Biggest gaming disappointment

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flatearth

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Jul 17, 2008
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Master of Orion 3
I am huge Orion fan, played the first and second like crazy. Those were divine, but then came the third, and I was depressed. It was pretty much unplayable. The interface was scewed so badly, and that is just the tip of the iceberg.

Deus Ex Invisible wars
Bad console rip off of a great FPS RPG. This game was so dumbed down that the only thing connecting the first and second game is the name and nothing else.
 
Aug 1, 2008
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I'm quite disappointed in Bionic Commando Rearmed. I feel like I'm crippled because I can't properly avoid enemy fire. Often it can't be avoided at all. I have played the original, and I guess the gameplay was acceptable back then, but now it just feels like something is broken. The controls in Rearmed also don't feel as responsive as in the original. It just isn't fun to play.
 

Lain Kura

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Aug 8, 2008
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Doom 3:
Really, I enjoyed the Beta more than the final product (And still have a special place for it on my HDD).

Crysis:
I haven't even played the retail game, but from what I do know is that the dynamic story line got the shaft and it's more akin to a Michael Bay movie vs a Cameron movie.

HL2 EP2:
I might get a lot of flack for this... but I feel it must be said.
I loved HL2's visuals, atmosphere, and universe. An alternate future in ruin with a great dystopic slant. Everything about the world-as-we-know-it seemed off kilter, messed with, and perverted by the combine presence.
Well we move a little outside the city and what do you know, normal country-side and trees. Woopie-doo. Were is the drained sea-bed, nuclear landscape (Courtesy the seven hours war), or even the relics of a once great country? Plus how did the combine miss a nuclear silo when they were busy destroying humanity? I don't know, just not what I expected.
 

rossatdi

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Aug 27, 2008
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Bioshock - for a game that was hailed as the second coming of christ it was a distinctly boring rpg-lite, ropey shooter with awesome graphics.

Deus Ex 2 - no head shots? All ammo is the same? No dragon sword? Alex Denton? Come on!

Metroid Prime 3: Corruption - ok, ok, easy, ok, hmmm, fetch quest? F U Metroid, FU.
 

Daiquere

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Jul 30, 2008
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Tales of Legendia. They took all the good shell-shaded graphics from symphonia and ran them through a cheese grinder, remade the spell lvls so that mid-lvl spells are now novice,screwed with the exploration thing and gave you one main town too keep returning too only too have one extra street that was only unacessible because the main character didn't want too get involved in an argument, and they replaced the partly 3d movable battle area with a 2d side scrolling battle area where characters bump into each other all the time. They also added random battles into the mix! Why would you add random battles when you already have a great encounter system?
 

The Bandit

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Feb 5, 2008
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masterz67c post=9.67994.675288 said:
Half-Life 2 and all the episodes. Cliffhangers? Ugh!
Go kill yourself. Please and thank you.

Not being able to fight Gravemind in Halo 3. The Winback: Covert Operations sequel. One of my absolute favorite games completely ruined by stupid time trial thingys and a new cast of characters.

KOTOR II's ending probably takes the cake though.
 

defcon 1

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Jan 3, 2008
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Wind Waker! Oh dear lord! My favorite games are Zelda games so I judge them by ultra-high standards, expect nothing but top notch quality and secured it with all the bloody hype people insipidly fed me. It simply sucked even if you judged it by regular game standards. It was a sick and undignified week for me because this little psychological defense imp in my brain keeped convincing me I was having fun and it would get better but the anger and frustration persistently built up. After I got to the Triforce collecting quest I said "No more, I'm sick of this bullshit!" I literally cried myself to sleep that night. What's even more depressing is that Yahtzee and I are the only two people on Earth who thought it was a bad game (although immersion combined with my denial held it together for me as long as it did). The greater you expect it to be the harder it falls, and the monolith that is Zelda comes crashing down.
 

Mr. Kite

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Feb 16, 2008
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scoobyduped post=9.67994.616424 said:
The ending of Halo 3, and really the campaign in general. I mean, I liked some of the parts (scarab battles, the part where you're in a tank convoy), but it was just too damn short, and I was expecting some sort of epic final battle on Earth (damn you misleading ad campaigns!).
I totally agree. The game is basically over once the Prophet of Truth is dead. After that it's nothing but a repetitive grind through Flood. The huge epic three-sided battles from the first two games were absent this time around. Some Covenent forces in the last two levels would have helped immensely to make it more satisfying.
Another dissapointment for me is the epilogue to MGS4.
 

Mr. Kite

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Feb 16, 2008
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Bioshock. How could I forget that? The hype for it made me get a 360, and it really did dazzle me for a while, but some things that were stated by Ken Levine about what this game would be like were 100% wrong. Moral ambiguity? Yeah right: Tenebaum = good/Atlas = bad.
"What we don't want to do is tell the player what's right and what's wrong. To not have a black hat and a white hat." Okay, Mr. Levine, than explain to me these polar opposite endings!
 

Vigormortis

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Nov 21, 2007
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My biggest let down was hearing the news that, even though the community was alive and well and had quite a few active accounts, EA decided to close down the Earth & Beyond servers despite Westwood Studios continued support and pleading they stay open. Only MMO I've ever enjoyed.

Gotham Soul post=9.67994.667787 said:
The remake of Conker: BFD. They censored the poo song!
That's just blasphemy.

Lain Kura post=9.67994.669134 said:
Well we move a little outside the city and what do you know, normal country-side and trees. Woopie-doo. Were is the drained sea-bed, nuclear landscape (Courtesy the seven hours war), or even the relics of a once great country? Plus how did the combine miss a nuclear silo when they were busy destroying humanity? I don't know, just not what I expected.
You do see the sea drained...in Half-Life 2. It's not completely empty, but you see how low it's gotten at the beaches. You don't come across the ocean in the episodes. As for the nuclear landscapes, the combine don't use nukes, they need the resources, and the area you're wandering around probably wasn't strategically useful to either side. Also, City17 is a small city somewhere in western Europe, which is the backdrop of the series except for the first game, which took place in Nevada. Not a whole lot of cityscapes out there. So not seeing many structures and such out in the wilderness makes sense. As for the silo, they probably ignored it as it was abandoned and/or empty until the rebels rebuilt it. Hope it makes a bit more sense.
 

JMeganSnow

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Aug 27, 2008
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Some of my the worsts have already been mentioned (Fable), but I'd like to throw Hellgate: London in there and NwN2: Mask of the Betrayer.

MotB is probably my biggest pet peeve disappointment-wise, so I'll elaborate some on that one. After a semi-cliffhanger in NwN2 that I figured early on was setting up for a sequel/expansion pack, they take the established storyline and chuck it over a cliff. Then they take a flying leap into Annoying Mechanic Land with the "Spirit Eater" bullpucky. And THEN, after making you go through all of this, YOU CAN'T EVEN DESTROY THE DAMN WALL. It was like a huge freakin' exercise in futility. Yeah, you get cured of the curse, but at that point it really seems like a booby prize.

It's not like there wasn't plenty in the original campaign of NwN2 that could have been extrapolated-upon with much cooler results. Your anonymous father is mentioned briefly--wouldn't it be cool to find out who he was? Or maybe you have to fight your way out through the Underdark and gather your scattered companions, going through interesting and complex quests for each of them.

But Nooooooo. Instead we get blindsided by flying insano-muffins.
 

MattyDienhoff

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Jan 3, 2008
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Pretty much the entire final third of S.T.A.L.K.E.R. - Shadow of Chernobyl was a huge disappointment. The earlier parts of the game are fun but it really starts going downhill at Red Forest. Since the in-game characters are always going on and on about how the center of the Zone is a goldmine, full of artifacts, and especially after the brain scorcher is down and people say "everyone's rushing to the center of the Zone to get their piece of the pie", all these things considered, you expect Pripyat to be a "the floodgates have opened" scenario with every faction forcing their way in and fighting, with mutants of every description thrown in the mix, with artifacts lying everywhere for the taking. A high risk, high reward type of operation, right? Not so.

In reality the big push to Pripyat is just a few skirmishes with some Monolith crazies, the level design is really depressing (most buildings are empty, have copy and paste contents, and have arbitrarily blocked stairwells so you can't explore them), and I found more artifacts in the Agroprom than I did in all of Pripyat. Add to all this the horrible climactic battle inside the nuclear power plant, (during which you have to gobble anti-radiation drugs every minute just to stay alive while your opponents aren't affected by the radiation and don't drop any decent supplies) and the pissy endings that don't explain anything, and you've got a recipe for serious disappointment.

I might get a lot of flack for this... but I feel it must be said.
I loved HL2's visuals, atmosphere, and universe. An alternate future in ruin with a great dystopic slant. Everything about the world-as-we-know-it seemed off kilter, messed with, and perverted by the combine presence.
Well we move a little outside the city and what do you know, normal country-side and trees. Woopie-doo. Were is the drained sea-bed, nuclear landscape (Courtesy the seven hours war), or even the relics of a once great country? Plus how did the combine miss a nuclear silo when they were busy destroying humanity? I don't know, just not what I expected.
I agree. While I loved the game I did feel the atmosphere had gone downhill a little in Episode Two, it felt too natural and normal.
 

Lain Kura

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Aug 8, 2008
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Vigormortis post=9.67994.675699 said:
You do see the sea drained...in Half-Life 2. It's not completely empty, but you see how low it's gotten at the beaches. You don't come across the ocean in the episodes.
What I am referring to is outlined in the book "Raising the bar", were the intro train-ride in hl2 takes you across the drained sea bed and in to City17. It would be quite a amazing and post apoc site, so I am disappointed that now we have no chance of seeing it because EP2 goes the opposite direction.

Vigormortis post=9.67994.675699 said:
As for the nuclear landscapes, the combine don't use nukes, they need the resources, and the area you're wandering around probably wasn't strategically useful to either side.
They might not, but we do, have, and almost have during several points in our history. I find the conjecture that nukes would not be used in the biggest conflict the world has ever seen, not very feasible.

Vigormortis post=9.67994.675699 said:
Also, City17 is a small city somewhere in western Europe, which is the backdrop of the series except for the first game, which took place in Nevada. Not a whole lot of cityscapes out there. So not seeing many structures and such out in the wilderness makes sense.
While I do not think C17 is small, and contest that it is located in east euro not west, that is a valid point.
But valve has taken many liberties with the location (It is more a splicing of many locations and cities vs one specific area), I am just bummed they could not create something more interesting than a normal forest.

Vigormortis post=9.67994.675699 said:
As for the silo, they probably ignored it as it was abandoned and/or empty until the rebels rebuilt it
I refuse to believe that the silo was empty at the time of invasion, and that a bunch of rebels and scientists moved/built a brand new missile while under combine occupation. Even rebels against soviet Russia could not do such things.
It is possible that it was ignored by the combine (Though with a missile in it, that is poor strat on their part), but it seems like it was created for the plot, and not a very original solution on valve's part.
 

The_Deleted

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Aug 28, 2008
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HALO.
Admiteddly I never got round to playing online, but it's one of those games that you just know you'll get nailed on as soon as you spawn so I never bothered.
 

DanOBrien

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Aug 27, 2008
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whiteshodan post=9.67994.616276 said:
The ending I dislike the most has got to be Cod4. Your in a huge fight and BAM! Everyone's dead but you and the games over. The game is amazing though.
not everyone was dead, sure gaz slid you the handgun.. and then theres the mile high club mission :D
 

ike_luv

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Aug 20, 2008
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Honestly, it was the original edition of Bully "Canis Canem Edit". The one chance to actually put a bit, a BIT of proper learning into a game. And they don't... instead it's stupid and simple button mashing games!! Thank god for Scholar Edition.