What the hell are you talking about, you foolish man? Why would you need good writing when you can just make shit up as you go and let the player do the same irrelevant, pointless shit over and over again? It'll still be fun, even if very few of your actions have an equal and opposite reaction, because killing the same shit with a clunky battle system never ever gets old for anyone. When making quests, you should use as little character development and common sense as possible, so that the handful of quests (out of the thousand) that actually do contain these become more memorable. Makes total sense and is fully justified, no? I mean, Quantity over quality any time of the day. Also, you should always have arnold schwarzenegger as a voice actor.SmashLovesTitanQuest said:Skyrim, because fuck good writing man.
They nailed almost everything, and then they forgot to make the quest lines interesting or just make the slightest bit of fucking sense. You know your writers suck when your entire quest chain consists of "Go into this ruin, kill this, and come back" and they are STILL full with plot holes. Fucking hell Bethesda. Just hire me to write the quests, for Gods sake.
Anyway, I'm going with Skyrim or Dead Island. Dead Island because I foolishly let a CGI trailer affect my hype about another mediocre zombie game and Skyrim for multiple reasons (It's still a good game and it's unrivaled when it actually comes to huge world gameplay). Now that I think of it, Skyrim was my fault as well, seeing as I enjoy RPG's with actual depth to them rather than just screwing around in huge empty worlds with tons of loot and stuff to do.
So yeah, damn me.