Dementium: The Ward, an ambitious little horror title for the DS. After making it through the asylum, killing all the monsters and fighting the evil psychic surgeon guy it turns out it was all some kind of crazy dream your character was having while the doctor CUT OUT YOUR BRAIN. You're dead, body's going to be made into a zombie monster, the final boss you beat is still entirely in control, Game fucking Over. Thanks for playing.
This beat out my previous biggest disappointment ending, CarnEvil.
I was pretty saddened by it as well, as I just recently beat it too. I do have Broken Steel, but my game uber glitched and I could not get very far into it.
Wholeheartedly agree. Especially after all the build up bullshit. I was expecting cookies and magic and they just give me New Game+. I spit on you Gearbox.
The funny thing about that is that the game comes out and tells you that there is nothing in the Vault. It is meant to keep that monster out of this dimension. My problem with borderlands was that it ramped up really quickly towards the end. The last few areas were so fast paced it was ridiculous when compared to the slow build up to get there. The only thing that keeps them from being incomprehensibly accelerated is the need to level grind in order to survive.
Assassin's Creed 1. Mainly because you don't know what the hell is going on after you get out of the Animus. Either way, I still love the series and I can't wait for Revelations to come out.
Borderlands. You kill that large thing and then the Vault closes! I wanted to see what was at least inside!
I enjoyed KotOR's ending, although I was pissed that after everything I had done, my final boss was a person I had revived about 400 times along the way. But for me, the biggest letdown of a game was probably a tie between Spore and Diablo II. I mean seriously, I kill EVERYTHING and their mothers and avert the end of the world, and then the world ends because a guy I never met can't tell the difference between an Archangel and the last Great Evil. What. The. Shit.
Assassin's Creed 1. Mainly because you don't know what the hell is going on after you get out of the Animus. Either way, I still love the series and I can't wait for Revelations to come out.
Borderlands. You kill that large thing and then the Vault closes! I wanted to see what was at least inside!
The ending of Bulletstorm was quite the disappointment. Most of the game is crazy fun action, so obviously the end boss is going to be... a QTE. Worst ending is definitely Fallout 3 for me though, but I think every aspect of that game is a mess anyway.
The girl goes halfway across the world(s) to try and find someone just to give up and get sent back home. And if that's not enough, a woman who's likely to be her mother drugs her into a coma. The second main character gets stabbed and falls into a lake (we don't find out if she's alive), and the third one doesn't even get a proper mention in the ending.
On topic:
Just remembered something...I barely recall it, but Body Harvests ending really bugged me. (heheee)
And I'm not sure if this counts, but if you don't get the extra items or whatever requirements are needed for the reverse castle, some castlevanias have some terrible ends.
And KoToR2...I think that was a letdown, because of how much of a letdown it is compared to what it could have been if all that cut content had remained in, if all the later stuff had the same level of careful build-up and pay-off, if its underlying message and clever plot threads were just a bit clearer.
Off topic:
Project_Xii said:
Woooooooooorrrrrrrrrt? You're kidding me? That's what the story was about?
Holy crap, I'm usually really good with this stuff, and I love all stories japanese, JRPGS and anime and manga a like. But I didn't get ANY of that. Seriously. Nothing, other then the bit about the reporter. How on earth were we supposed to derive all that from the horribly convulated and terribly presented manner it was delivered in? Or did you perhaps figure it out from reading all the extra stuff that you have to find scattered around?
I'm willing to agree that Bayonetta was a pretty spectacular fighting system, but I truly hated everything else about it. Story, characters, level design, quick time events, budget "film reel" cutscenes, horrible P3S port. Seeing how they stuffed things up so badly that none of that story came across just makes me more frustrated by it. God I hope they just focus on something else and don't make a Bayonetta 2....
Reading the stuff scattered around? Antonios Notes? I did collect all those, but they're pretty much just vague foreshadowing like "Balder had rumours around him that he's looking for witches", semi-plot-explanation like "The buildings on the island have a ton of anti-air defences" and explaining stuff thats pretty basic like the whole "There are 3 realms on top of each other, Earth/Paradiso/Inferno" thing.
I didn't really get the story very solidly the first time through, mostly because the actual important revelations generally don't get much screentime in favour of the reporters angst and action scenes. That, and all the big reveals (other than the reporters arguably...the reveal happens later on, but its easy enough to figure out right from the beginning) happen on top of each other in the last couple chapters. The whole "I remember that person stabbing me" slowly transitioning into "Oh, she was just putting me to sleep to protect me" thing is barely even commented on for instance.
I liked the game, but then, I have always enjoyed DMC to the point of trying Dante must die runs (and generally failing), so I've ended up playing through Bayonetta a fair bit. This does mean that I'm not sure if I'm qualified to comment on the level design, since I've been through them a lot more and have forgotten what my impressions were when I first went through them. Getting a game time of under 3 hours on normal pretty strongly hints that you already know the level layouts well.
I honestly like some of the characters (I find Cereza adorable, she must bring out my maternal side. =P And Chesire is just adorkable IMO.) but find most of the others (Jeane, Balder, Rodan, fat guy) to be mostly non-entities, and the film-strip thing was a wierd style and it was generally a mess. So...the game had plenty of flaws, but thats actually why I'm looking forward to the idea of them maybe making a sequel, to see if they improve.
This thread is about the biggest letdown, and although the end of LA Noire isn't the worst, it really is a letdown compared to the rest of the incredible game.
lol Ya I think they addressed with Secret Armory though. That had a fucking awesome ending!
Anyway. Two Worlds had a really crappy ending. Seriously. You just go in, stab main bad guy then it turns out to be a dream? At least I think it was a dream....
I just finished Fallout 3 (I know, I'm a bit after, but humor me), and just had the biggest letdown ever in a game.
That ending was without doubt the worst one ever of all the games I have played. I got no satisfaction out of playing it to the end and just felt that all of my work had been for nothing if my carater is dead.
This is only because it's a strong narrative game. There are much worse endings (e.g. borderlands) that aren't as shockingly bad because the whole games narrative was bad or missing. I find fallout 3 and new vegas's narrated slide show endings to be horrible and would rather just read a list of the outcomes than sit and watch them. Maybe they did it in the original games, but modern games should not end with slide shows come on... Most endings are terrible. Bioshock, ffxiii, dead space, assassins creed, and so on. Even GTAIV my favourite game doesn't have much of an ending though that's deliberate. It would be much easier to make a list of games with good endings. Heavy Rain is the only one I can think of that was really satisfying and meaningful.
I found nothing weak about the ending. It seemed like a semi-logical conclusion given what Id been told by the Monumental.
It sounds to me that you were disappointed not by the ending but more that the difficulty curve dropped off. You'd been told it was a hard game, raising your expectations, and you found a "Lol I win" spell, Firestorm, and used the shit out of it. Try this. Dont use it. Try challenging yourself. Ive beaten the entire game at soul level 25. I would end up carrying around 500,000 souls at a time and only use them on grass, spice, and weapon upgrades. Does that mean the game was easy? Hell no. Ive been chewed up and spit out at that soul level. Ive beaten the game enough times that I know where all the right equipment is though.
Also. You do realize theres two endings right? You can kill the maiden instead and get an evil ending.
Ugh, I really hate, hate, haaate these types of arguments. Look, if the game becomes too easy, that's not my fault, that's the developers fault. I didn't cheat, or use a glitch or anything. I just played the game. That's all I did. I played the game, using whatever tools given to me to beat it. And one of those tools was extremely overpowered. I should not be forced to cripple myself to get a challenge, in a game that's all about being challenging. Being forced to ignore game elements makes me feel cheated, and it kills all immersion. I can see doing stuff like that if you replay the game, but first playthrough? Really?
NuclearPenguin said:
varulfic said:
NuclearPenguin said:
I thought the ending was epic.
Try it again and pay attention to Pancakeface.
I did, and fuck that noise. I didn't fight through an entire demonic army and die a thousand gruesome death just so some blind ***** could defeat the end boss and steal all MY glory!
I was playing a good character up til then, I'm wasn't gonna change my alignment in the last second. Even if I did, would that grant me an endboss? Is the maiden so hard to beat?
If you liked it, good for you, but I fucking hated the ending, and don't understand how you can't see why. Demon's Souls is an action game, touted as a difficult challenge for the hardcore gamers. Every world featured several epic boss battles which stood out as the most memorable parts of the game... and you think it's weird that I excepted the game to actually continue with it's premise?
Why did the Old One just roll over, was he really okay with the maidens plan? He unleashed the fog, he unleashed the hordes of soul sucking demons, he's responsible for all this, but he's totally cool with just stopping everything and go back to sleep because some lady said so? Did he have no motivation, other than being cranky about some king disrupting his nap time? I don't buy it. He could have made an effort to stop you, it would have made perfect sense from a story perspective, and it would have made the ending not suck.
I was extremely disappointed with Fable II's ending...
Lucius:You want to know why I did all this eh? Fine then I'll tell you exactly why! I'll tell you what the whole point of me going through all this BS and more was! I'll tell you all the truth about all the unanswered mysteries that have been left untouched... The -
*Reaver shoots him*
*Lucius dies anticlimactically*
*I am dissapoint*
Like I can understand why they did it, but I was still pretty pissed...
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