Bigest gaming sins

Recommended Videos

thethingthatlurks

New member
Feb 16, 2010
2,102
0
0
Have you guys heard of/played Clive Barker's Jericho? It's an itemized list of all gaming sins, excluding only DLCs and horrible multiplayer.
-suicide bomber enemies, which can: spawn directly in front of you, have a lot of HP (and weak spots, but your retarded teammates never aim for those), explode upon killing but don't damage other enemies
-repetitive boss fights. After the second stage, you get to fight a really cool boss monster, but after a while more of these fuckers show up! Plus the formerly cool snip-the-weak-spot-then-take-cover style gets dropped in favor of a QTE for no apparent reason.
-Gore. Normally I wouldn't complain, but blood, filth, and dismemberment appear to be the selling point here, which is just really, really, really, really dumb (as are the people who are into that, obviously).
-QTEs. Fuck.This.Shit. Plus the game lags for unknown reasons whenever they start, even though it runs fine otherwise.
-Short Campaign. Granted, 8-ish hours may not be the worst, but there's really no replay value.
-Nonsensical story. Ok, so you're going to trust big bad #2 to finish off big bad prime, even if big bad #2's motivation throughout the game was obtaining big bad prime's power? Yeah...
-Plot holes up the arse.
-Linear levels, which would be fine, except everything looks so fucking similar that you're going to get lost no matter what.
-Switching between characters. Fine in an RPG where you can develop the peons, but here you only have to do it to use their powers, which they are apparently too retarded to do on their own.
-Unskippable cut scenes (iirc)
-Useless items/powers/characters. The seer character in particular, who you use to take control of an enemy to see further ahead, except the bloody thing doesn't stop attacking, and your retarded teammates will finish off the monstrosity before you can do what you have to do.
-No advancement until X number of identical baddies have been killed. Annoying...
 

SpiderHam666

New member
Apr 17, 2009
86
0
0
Greatest Sin for gamers? Well pick any of the 10 gaming commandments:


I) Thou shalt not use the names of Hideo Kojima, Shigero Miyamoto, Ed Boon, John Tobias, or Akihira Imamura in vain.

II) Thou shalt not chees kill

III) Thou shalt not bear false strategy

IV) Thou shalt honor thine outdated systems

V) Thou shalt not bogart the powerups

VI) Thou shalt not cheat unless cheated upon

VII) Thou shalt place no system before another

VIII) Thou shalt remember release dates and hold them true

IX) Thou shalt not maliciously erase anothers data

X) Thou shalt game at all times possible
 

sockdrama

New member
Jun 28, 2010
15
0
0
Indestructible scenery in a blow sh up game. I'm looking at you, Just Cause 2! When I run a military cargo plane into an oil rig I want it to blow sky-high!
 

Sethzard

Megalomaniac
Dec 22, 2007
1,820
0
41
Country
United Kingdom
KalosCast said:
Having as many Steam games as I do.

Granted, I'm aware of the myriad of cracks and workarounds available, but I shouldn't have to commit a felony in order to play my single-player games without an internet connection. Anybody who mentions Steam's 100% broken offline mode will get their eyeballs scooped out with a tablespoon.
I hate the fact that you never get achievements if your're off-line. When I play during lunch at my school I want to be able to get achievements on CIV 5, not need to re-do stuff, same with battle.net

I also don't really like fetch or escort quests, or if you have to have them, do it like assasin's creed brotherhood and make them relatively easy. I also hate the inability to jump all the time even if you can jump in context.
 

York_Beckett

New member
Sep 23, 2010
288
0
0
One thing that bothers me is release dates:

There are certain games that are released at one specific time in two regions (mainly North America and Japan), but the release date for the third one (like, say, Europe) is pushed back several months, some times even years. Some of them aren't even released at all.
One game, "Echo Night Beyond", was pushed back over two and a half years for Europe.


purf said:
Also: Jack Walters. Fcking moron.
How?
 

King Kupofried

New member
Jan 19, 2010
347
0
0
Removing the ability to select your target from turn-based RPGs.
I'm looking at you Lunar: Dragon Song, several other games have done it too and it just makes me wonder...why?
At doesn't add anything, it removes the game's depth. What a turn-based RPG lacks in action it makes up in with strategy. This eliminates a strategy so it just feels more like they should just spin a roulette wheel every battle to decide if you die or not.
I can't think of a single way eliminating your ability to select priority targets would improve a game. I've never played a turn-based RPG that pulled this off well.
 

JemothSkarii

Thanks!
Nov 9, 2010
1,169
0
0
Polaris19 said:
Lolrus said:
Any game that's by EA, Activision, etc.

Why? Because they make games to make money instead of giving us enjoyment, making us think or making us think as games as an art form, not just a money printing press. Not to mention that their games are so bland and "safe" it makes me want to slam my head in the door but then people might think I'm crazy, anyway I was going somewhere with this oh yea.

Indie games FTW
(tl;dr at bottom)

Unfortunately gaming IS actually a business. Which means you kind of need to make money.

Take a look at some of the games these companies make. While yes, many of them do sell, and yes there are games made on the simple fact that it sells, quite a few of these games are very good, even if they don't take risks. Indie games are a great addition to the industry, and I applaud them for doing what they do, but the simple fact is that they can't do nearly as much as a premier developer can.

Bland is what some games may be but if you truly feel that way then step up and say so. Bioware (owned by EA mind you...) made a real case and point that developers will listen if you tell them what you want. They can't accommodate everyones ideas, no, but they took the feedback their fans gave them and made a better overall game out of Mass Effect 2.

Saying companies like EA and Activison and their games are terrible, simply because of a lack of pure innovation isn't really the way to go. Should we push the envelope every now and again? Of course. There's plenty of room to try different things. But there's nothing wrong with sticking to a proven formula, so long as it isn't watered down, and it can be improved upon in some way.

We all want our games to do cool things, and I'm generally disappointed when I play a game that isn't very inspired. But there's plenty of games out there that don't do a lot of special things, and yet still create a unique experience. Innovation for the sake of innovation is a good way to lose money. And when you lose money, then you can afford to take even fewer chances.


Don't get me wrong though. EA and Activison are far from saints. But they are companies. They have employees, partners, and CEO's. If they don't turn a profit somehow, people lose jobs. Then less games can be made. But there is certainly room to try daring things. Particularly story wise, there are some places games could go that could offer some amazing experiences that other forms of entertainment and media can't. And with the kind of money these companies have, they could probably do an incredible job.

Indie developers aren't necessarily shackled by the bonds of cash, but they too, have to find a way to make some sort of return on their investment, otherwise they wouldn't be able to keep doing what they love to do. In a way, the sort of need to make a unique experience, otherwise no one will even notice their game.



I love Limbo, Facade, Imortall, and Castle Crashers. But I also like Mass Effect, Halo, Fallout and Battlefield. Most games offer unique experiences in someway, and whether you realize it or not, even indie games draw influence from big titles and sources.




I know most people will point out some odd bits in there but here's the tl;dr version:

Big developers have thousands of employees, so they need to think about profit first, or else peoples jobs could be lost. However, they could also stand to be less complacent, and try to push boundaries more often than they do. Indie dev's need to make unique experiences because without the resources and finances of a big company, it is harder to advertise and make a profit on your work.


Srry for the long off-topic post....

OT: I get a little bit upset at Microsoft's archaic way of running Xbox Live. Their practices and rules are the reason games like Team Fortress 2 are shells of what they could be on Xbox.
Only read the first page of this thread, so sorry if someone has already said this, but you've been watching Extra Credits haven't you?

OT: Invisible Walls, some of the ones in New Vegas are really nonsensical
No Autosave is just argh!
 
Jun 2, 2009
19
0
0
Slow multiplayer matchmaking. I swear, today on AC Brotherhood i waited for about ten minutes for it to put me in a game. Its a bloody good thing AC multiplayer is so good or i wouldn't put up with that kind of shit.
 

Ruwrak

New member
Sep 15, 2009
845
0
0
Vault101 said:
to be more specific what do you feel were the biggest sins commited by developers games or gamers themselfs?, I got two examples

1. Banjo Kazooie: nuts and bolts

Ok so say you love banjo kazooe, awsome platforming puzzles charahcters and humour, one of the greatest classic games and then you hear theres a seaquel out! so instead you get...vehechles?? What do vehachles have to do with banjo kazooie? and why dose banjo look blocky? they have the graphics why can't they make him look like he was originally intended?

Its not really a bad game but Its not what we wanted...Its like if Mass effect 3 replaced all the third person shooting with tetris, tetris is great but it dosn't go with Mass effect

I think they should have made a proper seaquel..even gone down the darker and edgier route
This... And that is beeing modest.Even though it's 2.50 here, I refuse to buy it. It would only spoil my experience with the classic.

Hell I will probably get it on Xbox Arcade (yet I have it on the N64. But stuff like that wont last forever... Ssadly..Unless it's japanese. Stuff from japan lasts ages o.o)


My personal idea of the biggest sin ever? *scritches head*

The cancelation of Dungeon Keeper III? (And no, Dungeons is not DK III, though I do appreciate the initiative and will undoubtly buy this on launch. Since DK II on a windows 7 pc is... tedious.) Sadly that Bullfrog had to close up shop, and yet I think EA had a big hand in that.

Another one?
Fable II and Fable III. Not that they are bad games per sé, but they could have done so much more. I expected well more things. Fable got me all hyped up, even though it was linear and beatable by taping the X buton down. Fable II did it a bit better, but again, you rush through the game, open the doors, kill the guy without a big fight. I mean.. What?

Fable III will keep me entertained for a bit more, but eventually I still wish there was more to do. And for some reason the inventory screen in Fable II was horribly slow, big and so not user friendly. In Fable III they wrapped it in a fun package and interactive way. But it's tedious as well.


A third?
The rather weird ending of Dark Void. A big bad dragon, you kill it rather easily and then BLACK SCREEN, THANKS FOR PLAYING BAI BAI!


Most dissapointing things in the games I recently played.
 

AnAngryMoose

New member
Nov 12, 2009
2,089
0
0
airplanedude550 said:
My biggest 'pet peeve', in gaming, would be using the right analog stick for something other than camera control in third person shooters. I played Too Human and I agree with Yahtzee on this one. Using the right analog stick for melee attacks (or combat in general) is poor game design, because it works perfectly (in the broadest sense of the word) fine controlling the camera.
Ape Escape did it really well and that was back on the PS1.
 

Polaris19

New member
Aug 12, 2010
995
0
0
JemothSkarii said:
Only read the first page of this thread, so sorry if someone has already said this, but you've been watching Extra Credits haven't you?

OT: Invisible Walls, some of the ones in New Vegas are really nonsensical
No Autosave is just argh!
I have been, but that is how I honestly feel. I've always thought a little bit more about games and the industry than my friends do. I love what Extra Credits does and they defiantly have some influence in there, but a large chunk of it is just an imo sort of thing.


And invisible walls are annoying... :/
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
Okay, since I'm here and reading these, I just want to say something. There is exactly ONE GAME where Quick Time Events were actually done right, and that is Dark Cloud. You remember Dark Cloud, right? The one where you have to actually rebuild towns that you find parts of in your dungeon-crawl? Many people agree that this was a good game, and it was actually the first time I'd ever seen the QTE.

The QTEs in Dark Cloud are like this... They're used to actually push the story forwards, in that you're overcoming some obstacle or getting through a particular fight. And they warn you! The first time around, they explain fully how it's going to go down and that there will be proper warnings when one's gonna happen. And when it DID happen, it was like a mini-game of following the button pattern you see coming on the screen.

Dark Cloud did it right, working with the flow of the game instead of interfering with it.
 

Roxor

New member
Nov 4, 2010
747
0
0
subject_87 said:
Roxor said:
Four words: Game For Windows Live.

This is an especially big pain in the neck when it's included in a game sold on Steam. Hello! Steam does everything GFWL does, does it better than GFWL, and it doesn't get in the way.

Patch your Steam releases to remove the GFWL crap and the third-party DRM. If you're selling on Steam, you don't need either.
I completely second this. A friend and I tried to get Bioshock 2 to run via GFWL, and after much restarting, crashing, updating, and loading, it finally let us actually play the game. Really, it's not a digital-distribution platform; it's Microsoft just griefing people.
That sounds exactly like the trouble I've had with both that game and GTA4. Headache after headache dealing with useless crap which should never have been included in the first place.
 

purf

New member
Nov 29, 2010
600
0
0
York_Beckett said:
purf said:
Also: Jack Walters. Fcking moron.
How?
There's quite a lot that can go wrong about the character in whose shoes you are supposed to (like to) step in - like, having a character whom you constantly want to slap in the face for being an outright idiot... Call of Cthulhu's Mr. Walters is a shining example.

So, after you've done some priliminary investigations in that town full of freaky fishkindamutant people while you are completely oblivious to their fishkindamutant-ness, you, without a care in the world, take a room in the town's hotel. A short while later you witness the mutantguy from the reception having a dialogue with another mutantguy how they are going to kill you that night. Like, in your room, while you are sleeping. The next thing you do is to go to bed...
 

Geekosaurus

New member
Aug 14, 2010
2,105
0
0
Spelling biggest with one G?

No, but my biggest gripe towards the gaming industry at the moment is that they're clearly holding back content just so that it can be released as DLC. Do you really expect me to believe that it took you three years to make the entire game, and after three weeks of the release date you've already made five new online maps? Bullshit, you've had the extra content the entire time but you're just releasing it later for extra cash.