Biggest gaming dissapointment.

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Skoldpadda

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Jan 13, 2010
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In recent times: the realization after playing through Mass Effect 2 that the whole thing with taking a savegame through the whole series doesn't mean shit.

I mean, it's an awesome idea, and I admit it's very ambitious, and my expectations probably were a bit high. I mean, taking in account every little conversation choice and potentially shaping a completely different path throughout the games probably takes an awful lot of manhours for a game like this. In a game like Planescape: Torment, most of your choices result in different text (different awesome text), but in ME it takes voice acting, animating, beautifully detailed 3D environments, etc. I understand there are limitations.

But damn, we could've gotten *something* more than this. If they'd held the game in development for one year longer they could've done it and I would have been totally fine with that.

If you choose to sacrifice the council at the end of Mass Effect 2:
Miranda: "Shepard did everything right, sacrificing the council? Man, that was awesome."
If you choose to save them:
Miranda: "Shepard did everything right. Saving the council? What a guy!"

Every single character that could potentially die in Mass Effect 1? Non-frikkin'-recruitable in the sequel. So far for your heart-wrenching choice about who gets left behind on Virmire.
Ashley lives: "o hi lolwut ur with cerberus now? kbi!"
Kaidan lives: "yeah, what she said."
And who at the end of ME2 was certain to live to be recruitable in ME3? No one. Except for Liara, maybe. Haven't played LofSB. But I imagine she'll be too busy. Garrus and Tali? Don't get your hopes up, guys.

Your choice toward the Illusive Man at the end of ME2 will probably net you an e-mail on your terminal at most.

I was so pumped, imagining taking a character through a whole trilogy, and taking another one through with a radically different experience. But I was crushed when reality struck.
It's such a great idea and finally someone was going to actually do it. One of my favourite developers, no less. And then they chickened out. They chickened the fuck out.

And this whole wall of text isn't even taking into account the "streamlining", the mess that the story's become, the planet scanning instead of driving around in an awesome tank. Don't get me even started on that.

Also a big disappointment was Neverwinter Nights 2. I mean, some things were better than the first, like the campaign structure.
But:
- The toolset was way more complicated than the first, and far more buggy. Result: not the building and scripting community that the first game had. The first game was awesome at this, but it also had some very annoying limits. Neverwinter Nights 2 fixed these limitations, then destroyed all the rest. There was barely a community to speak of.
- It was painfully chuggy even on a ninja system.
- It recycled a lot of the music from the first game.
- It felt unfinished. If you destroyed a chest, it didn't have a "breaking" animation, it just made a breaking sound, then popped out of existence.
- It didn't have those awesome sparring and blocking animations anymore. In NWN it really seemed like those two guys were fighting. Sidestepping, strafing, dodging, parrying, shield-blocking. In NWN2 they just took turns hitting each other.

And finally, The Sims. It was a great idea. It looked like something I could've had a lot of fun with. The actual game was as tedious as going to work and doing the dishes.
 

Farlander

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Oct 31, 2010
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In recent times: the realization after playing through Mass Effect 2 that the whole thing with taking a savegame through the whole series doesn't mean shit.
I hope CD Projekt will do the save-game feature right with Witcher 2. (from the looks of the previews, they will). Witcher 1, with all it's flaws, was much more awesome than Mass Effect 1 (released almost at the same time they were).

Which, reminds me... I can't name every disappointment, so I will only few that were at the top of my head... Now that I've mentioned it: Mass Effect. After playing almost every BioWare game, it felt like a chore to me to play the same plot again in a setting which is basically Star Wars with different names.

Allods Online. I'm a big fan of the Allods universe (Rage of Mages and Evil Islands games. Russian games - good games), and was very hyped about AO. The first disappointment came to me when they decided to redo the universe - change the history of the world there and there, change the overall design and stuff, and do a lot of other changes to the lore (or just plainly ignoring the old lore) that I didn't really like. So it was more like a reboot than a continuation. Well, okay, I could live with that (besides, the design was still pretty cool in it's own right). I've participated in Alpha tests and the game promised to be pretty good. And then some shit happened there, with companies buying one another, developers changing (yet remaining the same company), all in all the last closed beta was worse than all the other previous tests, and during the open beta the gameplay was becoming more and more ridiculous and unplayable. Well, at least the music is still awesome.

Knights of the Old Republic II. It had the potential to be 100 times better than KotOR1. But, sadly, it wasn't.

King's Quest IX/The Silver Lining. Yeah, a fan-game. I was very excited when they finally decided to release it. But after playing the first chapter - the plot didn't hold the intrigue, the texts are mediocre and the voice acting was awful. I don't think this fan-game was worth the wait.

That's it from the top of my head. I may try to remember and post some other disappointments.
 

OldAccount

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Sep 10, 2010
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Naughty Bear. Believe it or not I had super high hopes for that game. Now I'm just glad I read some reviews before grabbing my keys and heading to EB.
 

LaMer

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Dec 23, 2010
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SAT4NSLILHELPER said:
Naughty Bear. Believe it or not I had super high hopes for that game. Now I'm just glad I read some reviews before grabbing my keys and heading to EB.
I was really excited too, but I tried it at a friend's house and it was unplayable. Everything about it was bad except the concept, which rocked.