Better Than World of Warcraft

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Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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I played wow loads up until recently now i just cant get interested in it, I think I only played in cata because my mate was and now hes stopped playign i dont have any reason.
 

Steve Fidler

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Feb 20, 2010
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Radeonx said:
WoW is both money and time consuming.
If you have both of those resources in pretty large amounts, then go for it. I had a great time playing WoW when I wasn't a poor college student with no time to play games.
WoW is not money consuming. The cost of WoW is basically nothing for anyone with a job or half decent allowance. $15~ a month is the cost of seeing one movie, yet you are getting 720-744 hours of access to an entertainment source (assuming no sleep.)

If you cannot find $15~ a month, you should probably move your cardboard box to another street corner.
 

Silent Rob

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Oct 24, 2008
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Well,I know this has already been recommended but I just tried Vindictus after watching the trailer, and I can second it if your looking for something better than warcraft.
 

mattaui

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Oct 16, 2008
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Lord of the Rings Online is a fantastically immersive game, and it's free to try out. I'll resist calling it free to play, since you're going to have to spend a little bit of money eventually, but it's well worth it if you find yourself enjoying the first 20-30 levels or so. The two things that impress me the most are the quality of the quests and the gorgeous game world, with the music following close behind. I also really like their cosmetic armor system, allowing you to easily create a unique look for your character no matter what armor they're wearing.

WoW had its time in the sun, and as a player and raider for six years, I was glad to be a part of a true gaming phenomenon. Nothing lasts forever, and while WoW is in no danger of actually being knocked from its perch, I think it's quite safe to say that it's peaked. However, if you've never played WoW, I'd be remiss if I didn't suggest you give it a few months, even as a solo player, as there's a wealth of memorable and fun experiences there, and it's the MMO that all others are still judged against.

I'm currently playing Rift, and I think it's got a lot of promise, but I wasn't so taken with their initial zone designs and the new player experience transitioning from the intro zones into the wider world is rougher than it should be. That being said, it's very pretty, easy to get into and a lot of fun, but make sure you research your various souls and builds, as you can just as easily gimp yourself in the early stages with mismatched or redundant powers. It's easily fixed, but if you don't realize what you're doing, it can end up causing more frustration than fun.
 

Icehearted

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Jul 14, 2009
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Vrach said:
Gryphon ride > instant teleport (unless appropriate and rare such as WoW portals). It's far more immersive, the instant travel completely takes away any notion of world size. Oh and I don't hold that opinion reserved for WoW or even the entire MMO genre. It's one of the few things I hate about ME2 for example.
To each their own. I've hoofed it around the continents enough to know how big they were, griffons were a huge nuisance, and a shameless timesink. For the record, tat was also just an example. Cooking, potion making, anything that put a timer and a cool-down in place other than to attempt to balance something like combat out was designed to cost you more time. Minutes could become hours, and those hours add up.
 

Vrach

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Jun 17, 2010
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Icehearted said:
Vrach said:
Gryphon ride > instant teleport (unless appropriate and rare such as WoW portals). It's far more immersive, the instant travel completely takes away any notion of world size. Oh and I don't hold that opinion reserved for WoW or even the entire MMO genre. It's one of the few things I hate about ME2 for example.
To each their own. I've hoofed it around the continents enough to know how big they were, griffons were a huge nuisance, and a shameless timesink. For the record, tat was also just an example. Cooking, potion making, anything that put a timer and a cool-down in place other than to attempt to balance something like combat out was designed to cost you more time. Minutes could become hours, and those hours add up.
I've hoofed it in Guild Wars too (was a runner even back when I was playing, so hoofed it more than most people). It becomes irrelevant however, at the point where you can decide where you wanna be on the continent at any given point in time, wherever you are.

I'm not even fond of the way Rift handles it, although I am still somewhat more positive about it than the Guild Wars system because it's set at portals and it makes sense within the fiction rather than being a "*fade out* 15 minutes later... *fade back*". Farming stuff is boring too, but I don't want a button that I can click which says "*fade out* 150 mobs later... *fade back*" and gives me a ton of loot.

Fast travel is evil (yes, I am using the word for the comic effect) and a large part of that is how attractive it is, it's the same with cheats in games really. Once you've tried them, you don't want to go back, even though the game is shittier for their existence.

And I understand it was just an example, but I can't find myself agreeing with your other examples or even the overall point for the most part. MMOs, like most other games, should be about more than just combat and other things should take time if they make sense to. That said, you might like (I'm not averse to it myself tbh) the TOR crew crafting system :)
 

TheLastoftheLiving

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Feb 20, 2011
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Brown Cap said:
After a bland day with limited options of productivity, I pondered what I could do playing an online game, preferrabley an MMORPG. I considered my options from World of Warcraft to... well I had minimal options. I personally dislike WoW, and didn't want to begin investing any time or money into it. I tried to look into other MMORPGs with unsatisfying results.

So tell me, kind gamers.
Is World of Warcraft honestly a good, immersing game? or are there much better versions of online play out there?

Personally I'd say that MMORPG's aren't your type of game. You may 'want' to like the genre but it seems obvious it's probably not what you are looking for in terms of something satisfying ?
 

Atheist.

Overmind
Sep 12, 2008
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Well before the website was taken down about 4-5 years ago, the game in development called Conflict Omega looked very promising.

Post apocalyptic First Person MMORPG. I can't remember all the details, but at the time the all the ideas flying around it were amazing.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
2,846
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gostlyfantom said:
Its a good game but... choose horde. nobody plays alliance.
Depends on the server really. Most of the servers I played on during my 5 year tenure had far less Horde players than it did Alliance. When I switched to Alliance mid-way through Wrath I found myself on a server where the population was exactly the opposite.(mostly because it was the home server for Alae Iacta Est...it's some kinda guild for a WoW webcast I'd never heard of before. It's horde based and it has enough people in it to be it's own server)

Point being though that population imbalance differs from server to server, but with the cross realm features they've added to the game during Wrath the imbalances are pretty much a non-factor when playing. Except when it comes to world PvP in places like Wintergrasp.
 

Icehearted

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Jul 14, 2009
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Vrach said:
I've hoofed it in Guild Wars too (was a runner even back when I was playing, so hoofed it more than most people). It becomes irrelevant however, at the point where you can decide where you wanna be on the continent at any given point in time, wherever you are.

I'm not even fond of the way Rift handles it, although I am still somewhat more positive about it than the Guild Wars system because it's set at portals and it makes sense within the fiction rather than being a "*fade out* 15 minutes later... *fade back*". Farming stuff is boring too, but I don't want a button that I can click which says "*fade out* 150 mobs later... *fade back*" and gives me a ton of loot.

Fast travel is evil (yes, I am using the word for the comic effect) and a large part of that is how attractive it is, it's the same with cheats in games really. Once you've tried them, you don't want to go back, even though the game is shittier for their existence.

And I understand it was just an example, but I can't find myself agreeing with your other examples or even the overall point for the most part. MMOs, like most other games, should be about more than just combat and other things should take time if they make sense to. That said, you might like (I'm not averse to it myself tbh) the TOR crew crafting system :)
Alas, my friend, we will agree to disagree. 3 years of wow, about 3 years of Guild Wars, before that even some Ultima Online time, and I've come to a few conclusions, the most key two being that grinding is not necessary and is not fun (which is the point of playing a game, in my humblest of opinions) and if it's pay to play it's probably going to have massive time sinks that are not only unnecessary, but will be artificially protracted. I'm not looking for a click button = win instantly experience, I merely want a game that doesn't insist I lose entire afternoons completing a single task that is essentially tantamount to a fetch quest with random drops. I don't mind certain things as they are individually, but as a collective, if I've spend an hour cooking and crafting, that's 40 minutes too long for some menial and uninteresting task that should have been spent doing something fun.

I'm not even sure what to make of TOR, and am honestly more interested in Guild Wars 2 because GW1 was such a modular and streamlined experience, and TOR looks like it's trying to be "so not like world of warcraft.... but still kinda like world of warcraft". Wait and see I suppose, but after my time with WoW I know which pitfalls I'd rather avoid. Again, to each their own, and as the old saying goes, if you don't like it don't play it... which is sound advice indeed.
 

viranimus

Thread killer
Nov 20, 2009
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I think you might want to look to the future instead of looking toward the past. WoW should have never really had this much longevity. Its biggest strength was running on inferior system specs that basically makes it more accessible(farmville effect?) and simply has a high population.

So I think looking at the future, Guild wars 2, ToR, FFXIV (whenever SE gets their shit together) DCUO (once it gets some more content) will make more sense. Youll have the examples of things that worked that were set by Everquest and WoW, plus newer innovations. A more level playing field where the largest bulk of the population isnt long in the tooth vets. It would be a better, and more enjoyable experience if you get to "discover" new content with friends, instead of having friends basically hold your hand through the content they have been through repeatedly.
 

meryatathagres

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Mar 1, 2011
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Even if I hate WoW nowadays, it is easily the best mmo ever made. The art style and hence gfx were a choice, not a hindrance. The gameplay is less grindy than most, tho in the end it also is still nothing but a grindfest.
Basically for a new player leveling from 1 to 85 is a hoot, after that not so much. Oh and it has Nelf chix. :)
 

teebeeohh

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Jun 17, 2009
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i guess wow on it's own is pretty good but i don't know if i would start know, it peaked a couple of years ago and what keeps me is the people i play with.
 

Vhite

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Aug 17, 2009
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I personally enjoy WoW. Its nowhere near the best game ever but it has plenty of good lore which I like but if you wanna get immersed you better try RP server and even gameplay has became much better with Cataclysm.
 

MordinSolus

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Feb 10, 2011
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A lot of MMORPGs can't hold a flame to WOW. Plain and simple. If you like creativity, play Minecraft
 

Kroxile

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Oct 14, 2010
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EQ, EQ2, and Rift.

WoW isn't the greatest thing any company has ever crapped out (contrary to the belief of many). The Gameplay revolves around playing whatever is OP at the time (FoTM classes) and 99% of the other players are braindead, assholes, or braindead assholes.
 

Vrach

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Jun 17, 2010
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Icehearted said:
Alas, my friend, we will agree to disagree. 3 years of wow, about 3 years of Guild Wars, before that even some Ultima Online time, and I've come to a few conclusions, the most key two being that grinding is not necessary and is not fun (which is the point of playing a game, in my humblest of opinions) and if it's pay to play it's probably going to have massive time sinks that are not only unnecessary, but will be artificially protracted. I'm not looking for a click button = win instantly experience, I merely want a game that doesn't insist I lose entire afternoons completing a single task that is essentially tantamount to a fetch quest with random drops. I don't mind certain things as they are individually, but as a collective, if I've spend an hour cooking and crafting, that's 40 minutes too long for some menial and uninteresting task that should have been spent doing something fun.

I'm not even sure what to make of TOR, and am honestly more interested in Guild Wars 2 because GW1 was such a modular and streamlined experience, and TOR looks like it's trying to be "so not like world of warcraft.... but still kinda like world of warcraft". Wait and see I suppose, but after my time with WoW I know which pitfalls I'd rather avoid. Again, to each their own, and as the old saying goes, if you don't like it don't play it... which is sound advice indeed.
Nah don't get me wrong. The way WoW is designed is shit. It's made to make you waste your time and nothing else with a lot of stuff it does. A lot of systems in it are made to work off a Skinner Box model rather than genuine fun. We're completely on the same page about that.

I'm merely saying, when doing travel (you're right, it is somewhat of a more specific matter), I prefer the immersive experience of flying over the landscape on a gryphon to that of opening my map, clicking a button and appearing somewhere else. There's the slight joy of watching the landscape as you fly over it, but even when I get bored enough with that to just alt-tab and read a news site, I still prefer it to fast travel. The important thing is that the game handles it's transport the way it should be handled and doesn't destroy my perception of space by introducing "*later that day* mechanics".

Same goes for cooking and other stuff, but! Whether those activities could be streamlined and done in another way that would result in the same thing without breaking immersion - that's another discussion. TOR's Crew Skills system is a perfect example. Instead of sitting there watching your bar, you tell your companions to do it. However, it still requires time, real world time for that to be done. And that allows me to keep playing thinking "ok, shit's getting done and it makes sense" rather than having a button I can punch for instant lunch for 378 people which would break my immersion.

It's all about in how you pull it off. Again, Rift's travel system is instant and done by portals. Now, while I'm unhappy about that on the "world feels smaller because of it", it's done elegantly and in a way that fits the fiction, which makes it miles better than the fast travel system of Guild Wars where you can just click travel at any time, even when you're out in the middle of nowhere.

To put it plainly, outside the travel issue, I'm just in favour of preserving immersion. Instant cooking? No. Cooking done by sidekicks? Sure. And really, the travel isn't much of a stretch on your time. Even in WoW, going from top to bottom of the continent takes slightly over 5 minutes. I've only undergone such a flight maybe 3 times in 4 years of playing the game and it's usually just a minute or two of flying time on flight paths. Nothing gamebreaking and it does wonders for preserving immersion.