I played wow loads up until recently now i just cant get interested in it, I think I only played in cata because my mate was and now hes stopped playign i dont have any reason.
WoW is not money consuming. The cost of WoW is basically nothing for anyone with a job or half decent allowance. $15~ a month is the cost of seeing one movie, yet you are getting 720-744 hours of access to an entertainment source (assuming no sleep.)Radeonx said:WoW is both money and time consuming.
If you have both of those resources in pretty large amounts, then go for it. I had a great time playing WoW when I wasn't a poor college student with no time to play games.
To each their own. I've hoofed it around the continents enough to know how big they were, griffons were a huge nuisance, and a shameless timesink. For the record, tat was also just an example. Cooking, potion making, anything that put a timer and a cool-down in place other than to attempt to balance something like combat out was designed to cost you more time. Minutes could become hours, and those hours add up.Vrach said:Gryphon ride > instant teleport (unless appropriate and rare such as WoW portals). It's far more immersive, the instant travel completely takes away any notion of world size. Oh and I don't hold that opinion reserved for WoW or even the entire MMO genre. It's one of the few things I hate about ME2 for example.
I've hoofed it in Guild Wars too (was a runner even back when I was playing, so hoofed it more than most people). It becomes irrelevant however, at the point where you can decide where you wanna be on the continent at any given point in time, wherever you are.Icehearted said:To each their own. I've hoofed it around the continents enough to know how big they were, griffons were a huge nuisance, and a shameless timesink. For the record, tat was also just an example. Cooking, potion making, anything that put a timer and a cool-down in place other than to attempt to balance something like combat out was designed to cost you more time. Minutes could become hours, and those hours add up.Vrach said:Gryphon ride > instant teleport (unless appropriate and rare such as WoW portals). It's far more immersive, the instant travel completely takes away any notion of world size. Oh and I don't hold that opinion reserved for WoW or even the entire MMO genre. It's one of the few things I hate about ME2 for example.
Brown Cap said:After a bland day with limited options of productivity, I pondered what I could do playing an online game, preferrabley an MMORPG. I considered my options from World of Warcraft to... well I had minimal options. I personally dislike WoW, and didn't want to begin investing any time or money into it. I tried to look into other MMORPGs with unsatisfying results.
So tell me, kind gamers.
Is World of Warcraft honestly a good, immersing game? or are there much better versions of online play out there?
Depends on the server really. Most of the servers I played on during my 5 year tenure had far less Horde players than it did Alliance. When I switched to Alliance mid-way through Wrath I found myself on a server where the population was exactly the opposite.(mostly because it was the home server for Alae Iacta Est...it's some kinda guild for a WoW webcast I'd never heard of before. It's horde based and it has enough people in it to be it's own server)gostlyfantom said:Its a good game but... choose horde. nobody plays alliance.
Alas, my friend, we will agree to disagree. 3 years of wow, about 3 years of Guild Wars, before that even some Ultima Online time, and I've come to a few conclusions, the most key two being that grinding is not necessary and is not fun (which is the point of playing a game, in my humblest of opinions) and if it's pay to play it's probably going to have massive time sinks that are not only unnecessary, but will be artificially protracted. I'm not looking for a click button = win instantly experience, I merely want a game that doesn't insist I lose entire afternoons completing a single task that is essentially tantamount to a fetch quest with random drops. I don't mind certain things as they are individually, but as a collective, if I've spend an hour cooking and crafting, that's 40 minutes too long for some menial and uninteresting task that should have been spent doing something fun.Vrach said:I've hoofed it in Guild Wars too (was a runner even back when I was playing, so hoofed it more than most people). It becomes irrelevant however, at the point where you can decide where you wanna be on the continent at any given point in time, wherever you are.
I'm not even fond of the way Rift handles it, although I am still somewhat more positive about it than the Guild Wars system because it's set at portals and it makes sense within the fiction rather than being a "*fade out* 15 minutes later... *fade back*". Farming stuff is boring too, but I don't want a button that I can click which says "*fade out* 150 mobs later... *fade back*" and gives me a ton of loot.
Fast travel is evil (yes, I am using the word for the comic effect) and a large part of that is how attractive it is, it's the same with cheats in games really. Once you've tried them, you don't want to go back, even though the game is shittier for their existence.
And I understand it was just an example, but I can't find myself agreeing with your other examples or even the overall point for the most part. MMOs, like most other games, should be about more than just combat and other things should take time if they make sense to. That said, you might like (I'm not averse to it myself tbh) the TOR crew crafting system![]()
Pretty much yes, only MMORPG I could stand playing for some time besides WoW.penguindude42 said:D&D Online.
Do I win?
-TOM
Nah don't get me wrong. The way WoW is designed is shit. It's made to make you waste your time and nothing else with a lot of stuff it does. A lot of systems in it are made to work off a Skinner Box model rather than genuine fun. We're completely on the same page about that.Icehearted said:Alas, my friend, we will agree to disagree. 3 years of wow, about 3 years of Guild Wars, before that even some Ultima Online time, and I've come to a few conclusions, the most key two being that grinding is not necessary and is not fun (which is the point of playing a game, in my humblest of opinions) and if it's pay to play it's probably going to have massive time sinks that are not only unnecessary, but will be artificially protracted. I'm not looking for a click button = win instantly experience, I merely want a game that doesn't insist I lose entire afternoons completing a single task that is essentially tantamount to a fetch quest with random drops. I don't mind certain things as they are individually, but as a collective, if I've spend an hour cooking and crafting, that's 40 minutes too long for some menial and uninteresting task that should have been spent doing something fun.
I'm not even sure what to make of TOR, and am honestly more interested in Guild Wars 2 because GW1 was such a modular and streamlined experience, and TOR looks like it's trying to be "so not like world of warcraft.... but still kinda like world of warcraft". Wait and see I suppose, but after my time with WoW I know which pitfalls I'd rather avoid. Again, to each their own, and as the old saying goes, if you don't like it don't play it... which is sound advice indeed.