Hyperone said:
I'm going to go ahead and through CoD 4 out there. I know not the most original or unique, but seriously WTF was that crap for an ending?
Do you mean the bit where you single-handedly stop all the nuclear missiles or the huge chase scene with all the helicopters trying to gun you down while you flee in a jeep? Are you talking about the bit after the jeep explodes and flips several times, throwing out your entire squad across the final part of a motorway, leaving you with nowhere to run as you're surrounded by enemies? Maybe the part when your dying buddy throws a pistol to you and you get one shot to take out the leader of the bad guys?
No, no you're right. I can see how that could be anticlimactic.
BubbaJeff said:
It still amazes me that people didn't work this out by the end of the opening scene. Especially on this forum, where everyone keeps saying about how smart we all are.
I'm... I'm not going to bother quoting anyone for Fable 2, Oblivion or, when it inevitably comes up, Fallout 3. The problem that everyone seems to have is that they were expecting boss fights in RPGs. If you had to fight Dagon in Oblivion, you
would have died, and that would have been more anticlimactic than watching someone else do it. For Fable and Fallout 3, the entire last area is the "boss fight", the last kill (or not, in Fallout 3), is just the symbolic final defeat of your enemy. Also, they're both very old humans, exactly how much punishment do you expect them to take? Or is the last person you see in every game meant to finish their monologues to turn into a giant monster/hop into a mecha/suddenly become fully armoured and wield a massive sword?
OT - my biggest dissapointment has got to be the final boss from Gun. It's been realistic right until the very end, when suddenly a breastplate stops all damage from the front and sides...