Biggest Bastards In Gaming History

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spikeyjoey

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Sep 9, 2009
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Axolotl said:
The Overseer in Fallout 1.
It should be obvious why.

no man, that ***** from vault city (fallout2)... goddamit..

also saemon haverian from baldurs gate 2..
though i got payback...hes standing around in the throne of bhaal though so i time stopped, walked over and imprisoned him :D (instant "kill".. any thing else just triggers him pissing off and leaving you to pick up the pieces.. AGAIN... ugh)
 

Darkf0rge

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Apr 2, 2009
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Heihachi Mishima from Tekken is pretty much the biggest bastard in the gaming world, he is the epitome of that term in my opinion.

For example he brutally beats his own son the age of 6 (approx) and then throw's him of a cliff, to test if he has the strength to survive. His supremely cruel treatment of Kazuya is right up there and leading that character to become corrupted by evil and becoming an absolute bastard in his own right.

After Kazuya takes some good old fashioned revenge and throws him off the same cliff in tekken 1, Heihachi returns in tekken 2 and taking advantage of his son who is battling some major spirtual conflict within him and thows his unconcious body into a volcano.

Later down the track he betrays his own grandson Jin and shoot's him in in the back of the head (end of tekken 3)

In each installment, Heihachi is seen to kill his own family members in increasingly more inventive ways.

ABSOLUTE BASTARD!
 

Crazycat690

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Aug 31, 2009
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Well, Fontaine from Bioshock, Lance Vance from Gta: Vice City and finally, Governor Griffin from Red Dead Revolver. All of them are backstabbers, and all of them dead.... heheheheee....
 

funguy2121

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Oct 20, 2009
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Arcticflame said:
But you miss the point, the emphasis was placed on replayability rather than long campaigns, the effort went into the director system creating a different experience each time. Not on the same cut and paste campaign each time. It's effectively playing a different campaign each time.
I think we're just going to have to agree to disagree on this one. I'm all for a different experience or a different approach, and it's cool that the game doesn't play the same way twice, but I still think it's lazy not to make the game at least 10 hours long. To me, it would have been worth a development delay to have a game with more than 4 levels, even if the A.I. reacts differently or the levels play out in different ways. The general trend is to make games shorter and easier, to provide less content, and to remake the same games over and over. This is actually counter-intuitive, as many very difficult and very long games are amongst some of the most popular.
 

The_ModeRazor

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Jul 29, 2009
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Shepherd was just... well, not very logical.
So Ima go with Atris.
*there is no emotion, there is peace... there is no emotion, there is peace... there is no emotion therrrrr issss... hurglburghaurararaRARAARRRARRARR*
Seriously, she was rather annoying.
 

Rustypouch

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Dec 11, 2009
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Jack Thompson, hands down winner of biggest bastard in gaming history. Infact, just the biggest bastard in history. What a horrible **** he is.