world is consistent and fun and their story exciting (I am looking at you, FFX *cough*).
 

TheFloBros

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Phoenix_XIII said:
Jaime_Wolf said:
Phoenix_XIII said:
But I kind of take it personally
This is your problem.

For the most part, Bethesda is right, especially given the games they've made.

Also, they didn't make Hunted, just produced it for other devs.
TheFloBros said:
Phoenix_XIII said:
TheFloBros said:
I fully agree with Bethesda. People don't run around with hair that looks like hedges thats blue or green. It shows what times were like back in the day (minus the magic, and creatures and what not).
Really. Look at newer JRPG's and rethink your hair arguement.
Well I don't really play, or keep up with JRPG's so I wouldn't know. Sorry I spoke before thinking!
It's fine. The older JRPG's are the ones sporting crazy hair. Things are calming down a bit in the hair department and weapon department.
And some of those costumes they wore were insane! haha
 

cystemic

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i don't think we play rpgs for the realism, we play it for the AWESOME and whether that's realistic or not has no effect on any game I've ever played. i luv all rpgs and skyrim had better be awesome ;)
 

Clive Howlitzer

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Video games are supposed to be realistic? Since when? This is something I think we need to get away from. As fast as humanly possible. Video game realism has led to crap like dying in 2 shots and everything being a dusty mess.
 

captainwolfos

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I've probably been ninja'd with this several times, but I can't be assed to read through 13 pages of posts, so:

As long as the game is fun, who cares if it's realistic?
 

AngryBritishAce

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Teens with long pink hair with huge eyes and swords ten times as big as their bodies with breasts as big as their head and mini skirts going "uguuuu" everytime they get hit plus them taking turns hitting eachother like they have to stop and ask if their opponent is alright before she takes another swing vs a dark elf with a flaming and somehow icy at the same time sword fighting a demon lord with 4 arms that came through a portal from hell while a dragon comes down from the sky and obliterates the demon lord then turns to stone.

Wow, tough choice. Though I hate JRPGs for THAT reason I mentioned.
 

Vrud

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WRPGs tend to look a lot more realistic and have more instances of realistic things occurring, despite not being entirely realistic. So, yes, this is correct. Being unrealistic, however, is not necessarily a bad thing.
 

AlternatePFG

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Odinsson said:
Tandrac said:
Finally, someone said mount and blade! Thats a great rpg, and is about as realistic as ts going to get!
Yes, this is true. Besides not being able to be killed (without mods) as a PC, Mount and Blade is one of the most realistic medieval RPGS out there. Although, I do have a problem with the fact that smashing someone in the head with a sledgehammer only renders them unconscious
It's mostly for gameplay effect, that way if you like selling prisoners you have a way that always guarantees they will be alive.
 

Deadcyde

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cosplay is easier with wrpg then jrpg

but realism is fleeting with both because what's the point in assuming a role that is exactly like your life.
 

Jazzeki

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DigitalAtlas said:
Jazzeki said:
I love that you just realism has nothing to do with reality.

I'm not saying JRPGs (or, as you spelled it JROGs) are bad or even uncreative. I'm saying that WRPGs take place in very familiar and realistic places. Fallout 3 takes place in Washington D.C, parts of which were mapped to feel similar to the real Washington D.C. Final Fantasy takes place in make-believe and well fleshed out planets.

There is NOTHING wrong with either formula. JRPGs aren't realistic though, because they have nothing to do with realism. Hell, in Final Fantasy X they can breathe under water for ten minutes and move objects FASTER through water. These are not realistic traits. At all.
i'm confused? is said exactly that realism have everything to do with reality and since nothing in either WRPGs nor JRPGs is gonna turn up in reality neither is realistic.
familiar? yes realistic? hell no.
unless you can point me in the direction Albion i will not stand for your repeated use of saying that fallout is set in a location that actually exists and thus is realistic. they used a real world setting then made a fan´tasy explantion of why it's like is now that defies multiple rules of reality. it's not realistic. but as good little gamers we close our eyes to that and that's okay. it's what we are suposed to do. this is not the real world and we should nto treat it as such. but it's not realistic.
my objection is nothing more than realistic is the completly wrong word to use.
 

Jazzeki

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Ofcourse.Radiation not mutating anything like it does in Fallout (it does mutate by the way,just not in the X-men way,more like in the Cancer ward way) but teenagers unleashing aspects of their psyche by shooting gun-like objects to their heads to fight demons? REALISM PERSONIFIED.Jung would be so proud to see his work mutil- errr 'interpreted' like this.
but all that happens in another world. the rules of reality no longer aplies. you don't get to call it unrealistic because we have no conection to reality anymore. if you demand that person come up with a realistic explanation for this i demand you to tell me how fireball from hand works in oblivion. it's no more realistic but that one you gobel up as totally okay because he's a wizard. new rules are in play and they don't foloow those from reality. no JRPG's are not realism. but don't tell me anything in WRPGs are so much more realistic because i for one have never seen wizards or dragons.

Neither is plausible.Neither Fallout nor Persona.Parasite Eve is more plausible.Again,not realistic.I,personally,find Fallout more realistic because if I found myself in Post Apocalyptia I would grab as many bullets as I could,find decent people,and shoot the others in the face to maximize our chances to survive and rebuild.Which is what my character does in the Fallout games (never finished one with negative Karma yet...propably should).Its a personal opinion.I do like jRPGs (especially the 4th generation ones), but the enjoyment for me stems more from the realization of their pervaying philosophy ('power corrupts' for example,one of the dominant philosophies in Japanese culture post war) rather than identifying with their characters.
and i understand this. fair enough the way most JRPGs are set up does not sit well with you no big deal. but that doesn't make them less realistic.

Oh and about teenage protagonists and why I don't like them; Vaan and Penelo replacing Basch as the protagonist because of the target audience not being expected to identify with an older protagonist.In other words,an insulting marketing decision.F- that.
horribel example. you just took a case where the problem is that the real protaganist was tossed aside and claimed the problem was that a teenager was introduced instead. yes vaan sucked. but it had nothing to do with him being a teenager it had to do with being a non-charcter. also following you ideal that teenagers saveing the world make a game unrealistic means fallout is unrealistic i hope you realise?
 

DracoSuave

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Jazzeki said:
my objection is nothing more than realistic is the completly wrong word to use.
Realistic:

2.
pertaining to, characterized by, or given to the representation in literature or art of things as they really are: a realistic novel.

In terms of describing art forms, actually... yes, it is exactly the right word to use. WRPGs tend towards realism, depicting things that are within real experience. Yes, there's magic, but there's also horses, and castles, and things that exist in the real world without great modification. JRPGs tend towards antirealism, instead you have riding yellow birds, and fortresses shaped like nautiluses and steam-powered robots.

A good example of wastern anti-realism would be World of Warcraft, which is filled with a world where most things are fantastic.

This doesn't mean that there can't be swords and sorcery and stuff like that... realism in terms of the fantasy genre refers to the mundane elements.

If you're familiar with D&D, you have some campaign settings where you travel by horse through dark wilderness relying on wits and survival against creatures like 'tigers' and 'bears.' In others, you travel by airship through electric demon storms relying on wits and survival against creatures like 'firetigers' and 'tentaclebears'.
 

MLionheart

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I imagine they meant believeable.
Western RPG developers seem to go further out of there way to make you believe the world could possibly exist.
 

Jazzeki

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DracoSuave said:
Jazzeki said:
my objection is nothing more than realistic is the completly wrong word to use.
Realistic:

2.
pertaining to, characterized by, or given to the representation in literature or art of things as they really are: a realistic novel.

In terms of describing art forms, actually... yes, it is exactly the right word to use. WRPGs tend towards realism, depicting things that are within real experience. Yes, there's magic, but there's also horses, and castles, and things that exist in the real world without great modification. JRPGs tend towards antirealism, instead you have riding yellow birds, and fortresses shaped like nautiluses and steam-powered robots.

A good example of wastern anti-realism would be World of Warcraft, which is filled with a world where most things are fantastic.

This doesn't mean that there can't be swords and sorcery and stuff like that... realism in terms of the fantasy genre refers to the mundane elements.

If you're familiar with D&D, you have some campaign settings where you travel by horse through dark wilderness relying on wits and survival against creatures like 'tigers' and 'bears.' In others, you travel by airship through electric demon storms relying on wits and survival against creatures like 'firetigers' and 'tentaclebears'.
you have not played very many JRPGs if you think they are all like that.
it's not fair to only use final fantasy as an argument.
again i find neither dragons nor wizards any more realistic than i find a world inside the TV where shadow monsters lurk. heck if i was forced to bet i'd call the later far more realistic.
 

Double A

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Pah! Dwarf Fortress is more realistic than either!

No, really. Toady mapped friggin blood vessels in every creature.

Anyway, he's right. WRPGs have more realistic gameplay and environment elements. For example, severe lack of turn based combat and flying ship things. I'm not saying those things are bad, just that it's how things are.

Phoenix_XIII said:
CannibalRobots said:
Blue is not a natural hair color, so...

Yep, they're right.
In any Bethesda RPG with character creation you are able to make your hair color blue.

Fallout, Oblivion, Morrowind, etc.

My Dunmer's hair is blue, your arguement is invalid.
Hair dye vs natural hair color.

Also, none of the NPCs have crazy ass hair color. Only the main character when the player feels like trolling the game.

King of the Sandbox said:
Phoenix_XIII said:
King of the Sandbox said:
At least fantasy rpg's are based on an actual time period and it's mythos. I don't recall a period in history where we all summoned giant monsters or rode around on golden chickens.
I approve of your avatar but I must say this:

I don't recall any time in history in which some guy got thrown in jail and had gotten asked by an emporer to find his son and give him a magic amulet that would seal closed the gates of a hellish type plane that would at one point in the game send out a giant monster to fuck everyone's shit up.
That sounded plausible, right up until "magic amulet".

If you had written that statement from the other perspective, it doesn't take as long.

I don't recall any time in history where a earth-energy-infused super soldier fought a scorpion robot with his Mr. T impersonater buddy (the one with a gun for a hand), after riding a train into a giant factory that steals the earth's lifeforce.

In case you were wondering, it only took until earth-energy-infused super soldier.
Mesozoic Renaissance. Dinosaurs would throw cheap plastic balls which would release the essence of captured humans from 10 billion years in the future. Their addiction proved to be their downfall.
 

DracoSuave

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Jazzeki said:
you have not played very many JRPGs if you think they are all like that.
My experience of JRPG gaming predates the PlayStation, so I'm a fairly decent judge of where their tendencies.

Also... there's a difference between tendencies, and blanket statements about the entirety of something. Obviously, they are NOT all like that. But we're not talking about universalities, but generalities.

it's not fair to only use final fantasy as an argument.
Of course not. But it's also not fair to ignore the Lufia, Luna, Tales, SaGa, Shining, Mother series not made by Square. Then you have Lennus/Paladin's Quest, Breath of Fire, Ys... and that's before you get to things like Shadow Covenent, MegaTen, .hack...

again i find neither dragons nor wizards any more realistic than i find a world inside the TV where shadow monsters lurk. heck if i was forced to bet i'd call the later far more realistic.
It's not about the big shit tho. It's about the stuff in between. Persona's one of the few series that tends towards realism... half the time. The rest of it is surrealism. And Persona is unusual for MegaTen in that it has that half-realistic angle. Most of the rest completely ignore realism.

It's not about whether it has fantasy elements, it's the level at which the interactions with the world are fantastic or are non-fantastic. Realism, in these terms, doesn't mean 'nothing that is not real' but refers to a level of realistic elements in the game. It's not an absolute, it's a comparative.
 

keideki

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DigitalAtlas said:
Who says a game has to be fun?

This is a backwards way of thinking. Gameplay doesn't have to be the star of the show if it really isn't.

The point is simple: A game should focus on completing its objective. If the objective of the game is completed by story, narrative, atmosphere, etc, fun is not a factor.

In the words of Anthony Burch: Fun isn't enough.
As gaming is a form of entertainment, it is a fundamental failure when a game is not fun. The purpose of any form of entertainment is to amuse or entertain the audience. There are very few, if any, video games that can accomplish that without being fun. Fun is the point of playing games. If you want to play Captain Bland's Bland Adventure, now with 100% less fun, you are welcome to it, but the majority of gamers are looking for fun.

Aside from that, gameplay is not the only contributing factor to fun. If a story is fantastic, even with crappy gameplay one can still have fun playing it. I think your definition of fun is flawed. Where did I say that ONLY gameplay can make a game fun? There are tons of different aspects of a game that make it fun to play, but the connecting feature is that they are fun.
 

Jazzeki

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DracoSuave said:
Jazzeki said:
you have not played very many JRPGs if you think they are all like that.
My experience of JRPG gaming predates the PlayStation, so I'm a fairly decent judge of where their tendencies.

Also... there's a difference between tendencies, and blanket statements about the entirety of something. Obviously, they are NOT all like that. But we're not talking about universalities, but generalities.

it's not fair to only use final fantasy as an argument.
Of course not. But it's also not fair to ignore the Lufia, Luna, Tales, SaGa, Shining, Mother series not made by Square. Then you have Lennus/Paladin's Quest, Breath of Fire, Ys... and that's before you get to things like Shadow Covenent, MegaTen, .hack...

again i find neither dragons nor wizards any more realistic than i find a world inside the TV where shadow monsters lurk. heck if i was forced to bet i'd call the later far more realistic.
It's not about the big shit tho. It's about the stuff in between. Persona's one of the few series that tends towards realism... half the time. The rest of it is surrealism. And Persona is unusual for MegaTen in that it has that half-realistic angle. Most of the rest completely ignore realism.

It's not about whether it has fantasy elements, it's the level at which the interactions with the world are fantastic or are non-fantastic. Realism, in these terms, doesn't mean 'nothing that is not real' but refers to a level of realistic elements in the game. It's not an absolute, it's a comparative.
in that case once again i declare that JRPGs are the more realistic ones.
as i said earlier at least in them i fell like i'm in a full well rounded world with the defined if slightly more made up rules. sure anything goes but at least it all seems to come together.
i've never felt my interaction in a WRPG felt real. i'm allways very much aware of the fact that i'm playing a game. that it's all designed. in JRPGs i fell like i'm being told a story. it's still not me in chartge but nobody is trying to give me that illusion either.
also if a romanticised version of reality counts as realism then once again most stuff in JRPGs does too. don't tell me you belive the middel ages were as grand as the standard fantasy setting.